But just imagine how much cooler it would've been to be able to make that trip between moons via proper spaceflight (ie. without speed limits).
Travelling between moons at speeds slower than antique aircraft is certainly an accomplishment, but if the speed limit was removed it could be a fairly routine option for hardcore pilots, not to mention far more entertaining. Imagine if you could set your autopilot to a high-velocity low-pass slingshot orbit between the two moons - how cool would that be? That's the kind of freedom i'd expected from E4..
One remark in the NMS interview (posted in the OP) that's especially notable is the admission that the dev team kept running up against what seemed like insurmountable technical hurdles - giving an example of the kinds of conflicting requirements the engine had to reconcile in generating realistic geology.. yet they kept at it, and innovated solutions. Just as Mr B. used to, before conceding that proper spaceflight was basically tangential to core gameplay..
Travelling between moons at speeds slower than antique aircraft is certainly an accomplishment, but if the speed limit was removed it could be a fairly routine option for hardcore pilots, not to mention far more entertaining. Imagine if you could set your autopilot to a high-velocity low-pass slingshot orbit between the two moons - how cool would that be? That's the kind of freedom i'd expected from E4..
One remark in the NMS interview (posted in the OP) that's especially notable is the admission that the dev team kept running up against what seemed like insurmountable technical hurdles - giving an example of the kinds of conflicting requirements the engine had to reconcile in generating realistic geology.. yet they kept at it, and innovated solutions. Just as Mr B. used to, before conceding that proper spaceflight was basically tangential to core gameplay..