People don't often listen. Now it isn't a great many that don't, but rather a greater few. For instance lets take RCT3. I was there at the very start, in fact well before it
in the good ol' CS days (Chris Sawyer) and I can tell you all, that both Atari and Frontier said you can make mid sized parks with most machines of the 2004 standard and that the parks would for the most part work fine. There were some bugs, but Frontier did a bang-up job repairing and squashing many early bugs. For the most part, if you used Frontier's scenery and rides it did what it was expected to. Even with the expansion packs. So the lag issues which include Custom Scenery and mega parks are just that. They went beyond what we were all assured would work normally. In a sense, it is a shame though, because the foresight and technology hardware weren't completely there to meet the demands of thousands of pieces of custom scenery and mega parks. The RCT3 community didn't want small parks. They instead wanted Disneyland at the very least and Disneyworld as an ultimate goal. RCT3 was never designed to meet this goal, and so lag issues came about. So in essence, the product wasn't enough to curb the voracious appetite to build, build and more build, as the RCT3 community demands required.
But also I can to some degree point the lag issues at the cd copy protection too. I have always said that it isn't worth adding expensive copy protection to software that is probably already broken before the initial product is released (educated guess of course). Because it only punishes the majority of those legitimate customers who paid for and supported the original product, and for the few weeks of profits it buys the Publisher/Developer, the support issues are eaten up rapidly, perhaps causing more of a financial loss than it was worth. In other words, everybody loses, except the copy protection companies who win.
Now we get ThrillVille for the console and maybe just that
... Frontier has said TV is not RCT3, can't even import anything RCT3 and is a totally different product. Now if you ask me if I agree with this strategy, of course I do not. But it's their game and their plans and you have to respect that. Will TV ever achieve what RCT3 did? Probably not, at least not anytime soon from what I see. Will RCT3 be back? Probably not anytime soon from what I can see.
Yes it is painful having a dying product that just two years ago was product of the year in the gaming industry. Doesn't make good business sense to stiff a loyal, world wide community, but than again stranger things have happened in the world. But what people must stop doing is trying to substitute fanticized dreams with reality. ThrillVille is a different and unique product than RCT3 and will most likely remain so. It is as different as NoLimits, Virtual Rides or Coaster Madness might have been.
If you want to build large parks in RCT3 and use custom scenery by a very fiercely devoted community, desperately hanging on to the vestiges of a slowly dying, and corporate ignored product; than continue on. As new hardware emerges, it may yet perhaps allow those mega parks. Only time will tell whether it is a lag issue, that super fast hardware will be able to substitute for. But until than...
But also I can to some degree point the lag issues at the cd copy protection too. I have always said that it isn't worth adding expensive copy protection to software that is probably already broken before the initial product is released (educated guess of course). Because it only punishes the majority of those legitimate customers who paid for and supported the original product, and for the few weeks of profits it buys the Publisher/Developer, the support issues are eaten up rapidly, perhaps causing more of a financial loss than it was worth. In other words, everybody loses, except the copy protection companies who win.
Now we get ThrillVille for the console and maybe just that
Yes it is painful having a dying product that just two years ago was product of the year in the gaming industry. Doesn't make good business sense to stiff a loyal, world wide community, but than again stranger things have happened in the world. But what people must stop doing is trying to substitute fanticized dreams with reality. ThrillVille is a different and unique product than RCT3 and will most likely remain so. It is as different as NoLimits, Virtual Rides or Coaster Madness might have been.
If you want to build large parks in RCT3 and use custom scenery by a very fiercely devoted community, desperately hanging on to the vestiges of a slowly dying, and corporate ignored product; than continue on. As new hardware emerges, it may yet perhaps allow those mega parks. Only time will tell whether it is a lag issue, that super fast hardware will be able to substitute for. But until than...