Hello backers and promoters, debaters and voters!
The Tri-Poll has run its course, and will be closing down momentarily. I'd like to thank everyone who took the time to vote and discuss this challenging issue; believe it or not, the results we get, however anecdotal, help us lots as we work through the design knots in the office!
An observation or two on the results:
As I said when I posted the polls, this was a fact finding mission, not a statement of intent.
So for those of you who may be worrying that after looking at the results we’re going to make Eve Online version 2, please don’t, because we’re not. Eve is a wonderful game with a focused remit concerning player versus player action, and kudos to them for making a kick-ass game. But as far as we’re concerned, Elite: Dangerous must provide an equally compelling single player experience as multiplayer.
However, it's fair to say that in all three polls the single largest vote block went to a full on player-versus-player solution - just over half of all the votes. It's clear that there's a strong appetite for this then, and it's something we're taking very seriously. We want to provide mechanics that specifically allow interesting and exciting multiplayer gameplay.
I think one of the most contentious points that has come up is the notion of splitting the user base; I suspect that some portion of votes were spent with this point being prime. There has been much debate about one side or the other fearing that their preferred style of play will be harmed by the needs of their counterparts.
I certainly don't have all the answers, but what I will say is this: we don't want to enforce a particular style of play. We want the opposite in fact; this game should be about everyone enjoying the game playing it how they want to.
So we're going to be weighing up very carefully the pros and cons of mechanics with this point foremost in our minds. For what it's worth, my take at the moment is that if in the end it starts coming down to further splits in the user base versus losing the interest of chunks of the potential player base, I'll favour splitting.
On the subject of posting in the poll (and in the forums in general): I love the passion that people have for this game, it's amazing (and frankly, quite terrifying - but in a good way!)
However, I want to ask that you remain courteous and pleasant in your responses. There is simply never the need for insults of any kind on any of our forums, period. In fact, all it really does is get my back up, so it's very counter-productive if you're trying to persuade me of a particular point of view.
To sum up, thanks again for all the support! Nothing is set in stone on this issue, but you've given us a whole load of additional information to chew over, which is greatly appreciated!
The Tri-Poll has run its course, and will be closing down momentarily. I'd like to thank everyone who took the time to vote and discuss this challenging issue; believe it or not, the results we get, however anecdotal, help us lots as we work through the design knots in the office!
An observation or two on the results:
As I said when I posted the polls, this was a fact finding mission, not a statement of intent.
So for those of you who may be worrying that after looking at the results we’re going to make Eve Online version 2, please don’t, because we’re not. Eve is a wonderful game with a focused remit concerning player versus player action, and kudos to them for making a kick-ass game. But as far as we’re concerned, Elite: Dangerous must provide an equally compelling single player experience as multiplayer.
However, it's fair to say that in all three polls the single largest vote block went to a full on player-versus-player solution - just over half of all the votes. It's clear that there's a strong appetite for this then, and it's something we're taking very seriously. We want to provide mechanics that specifically allow interesting and exciting multiplayer gameplay.
I think one of the most contentious points that has come up is the notion of splitting the user base; I suspect that some portion of votes were spent with this point being prime. There has been much debate about one side or the other fearing that their preferred style of play will be harmed by the needs of their counterparts.
I certainly don't have all the answers, but what I will say is this: we don't want to enforce a particular style of play. We want the opposite in fact; this game should be about everyone enjoying the game playing it how they want to.
So we're going to be weighing up very carefully the pros and cons of mechanics with this point foremost in our minds. For what it's worth, my take at the moment is that if in the end it starts coming down to further splits in the user base versus losing the interest of chunks of the potential player base, I'll favour splitting.
On the subject of posting in the poll (and in the forums in general): I love the passion that people have for this game, it's amazing (and frankly, quite terrifying - but in a good way!)
However, I want to ask that you remain courteous and pleasant in your responses. There is simply never the need for insults of any kind on any of our forums, period. In fact, all it really does is get my back up, so it's very counter-productive if you're trying to persuade me of a particular point of view.
To sum up, thanks again for all the support! Nothing is set in stone on this issue, but you've given us a whole load of additional information to chew over, which is greatly appreciated!