The "To The Bitter End" exploration jamboree.

Been in the bubble for a while now and it is time to leave again. This time around I am going with a Diamondback Explorer...


After I leave Colonia I'm heading over to SagA. from there I am hitting Beagle point and explore some more of the far rim. It is my favorite place to hit. and then from there I am not sure, we shall see. I'm kinda excited about this one. I'm heading out to Colonia first to finish off my engineering. I went with the smaller fuel tank for the extended jump range. I ended up with grade 4 Dirty Drive tuning because I ran out of a mats. the rest of the engineering was done with the mats I had on hand. This one is going to be fun after everything I've learned about exploration. The power management on Tink is touchy so I have to pay attention to it. The fuel tank is small enough that I have to pay attention to my route and be aware of my fuel. With the the under powered shield I have to pay attention to landing without blowing my own dumb self up. Forcing myself to pay attention to the ship all the time is going to be fun. I can even live with the fuel scoop. I did a circumnavigation with the same size scoop in my Asp.
 
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Smaller tank does not increase your jump range. It just makes the GalMap plotter work on better values (lower unladen mass). Which makes any sense at all only if you use it extensively but increases the risk of finding yourself stranded.

It's better to have repair limpet controller and 4T cargo instead of shields. Lighter and more versatile.

How does the scooping look like in DBX with 0.96 heat efficiency of the Power Plant? Is it possible to reach max rate without reaching 100% temperature?
 
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3 AFMU seems a little... excessive. I agree about hull repair being more valuable, although you would need some kind of storage for the limpets, but i wouldn't travel without shields and a couple of shield boosters.I would also add a mining laser.You may never need it, but in the event you should lose your SRV, it's your only means of gathering mats for the limpets. Whatever you decide, good luck on your journey.
 
3 AFMU seems a little... excessive. I agree about hull repair being more valuable, although you would need some kind of storage for the limpets, but i wouldn't travel without shields and a couple of shield boosters.I would also add a mining laser.You may never need it, but in the event you should lose your SRV, it's your only means of gathering mats for the limpets. Whatever you decide, good luck on your journey.
It is only two AFMU's the third was a mistake on coriolis. On my ship itself the size 1 slot instead of a AFMU is a super cruise assist.
 
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Wow...the DBX can do 70+ly's? I had no idea.

Also...a .96 heat efficiency? I hope you brought some heat sinks...and by "some," I mean "all of the." The amount of time you'll need to scoop will be reduced because you lessened the capacity of the tank, but that 4A fuel scoop isn't going to fill up the ship in a hurry....and you're already going to be running pretty hot. I'd do a test run before I started out....hearing "Warning: taking heat damage" every jump to Beagle is going to get really old, really quickly.
 
Smaller tank does not increase your jump range. It just makes the GalMap plotter work on better values (lower unladen mass). Which makes any sense at all only if you use it extensively but increases the risk of finding yourself stranded.

It's better to have repair limpet controller and 4T cargo instead of shields. Lighter and more versatile.

How does the scooping look like in DBX with 0.96 heat efficiency of the Power Plant? Is it possible to reach max rate without reaching 100% temperature?
Smaller tank does not increase your jump range. It just makes the GalMap plotter work on better values (lower unladen mass). Which makes any sense at all only if you use it extensively but increases the risk of finding yourself stranded.

It's better to have repair limpet controller and 4T cargo instead of shields. Lighter and more versatile.

How does the scooping look like in DBX with 0.96 heat efficiency of the Power Plant? Is it possible to reach max rate without reaching 100% temperature?

It is indeed possible to hit max scoop speed without over heating. This build is not as heat efficient as others but you can sit on a star for a while. Reducing the fuel tank reduced mass and increased jump range by three light years so yes smaller tanks do increase range. I will stick with shields rather than a controller and limpets. I land far more often than I need to dull a hull repair. if you pay attention you don't even take any damage on a landing it is a diamondback so you can have six of one or a half dozen of something else but rarely both.. I also know the dangers of possibly getting stranded, believe it or not I have done this before and am aware of how the galaxy map and course plotting work. thank you for your concern though.
 
It is indeed possible to hit max scoop speed without over heating. This build is not as heat efficient as others but you can sit on a star for a while. Reducing the fuel tank reduced mass and increased jump range by three light years so yes smaller tanks do increase range. I will stick with shields rather than a controller and limpets. I land far more often than I need to do a hull repair. if you pay attention you don't even take any damage on a landing it is a diamondback so you can have six of one or a half dozen of something else but rarely both.. I also know the dangers of possibly getting stranded, believe it or not I have done this before and am aware of how the galaxy map and course plotting work. thank you for your concern though.
 
Wow...the DBX can do 70+ly's? I had no idea.

