the theory of thrusters

thoughts on thrusters?

My vulture loadout comes in at 323.3t in mass.

Even though a Vulture has class 5 thruster bay, why would you use it? A 5e starts at an optimal mass of 560t with 840t max, and a 5a comes in at optimal 840t and max 1260t.

Now a class 4d comes in at optimal 315t and max 473t or the 4c comes in at optimal 350t and max 525t.

If my understanding is right i should try to get the optimal figure as close to my ship mass as possible which will mean my Vulture should be fitted with a 4d, which literally halves my power consumption over a 5a.

Am i going mad or is this right?
 
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Simple, Vulture doesn't need thrusters. The hamstring in available power means prioritizing energy is paramount. Thrusters are quite the heavy power load, and the vulture moves like a hummingbird on crack, out of the shop. Better to give those resources to Damage ability and shield boosters/cells, for survivability.
 
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I put 4D thrusters on my Vulture as they are within the mass limits and more importantly, they reduce the weight giving me extended jump range. Think my Vulture sits at about 16.7LY
 
There was a post a few days ago where someone showed that if your ship's total mass (including fuel, bulkheads, modules and cargo) is less than half of the thrusters optimal mass, you don't gain anything in terms of boost or maneuverability - those will be maxed out. Above that mass both of those scale linearly to some maximum that depends on the thrusters. A vulture with weapons, no armor and 5D thrusters weighs around 330t and the optimal mass of 5D thrusters is 630t, so 5D is pretty much all you need to get the most out of your vulture without needing to change ENG pips.
 
The higher rated thrusters will help you cruise a little faster and boost top speed will be faster too.
Its not much though, certainly not worth all the extra power...
 
Hmm.

How large is the effect on maneuverability, if you change, say, from way over-powered thrusters to thrusters that have an optimal mass equal/tiny bit above the ship's mass?
 
thoughts on thrusters?

My vulture loadout comes in at 323.3t in mass.

Even though a Vulture has class 5 thruster bay, why would you use it? A 5e starts at an optimal mass of 560t with 840t max, and a 5a comes in at optimal 840t and max 1260t.

Now a class 4d comes in at optimal 315t and max 473t or the 4c comes in at optimal 350t and max 525t.

If my understanding is right i should try to get the optimal figure as close to my ship mass as possible which will mean my Vulture should be fitted with a 4d, which literally halves my power consumption over a 5a.

Am i going mad or is this right?

As a fellow Vulture owner, I've actually wondered this a few times. Haven't tried it out yet. I'm currently running the 5C thrusters, but if 4A are the same speed or better I'd switch in an instant. They are lighter and use less power.
 
Testing max speed and boost is pretty straightforward. To test maneuverability I cruise to ~10KM away from the station, then accelerate (FA on) to halfway in the blue zone and time how long it takes to loop three times, using the station as a visual cue.
 
There's actually a minimum mass value too, which we don't know (yet) for thrusters.
The performance changes linearly between the minimum and maximum values - so if you want the best performance, you should be around or below this min value, which is something way below the optimal mass.
Of course you will only have a feel for this value if you experiment with the different thrusters.
 
There's actually a minimum mass value too, which we don't know (yet) for thrusters.
The performance changes linearly between the minimum and maximum values
It was mentioned earlier in this thread that the minimal mass is half the thruster module's optimal mass.

We also know that the performance formula is ln <opt> / ln <mass>.

As to why you'd put higher rated thrusters on a Vulture, armour can increase mass to the point where the better thrusters are worthwhile. Armour may be of limited value in PVP due to people always aiming for the unprotected power plant but NPCs are not so smart and it can help in collisions.
 
That's it then. Changing to 4d thrusters allow me a 0a shield booster while staying below 100% !!!

http://coriolis.io/outfit/vulture/04A4D4C3E5A4C3C0v0v0004--4a--002h

Interesting idea - I am using 5D thrusters on my Vulture, but the idea of smaller thrusters sounds promising. BTW - you are not using all of your available Power on your ship. Use Coriolis as you have done and clicking off your FSD drive and cargo scoop show you are only using 13.79 mw of an available 15.6.

