The Truth about Oculus Rift DK2

Dear Space Jockeys,

I just received my DK2 two days ago and here is a summary of my experience:

My Rig = Core i7 920 OC 3.5Ghz Water Cooled w/Kraken
6GB RAM
SSDs x2
HDDs x3
Nvidia GTX 760

Oculus Rift = 1920x1080 75Hz
Acer 24" = 1920x1080 60Hz

Windows 8.1
Voice Attack

Saitek X55 Rihno

1st day: The most stressful day of my life. Well, that's not much cause I am a laid back person in general. The Rift requires extensive tinkering after the initial install of drivers and SDKs. If your current Rig is close to mine in spec you will have no problem getting the rift up and running fluidly in every demo. These demos are awesome and the rift works very well with them. But we probably don't care about Demos.. we want to know how it plays in Elite and Dangerous. It was a massive punishment to the eyes. Don't trust those youtube videos of DK2 in action.

If you are used to 1080p on the monitor. The rift will feel like Nintendo Gameboy at first. Everything is blurry like you need glasses. My sympathy to all those who do wear glasses. You will have to tinker with the Configuration software of the rift and dial in the IPD just right before you can see anything with just pass clarity. Also tinker with the belt and how it sits on your face and the alignment of the lens to your eyes - This helps immensely. The view angle of the A lens is subpar. Barely 35 Deg of clear view before image is blurry. The B lens has up to maybe 60 deg of clarity but you won't see anything beyond "Charging" sign, Chat and Info panels with clarity. So the B lens doesn't have the range for game play. Pair all this up with the constant crashing of Elite Dangerous with the use of Oculus Rift. It will lock up your computer like a champ and restarting the computer will kill the Elite Dangerous Launch Software with this error - unhandled exception: configuration system failed to initialize. You will tear your hair out trying to fix this problem. But finally with some divine intervention I fixed the problems (its good ta be religious :D). And it was time to sleep... It was an exhausting up hill battle. But with a happy ending ;)

2nd day: If you didn't throw the RIFT out of the window... by now you will start to see what the RIFT is. It is the most CRAPPIEST HARDWARE that is AWESOME. It's hard to explain.
It's like that girl, who is probably the ugliest in the classroom but you love her. She does things that no other girl does. But she ain't easy on the eyes. You can take 3 monitor surround setup and throw that out of the window. You can take the IR Tracker and throw that out of the window. The RIFT DK2 is where it's at. You will fly 1000% better. You will drive 1000% better. It will scare you 1000% more. It will make you feel like you own the Ship! OMG, inside the Type7, ASP, Cobra, Sidewinder... just OMG. :) I spend more time looking around the ship while trading and it kills time so fast.. I sometime hangout outside stations to further investigate my ship... its like owning your Dinky Car and being able to sit in it and drive it!
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In combat you will never loose track of your target.. Don't care if he/she is an ace doing all kinds of buzzy bee maneuvers. Especially ships like ASP, Cobra, Viper, and Sidewinders allow you track them like a champ. This increases your situational awareness. You can see ship flanking you and new targets that engage you out of now where. Its amazing. Just keep the eye contact with your target and your hands magically guide your ship to the target... its magic... :p Monitors suck. It takes weeks if not month to wire your head to accept 3D movement in a monitor. The Rift is natural. Like riding a bike. When you wanna turn look for where you wanna go and lean in!
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The down side is that everything looks like Gameboy graphics with major banding and aliasing :mad:. After you have fixed the chromatic aberrations (bleeding of red, blue, and green from the edges of objects.) You can only minimize it. I got it down to 15% of what it normally puts out. The lens are awful but you can work with it.. barely. The Gameboy Graphics you can't fix. You have to accept the fact the the line you see is literally made of 10 pixels. It's like minecraft blocky rings. You will notice this most with orbit lines and the dodecahedron station's entrance. Those grills look awful on a 1080p monitor as you approach them but they look ok when you are right next to them. On the Rift the grill will look like minecraft from far and near. It's better to turn off Orbital Rings while using DK2. The aliasing can be minimized by 30%-50% but you will need more hardware power then my setup. My hardware setup barely makes the cut for 1440p.. a little judder inside the large stations but bare able. Smooth during space combat. Some judder during Super Cruise no thanks to Frontier, who just will not fix the stutter as you approach planets in Super Cruise - the last one has nothing to do with your Hardware. Even if you were rocking GTX980 Sli, you will stutter. You can go about minimizing aliasing in two ways: Run your Rift at 1440p with or without Anti aliasing (only use x2 or x4 options don't do FXAA or SMAA.) You can also run it on 1080p and up the sampling rate with or without Anti aliasing. I prefer to run it at 1440p my hardware can process it better - This helped minimize the aliasing by 35%. You will need more hardware power for 50%. In my opinion not worth extra money. Banding goes away with tweaks to Gamma levels. Text is more readable with tweaks to UI color. I brought down the RED levels to .25 and Blues to .75.
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In conclusion the Oculus Rift DK2 is something you will love and hate. You will refuse to fly (ED and DCS), drive (Asetto Corsa, Project Cars, and iRacing), and adventure (aliens and horrors) without it. You will hate it because your brain refuses to accept sub par graphics resolution in the year 2015. At $372 USD it is cheaper than a monitor + IR Tracker. And those can't show the Elite Dangerous world like the DK2 can.
 