Also...a .96 heat efficiency? I hope you brought some heat sinks...and by "some," I mean "all of the." The amount of time you'll need to scoop will be reduced because you lessened the capacity of the tank, but that 4A fuel scoop isn't going to fill up the ship in a hurry....and you're already going to be running pretty hot. I'd do a test run before I started out....hearing "Warning: taking heat damage" every jump to Beagle is going to get really old, really quickly.
It does not fuel the tank fast but that does not bother me. I actually used a small scoop on my Asp when I did a circumnavigation. slow scooping is just normal for me after that. The scoop speed on my exploraconda is like watching after sitting on a size 3 scoop and using it for four years. :)
 
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It does not fuel the tank fast but it does not bother me. I actually used a small scoop on my Asp when I did a circumnavigation. slow scooping is just normal for me after that. The scoop speed on my exploraconda is like watching after sitting on a size 3 scoop and using it for four years. :)
I'll take your word for it....but a 4A scoop and 0.96 PP efficiency spell trouble to me. To each his own. Fly aimless, CMDR!
 
imho you are right with your smaller fuel tank, +3Ly for the plotter is a no brainer.
Although now you don't have that many fuel to chain NS boosts...

But I would consider a 2a plant( armored 5+ thermal spread) as the heat isn't just an issue while scooping, but also using thrusters and boost on planet surfaces or after an emergency drop...
At least you could stresstest it with a landing on Skardee 1 :)
 
imho you are right with your smaller fuel tank, +3Ly for the plotter is a no brainer.
Although now you don't have that many fuel to chain NS boosts...

But I would consider a 2a plant( armored 5+ thermal spread) as the heat isn't just an issue while scooping, but also using thrusters and boost on planet surfaces or after an emergency drop...
At least you could stresstest it with a landing on Skardee 1 :)

I tested it on a 2g planet and landed without any issues, I also do have boost on the ship, even with a 1D distributor and a 2D power plant. When I was able to get a boost with the distributor engineering I was very surprised. I went with the D rated Power Plant rather than an A because my mantra at the start is was to go as light weight as possible and squeeze every bit of jump I could out. I wanted the ship to be one accident away from venting air just so I could make it interesting. I can finesse my way into avoiding damage. I just really have to pay attention when I am doing anything other than flying in a straight line, there is not much margin for error in my build even when I am scooping and trying not to overheat. Although I have a lot bigger time margin there than I thought I would for just picking my spot and sitting on the star for a while.
 
Reducing the fuel tank reduced mass and increased jump range by three light years so yes smaller tanks do increase range.
Smaller tank does not increase max jump range. It just increases unladen jump range which is taken into consideration by GalMap plotter. Don't mix these two ranges up.

I like the build, though, for it jumps over 70 Ly! :) I wish my DBX jumped that far! :)

I'm just worried it's gonna be highly unhandy and even dangerous in the long term...
 
Smaller tank does not increase max jump range. It just increases unladen jump range which is taken into consideration by GalMap plotter. Don't mix these two ranges up.

exactly,

Reducing the fuel tank reduced mass and increased jump range by three light years so yes smaller tanks do increase range.

nope. if you want to jump farther just burn fuel/control scooping, the tanks' mass doesn't count. a smaller tank is just unnecessarily limiting your range, which also adds risk.

Been in the bubble for a while now and it is time to leave again. This time around I am going with a Diamondback Explorer...

my dbx is actually very similar, though. nice ship, a joy to travel in.
 
So are you leaving from the Bubble, or from Colonia? Maybe I'm an idiot, but I can't tell.

I left the bubble a couple days ago heading to Colonia to hit an engineer out there. Once I am done I am headijng to SagA then going to the Great Anhilator. Then on to Beagle point. On my way out to beagle I will hit the top of the disc and skim through the Neutron black hole layer at the top of the galaxy. and then from there as far out on the edge of the far rim as I can get. I have 30 or so sets of mats to craft jump extensions with so I wanna see exactly how far out I can get on the rim. Not sure how I am going to get back yet but will just probably run along the rim counter clockwise all the way down to Sol.
 
my dbx is actually very similar, though. nice ship, a joy to travel in.

I like the build. I have to say that I have not missed the 2A power planet I have not had any issues with heat. I throttle down to half speed at the star skim the outside and by the time I am lined up with my next way point my tank is topped off and I am sitting around 75 to 80 heat and off I go. the heat problems I thought I might have are not happening which is a nice surprise, then again the DBX is an icebox with a rocket engine. The test will be landing on a 2G+ planet right next to its star. I have been keeping an eye out just to test it out. The nice part so far is that I indeed have to pay attention to what I am doing so I have to keep an eye on my fuel level and then make sure the next star is scoopable when I am down to one jump. with a 71ly range I am always within range of a scoopable star. This exploration trip is not just sitting back and jumping. I have to keep a close eye on everything as the price of my jump range. It is worth it though everytime I see that my next jump is 71.5 or more ly's away I get a smile on my face.
 
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