You also need to set up your priority screen to switch off FSD an Cargo scoop KWS (to 4 or 5) etc when weaps are deployed. This way you can add more useful gear and still have sufficient power to run the ship.

Here is how mine looks: http://coriolis.io/outfit/vulture/04A5D4A3D5A4C3C0v1o0406000m4c5d534u2n?bn=Vulture New

Note that the FSD, fuel and cargos scoops all shut down when I deploy weapons and the 2 smaller SCB's are switched off - so I am actually using 15.5mw.

Setting this up correctly is crucial to managing power properly in a Vulture.

Please let us know how you get on with your smaller thrusters.

Cheers
 
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I never really tested it but as a result from personal experience I had thought that higher rated thrusters needed less capacitor to boost, allowing you to boost more often. That could've just been me noticing an upgraded Power Distributor but, like I said, I never really tested it out to find out the truth.
 
Interesting idea - I am using 5D thrusters on my Vulture, but the idea of smaller thrusters sounds promising. BTW - you are not using all of your available Power on your ship. Use Coriolis as you have done and clicking off your FSD drive and cargo scoop show you are only using 13.79 mw of an available 15.6.

You also need to set up your priority screen to switch off FSD an Cargo scoop KWS (to 4 or 5) etc when weaps are deployed. This way you can add more useful gear and still have sufficient power to run the ship.

Here is how mine looks: http://coriolis.io/outfit/vulture/04A5D4A3D5A4C3C0v1o0406000m4c5d534u2n?bn=Vulture New

Note that the FSD, fuel and cargos scoops all shut down when I deploy weapons and the 2 smaller SCB's are switched off - so I am actually using 15.5mw.

Setting this up correctly is crucial to managing power properly in a Vulture.

Please let us know how you get on with your smaller thrusters.

Cheers

I'd stick with the higher class of thruster but at D grade.
The 5D's weigh 8t, draw 4.59 power and have an Optimum mass (which is ideally double the ship's total mass) of 630. They only cost 189,000 cr too.
The 4A's weigh 10t, draw 4.92 power but only have an Optimum mass of 420t. They cost 1,600,000 cr vs the 189,000 above!
 
Speed. Simple as. The Vulture is painfully slow so unless you get better thrusters you don't get anywhere quick.

I used to keep lower down the thruster ratings until I got a Vulture and realised this. I liked life in a Cobra and then a Clipper, they were reasonably speedy.
 
There's actually a minimum mass value too, which we don't know (yet) for thrusters.
The performance changes linearly between the minimum and maximum values - so if you want the best performance, you should be around or below this min value, which is something way below the optimal mass.
Of course you will only have a feel for this value if you experiment with the different thrusters.
Wait ... what?

Doesn't that mean the minimum mass is in fact the optimal mass?
 
Can Vulture owners start posting their top speed and boost speeds together with the Class and Rating of their thrusters at four pips? That might shed some light.

I'm currently running a 4C (can't find a 4D at the mo) and on four pips I'm getting 211 top speed with 340 boost.
 
For what you all know..do you think that my ship will suffer in turn rate if I downgrade from 5A thrusters to 5D? This is my loadout and with 5D Thrusters I will be able to mount another shield booster.

[Vulture]
L: 3C/F Beam Laser
L: 3D/F Pulse Laser
U: 0I Chaff Launcher
U: 0D Kill Warrant Scanner
U: 0A Shield Booster


BH: 1I Reinforced Alloy
RB: 4A Power Plant
TM: 5A Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 5A Power Distributor
SS: 4D Sensors
FS: 3C Fuel Tank (Capacity: 8)


5: 5A Shield Generator
4: 4B Shield Cell Bank
2: 2B Fuel Scoop
1: 1E Basic Discovery Scanner
1: 1D Frame Shift Drive Interdictor
---
Shield: 470,35 MJ
Power : 15,74 MW retracted (101%)
18,84 MW deployed (121%)
15,60 MW available
Cargo : 0 T
Fuel : 8 T
Mass : 368,6 T empty
376,6 T full
Range : 15,38 LY unladen
15,38 LY laden
Price : 23.238.502 CR
Re-Buy: 1.161.925 CR @ 95% insurance

Many thanks in advance
 
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