The true cost of carrier ownership

I've been on a hiatus for sanity, the benefit of a bunch of NPC in Fallout 4 and my HOTAS dying a horrible grizly death, props to Logitech they are sending a new one.

Needless to say I figured my absence of play was probably hitting yea old carrier's bottom line. I'd just added the final service, black market, so all possible services are active. (26ish million per week)

No big deal, balance should hold for years but I thought I'd check in on the beast.

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In my absence she's made over 500 million.

Seems I picked a good parking spot. If you are worried about saving the billions to buy in and then losing it, don't be. My carrier has been profitable since I got it.
 
How?

Did you load commodities and put them on sale?

This surely can't be from fees only?

I have commodities for sale, also components. If you look at the left that dip was the last time I put up a buy order. I make about 500k less maintenance on that commodity.

I have the services set to a reasonable 5% markup so that helps cover cost but mainly its most of what a new combat pilot would want if they can't get to Shin, and I park near fun stuff. There are at least 3 Haz Rez in Chediq, where its parked, and my carrier is the only orbital large pad.

I can't give detailed specifics on how much of this or that got moved, I think as much as 300mil could have been commodities. The ingame market data and prices are really bad. I get most of my info from Innara.
 
Park near a Engineer and load the weapons/modules the engineer is engineering but not selling... If you sell some beam lasers (turrets) to wanna be cmdrs you make good money. It does tie your FC down tho and the upfront costs can be high.
 
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You'd (probably) be surprised how many CMDRs dock at your carrier.

The steady increase actually argues for fees. Usually when the bump is sales there are spikes and flat bits. Could be steady small sales.

Yay - people with money get to make more money for doing nothing other than having money ...

Art ... meet Life.

Providing a valuable service I would say.
 
That isn't taking into account the initial cost of what you've sold though, right? You are counting all commodity sales as 100% profit?

So far as services profits, you can just check that in game, I'd be amazed if it was a significant portion of that 500 million.
 
That isn't taking into account the initial cost of what you've sold though, right? You are counting all commodity sales as 100% profit?

So far as services profits, you can just check that in game, I'd be amazed if it was a significant portion of that 500 million.

You can see a grand total of service and commodity profits, sort of, if you buy a ship package and then sell it back the game tracks that as ship sales profit, which is madness, but thats why the interface better on Innara.

For the commodity market I buy at a price 66% of my sell price, so I'm passing most of the money to my suppliers. I'm also holding several hundred LTD I paid too much for but maybe they will recover some of their previous value some day. They represent 300mil ish, of carrier profit locked up.

In any case I don't add money to the carrier and I add very little in the way of sellable goods. The overwhelming percentage of the carrier's balance is from income.
 
You can see a grand total of service and commodity profits, sort of, if you buy a ship package and then sell it back the game tracks that as ship sales profit, which is madness, but thats why the interface better on Innara.


Maybe you already know, but you can see FC income off of services (broken down even between refuel, repair, etc.) in you player stats, because why in the world would they put that on the FC management screen I guess? Doesn't make sense to me, but that's where they put it.

Regardless, I was assuming you were just slowly reaping the rewards of previous efforts while not playing, but if you've set things to autonomously rake in the credits in your absence, good for you for figuring out a method.
 
Maybe you already know, but you can see FC income off of services (broken down even between refuel, repair, etc.) in you player stats, because why in the world would they put that on the FC management screen I guess? Doesn't make sense to me, but that's where they put it.

Regardless, I was assuming you were just slowly reaping the rewards of previous efforts while not playing, but if you've set things to autonomously rake in the credits in your absence, good for you for figuring out a method.

This screen is what I found in the Codex, but these are lifetime totals, this is an old screenshot, and like I said shipyard and module categories include selling the stuff back to the system you bought them in so those numbers are supper inaccurate.

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