Good review.

I really want one but I may just deal with 4 ultra wide screen monitors. I think I'l wait for 4K and a machine capable of driving it.
 
I take it you now understand the general consensus "This is absolutely the most wonderful thing ever!! I can't recommend you buy one."
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Yep, good review.

Popped it into the VR forum.
 
Haha. I was lucky and never had any issues with crashing etc on my pc.

All I want to add is, over time you adjust to the blocky pixels, and your brain fills in the gaps nicely. I only really get reminded of it now when I'm squinting to make out a distant target. You also adjust to the 'can't look left/right without moving your head' thing, too. I found putting the lenses as close to your eyes as possible / comfortable improves the blurring at the edges, somewhat.

I've been in for 6 months now. I'm never going back :)
 
has anyone figured out how to use the Rift in the Galaxy map?

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The proper version of the Rift will replace the monitor. At the moment I use both. I switch to Monitor inside stations and in Galaxy Map. For Flying its back in the Rift...oh yeah. :D
 
Logistics

I like this post :) We've had Oculus DK2 since October 2014 and was amazed at just how quick it was dispatched, just weeks!
I'd built us a new PC earlier in the year, nothing special, i7 4770K, 32GB ram, Sammy 840 Pro 512GB SSD (the best bit ;-) and EVGA GTX 770 Classified all running on Winnie 8.1.

Problem with VR isn't Oculus, it's the modern day, highly sceptical and quick to dismiss general public who fail to understand logistics. That and the fact they rant so well on stuff they've yet to try.
For my part, I always knew it was going to be a somewhat pixelated experience. If you're going to sit just inches from a 65" 1080p telly, expect to see those pixels ;-)

Funny thing is, depending on the game and how much motion is involved, if it's well written and you can get lost in the game without feeling sick, often, you'll forget about the pixels. Dark environments seem to fair worse as do high contrast scenes. While a game might be fine if you don't move your head, often you'll notice stutter when you move your head if settings are maxed out. I think anything less than an Nvidia 900 series card is asking for latency related issues but I also think sloppy coding plays a big part as even on our GTX 770 some games are fine maxed out and aren't phazed with lots of head tracking.

Pixelation doesn't bother my son who will spend hours in ED with the Rift but I think it needs a 4K panel for CV1. I'm sure Crescent Bay's 2.5K (I assume) is a big jump from 1080p of DK2. Thing is though, logistics kick in again and you'll really be needing something like a GTX 980 which I believe is the basis for Oculus VR's test machines. While a GTX 980 might be a high end card right now, I'd expect it to be entry level in the near future. I think any card should be able to hand 4k at 75fps minimum in the very near future if not today. Those GPU's are here now but the price needs to come right down if consumer VR (and AR) is going to go mainstream.

I'd hope that a decent demand for Oculus and competing VR would be enough to drive entry level cards into running 4K with ease.
Even at 4K, you'll still notice some pixelation but hopefully, it won't intrusive anymore.

The hardware is here, both in terms of GPU and display technology and there is no reason for 4k+ GPU's to be expensive anymore. To the best of my knowledge, Samsung already has a 4K panel (Galaxy Note 5?) so no reason for CV1 to release with 2560 X 1440p panel unles they're already planning to release CV1 with weeks.

Long live VR :)
 
My PC is Core i7 950 8GB RAM and GTX 660 with 2GB. Already had a X52Pro.

I run the Rift with AA turned off DSR turned on and a resolution of 2103x1183 (one resolution above native) with Elite settings on HIGH to keep frame rate up.

The HUD is green which makes it perfectly readable - orange was too blurry to make anything out.
C:\Users\<username>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.5, 0 </MatrixRed>
<MatrixGreen> 0, 0, 1 </MatrixGreen>
<MatrixBlue> 0.5, 0, 0 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>

I had no problems with setup or drivers, I just downloaded latest and plugged it in.

I wear contacts and my left eye is worse, but on days I wear glasses, I switch to the "B" lenses. I would say that, for the most part, this works better for me. However the "A" lenses work best with "normal" sight (when I have my contacts in) and for everyone else in my family who have had a go.

Flying close to earth-like worlds causes you to miss your target stop because you're admiring the scenery. Landing in the Lakon's (6, 7 & 9) is amazing with the all around view. Seeing the amazing ship interiors ("bridge" doormat in front of lift on Anaconda), loose wires across the floor in the Python. Funky yellow lighting in the Orca. An what the hell is that in the Dropship cabin wall? Toilet? Handbasin? Coffee maker? Every time I got a new ship, my wife would push me out the chair so she could "have the tour".

Low res. Heavy. Can't see the keyboard (or the cat attacking you while he deems you vulnerable). But it doesn't matter. It's like going from a black and white portable TV to a cinema. There ain't no going back.

I will definitely be getting the CV1.
 
