Elite / Frontier The Thargoids are coming

Thanks Geraldine. I know some of the guys in that thread quite well, Lancer Solarus for one. Just to confirm the models and their origin, a chap called Griff made them for Oolite, who kindly gave them to me to convert to Freelancer. I've since made a zillion different paintjobs for these ships, most of which will appear in the mod. I have every model he's done, ships, bases, the works, all high quality :)

It won't be a conversion of Elite to Freelancer, the game engine is way too different for that, but it will allow people to fly the ships and engage in various forms of 'elitery' (made up word) and get some sort of Elite fix using the Freelancer game engine
 
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Cool video :), I wanted to see a mass battle though between std FL ships vs the Thargoids ;).

I used to play quite a lot of FL too, on Wireplay, Jolt & lastly on Discovery. Mainly with KoF.
 
Thanks. Oolite is where i stumbled across Griff, very talented model maker. He kindly gave me all his models which i've since converted to Freelancer. Currently waiting on a game engine update which will include shader support and dx9 compatibility that another team are working on, will make FL look amazing.
 
I can only go with the classic reply, "When it's done" :D

I did release the ships in a ship pack some time ago, but still thinking if it's worth releasing the rest of this for Freelancer at all tbh, due to dwindling player numbers
 
Yes, currently adding in a bunch of new transport ships, decided to leave in the Elite ships as it would be a shame to not use them, have loads with custom paintjobs and ALL the ships from the original game are in here that i know of.
 
Sounds good.

Have you been in touch with Stormprooter - his "Mostly Harmless" mod is fully functional and I reckon with two of you working on it things could get rather interesting. I know he was wanting to get working on tradelane disruptions & NPC patrol paths when he last mentioned working on updates.
 
Sounds good.

Have you been in touch with Stormprooter - his "Mostly Harmless" mod is fully functional and I reckon with two of you working on it things could get rather interesting. I know he was wanting to get working on tradelane disruptions & NPC patrol paths when he last mentioned working on updates.

A greater variety of paint jobs on the elite ships would be cool. No hurry though, I am still trying to get my head around generating asteroid/scrap/mine/dust fields in such a way as they can be plenty of variation, and being placed in 'sensible' positions within the systems. It's tricky though, as the 'data structures' in the files are quite messy and do alot of cross-referencing.

Asteroid fields are the foundation of everything else that is due to follow. Need them for pirate bases (as they should be obscured in some way), pirate bases are needed for pirate patrol paths (where no jumpholes exist in the system), pirate patrol paths are needed for tradelane disruptions.

Patrol path generation is also going to 'fun', if it is not to be too repetitive and predictable between systems. All mathematical and logical problems that I will solve at some point.

One more thing, I need to re-do all the weapons, beam weapons are no good with the Freelancer engine - it's all just far too easy with the game's targeting system - I need to change them to be more like the vanilla game and act more like projectile weapons.
Of course, I can add things like multi-cannons, big cannons, frag cannons and plasma accellerators thanks to inspiration from E: D :)
 
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