The system generation algorithm might need a little work (deep space exploration)

I’m in the Formorian Frontier. I’m 30,000 light years from the nearest station, but somehow I’m still seeing impact sites and active power sources and surface distress beacons more often than not. I’m getting First Footfall on worlds with three crashed ships on them. I would think, this far removed from civilization, I ought to be able to go weeks at a time without seeing any sign of human activity at all.

Don't get me wrong, I appreciate the variety. I now have six occupied escape pods in my hold (with actual wreckage present at the crash site instead of just scattered cargo) downloaded data from what looked like a crashed satellite, and some trinkets I'll have to figure out what to do with (all I have is my flight suit so I couldn't cut open the other containers at that particular site). I’ve been enjoying Odyssey since the server came back up (though it’s clear I need to upgrade my graphics card as I'll often dip to 20 FPS or below with my 1040ti). I can tell I need to power my way back somewhere that I can buy a couple of suits to get the full experience (and that marksman rifle looks really tempting), but the frequency with which I'm finding signs of humanity in unexplored systems is pretty immersion-breaking. Making them far, far more scarce will encourage people in the depths of space to want to pull over when we see these things.
 
I’m in the Formorian Frontier. I’m 30,000 light years from the nearest station, but somehow I’m still seeing impact sites and active power sources and surface distress beacons more often than not. I’m getting First Footfall on worlds with three crashed ships on them. I would think, this far removed from civilization, I ought to be able to go weeks at a time without seeing any sign of human activity at all.

Don't get me wrong, I appreciate the variety. I now have six occupied escape pods in my hold (with actual wreckage present at the crash site instead of just scattered cargo) downloaded data from what looked like a crashed satellite, and some trinkets I'll have to figure out what to do with (all I have is my flight suit so I couldn't cut open the other containers at that particular site). I’ve been enjoying Odyssey since the server came back up (though it’s clear I need to upgrade my graphics card as I'll often dip to 20 FPS or below with my 1040ti). I can tell I need to power my way back somewhere that I can buy a couple of suits to get the full experience (and that marksman rifle looks really tempting), but the frequency with which I'm finding signs of humanity in unexplored systems is pretty immersion-breaking. Making them far, far more scarce will encourage people in the depths of space to want to pull over when we see these things.
"I’m getting First Footfall on worlds with three crashed ships on them." - clearly they didn't make it back to sell the data...good luck & god speed CMDR! ;)
 
If anything, this would be my pet peeve.
Last night I managed to play for a couple of hours. I started over 1,000 light years away from the nearest settlement (Colonia) and every time I mapped a landable planet I would discover 3 or 6 (depending on planet size) human POI: wreckages, distress calls, artificial structures, active power sources, all with a threat level attached to it.
When I landed there, I had the surreal experience of having the first footfall achievement while staring at buildings guarded by sentry drones.

Initially I thought it would be bad luck, as I don't map everything, but after a while it became so consistent that eventually I decided to map all the landable planets in a system I had discovered: all the landable planets had 6 human POI (except for the smallest which had 3 or 4).

While finding a crashed ship once every 1000 scans can be exciting and rewarding, there is no excitement in knowing that wherever you go in the unknown portions of the galaxy, you will discover that there are going to be 6 human POI with sentry drones or NPCs waiting to jump you.

Please review the alogrithm.
 
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I'm currently on a planet only I've been too before horizons there was only geothermal vents, now theres a crash site and someones littered the planet with a surface installation and I know there was no huge mountain last time I left. I'm a long way from the bubble so wasn't expecting to find humans out here. Only problem is i'm unable to get out of my srv to have a look about something about unsafe temperatures, i guess i'll have to come back once i've got me a suite
 
I'm currently on a planet only I've been too before horizons there was only geothermal vents, now theres a crash site and someones littered the planet with a surface installation and I know there was no huge mountain last time I left. I'm a long way from the bubble so wasn't expecting to find humans out here. Only problem is i'm unable to get out of my srv to have a look about something about unsafe temperatures, i guess i'll have to come back once i've got me a suite
I am not sure that the suit makes a difference there: if you can't disembark because of environmental conditions, the suit will make no difference.
 
I’m in the Formorian Frontier. I’m 30,000 light years from the nearest station, but somehow I’m still seeing impact sites and active power sources and surface distress beacons more often than not. I’m getting First Footfall on worlds with three crashed ships on them. I would think, this far removed from civilization, I ought to be able to go weeks at a time without seeing any sign of human activity at all.
As I recall, this was the situation in the early days when pirates littered the galaxy, lying in wait for the first explorer to come through. A more realistic approach did make the grade eventually.
 
I'm currently on a planet only I've been too before horizons there was only geothermal vents, now theres a crash site and someones littered the planet with a surface installation and I know there was no huge mountain last time I left. I'm a long way from the bubble so wasn't expecting to find humans out here. Only problem is i'm unable to get out of my srv to have a look about something about unsafe temperatures, i guess i'll have to come back once i've got me a suite
Make sure you land on the night side. That can make the difference between a world being too hot to walk on or tolerable.
 
Guess everyone that's complaining about exploration being to easy are wrong. It's clearly the most dangerous occupation, the galaxy is literally littered with the wreckage of explorers that never made it back.
 
Make sure you land on the night side. That can make the difference between a world being too hot to walk on or tolerable.
Well the plot thickens, yesterday evening there was surface installation, today its gone! poof! are the gods tinkering in the background? also I'm going to need a calculator on hand to convert kelvin to deg c
 
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