"This is absolutely the most wonderful thing ever!! I can't recommend you buy one."

Too true. I think everyone should do whatever they can to at least experience Elite with a DK2 for an hour or two. It's like glimpsing the future of gaming. But I wouldn't spend my money on one just yet.
 
The only problem I had was with the NVidia 347.09 drivers, rolled back to the previous and it all worked like a dream. You do need to be moderately computer savvy to set the thing up though - I wouldn't recommend one to the Average Joe who wants a simple Quick Setup sheet and everything to work as soon as it's plugged in.

I've been playing computer games for over 30 years now, and the only thing I can recall that made me grin as much as the Rift does was when we installed a couple of Ethernet cards to play networked Doom. If this isn't the future of gaming I don't know what is. Dogfighting is just stunning - I've been in some furballs in RESs that just make me laugh out loud. Looking around the cockpit just makes me feel like a big kid. It's MY spaceship!

I'm so glad I didn't wait for the CV1, hell I could have died and never experienced the Rift. The only thing that could be better is when we get a plug socket installed just behind our ear and get everything piped direct into the brain.
 
Not had any crashing problems at all - suggest it's something else with your setup causing this.

Check the Oculus image quality slider in the graphics settings in E: D to make sure you aren't running too low resolutions. Embarrassingly I spent my initial week with the slider only about ½ way up - I was still amazed though, but it's much MORE amazing when you can actually, you know, read things ! :D
 
My rift experience with Elite Dangerous has quite literally been plug and play. The only thing that caught me was the same as Rennarda, i turned that oculus quality slider all the way up and was mind blown... again. I've also never had Elite Dangerous crash on me and i only play with my Rift. I tried playing the game once without the rift on, and it was... meh. *EDIT i do want to say, im not calling bull on OP because OP makes VERY GOOD VALID POINTS. Im just saying my setup was a breeze in comparison.

I will completely agree though, the current resolution isn't great, but really easy to look past when you see all the other benefits of using the rift in this game. Oculus has said that CV1 will have a higher resolution screen than the DK2, so we have that to look forward to. People that have used the Crescent bay prototype have also said that the prototype has a better screen to the point you can hardly see pixels. You really have to focus on them to really see them. They think the Crescent bay is using a new diffusing lens to fill the space between pixels, and this is just the protype that is so far leaps and bounds better than DK2 :D So im excited for CV1 to say the least.

For the galaxy map- For some reason in the rift you start the galaxy map straight on with the grid. Left click and drag so you can see the galaxy grid and the blue selector ring. Use the blue ring and line it up with the system, the blue ring should snap to the systems little red tail and dot. Then zoom all the way in to the system and rotate your view with left click so that there are no other systems overlapping or behind the system you want to select. You also have to make sure the system you want to select is dead center in your view while looking straight forward. For some reason the cursor and little menu that pops up moves all wonky with your head.

I'll bet Frontier only has 1 or 2 people working with the VR stuff, and they probably aren't even dedicated to the VR side of the game. If there was ever a game that should be showing off how beautifully useful VR is in gaming, it should be Elite Dangerous. Like OP said, it doesn't matter how skilled the other pilot is at evading, as long as i can steer and maneuver my ship while keeping an eye on my target i'll never loose track of him during combat.
 
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SlackR

Banned
A DK2 ... A monster rig, some serious DSR and a lot of tweaking = DK2.5
So close to perfect you can almost touch it! :p
 
The Rift requires extensive tinkering after the initial install of drivers and SDKs. If your current Rig is close to mine in spec you will have no problem getting the rift up and running fluidly in every demo. These demos are awesome and the rift works very well with them. But we probably don't care about Demos.. we want to know how it plays in Elite and Dangerous. It was a massive punishment to the eyes. Don't trust those youtube videos of DK2 in action.
2nd day: If you didn't throw the RIFT out of the window... by now you will start to see what the RIFT is. It is the most CRAPPIEST HARDWARE that is AWESOME. It's hard to explain.

I feel that while this is a great review, you forget to mention or recommend to people to actually wait for the release version of Oculus Rift, the DK2 is a development kit, and is not a finished product, but reading from what you wrote, that you enjoy it even so probably means that the final product might be a lot better.
 
I somewhat disagree.

While i do find the DK2 visibly low in Assetto Corsa, in Elite i'm just too busy being astonished to notice. For me the Elite Dangerous DK2 effect is consumer ready.

In both games, it's anyway unthinkable to go back to regular monitor, and thinking about how it will become better in the coming years makes the last 10 years of videogame evolution negligible.
 
I somewhat disagree.

While i do find the DK2 visibly low in Assetto Corsa, in Elite i'm just too busy being astonished to notice. For me the Elite Dangerous DK2 effect is consumer ready.

In both games, it's anyway unthinkable to go back to regular monitor, and thinking about how it will become better in the coming years makes the last 10 years of videogame evolution negligible.

Or just the consumer version, I mean the impressions of the current crecent bay? I think it is called. Are saying it is much much better visually then DK2 higher res, responsiveness and fixes practically all the problems DK2 had visually.
 
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