Newcomer / Intro The ultimate Cobra Mk III loadout

How does that chart translate to no full shield cover and A not best?.

The size/class of shield show how much it will stop then A,b,c & d+ power and power from ship to keep it going. An example of this is players putting in low size shields in T-6 & T7 to get more cargo. Also in some cases B and below quicker to put up after knock down than A.

Cobra being multi use ship not as good when it some to combat as players think, which is why I asked what player was using ship for.
 
More buttons to push, before the furball begins.

Looked at the 1.1 laser testing. Clearly, pulse lasers are going to be the winners over beams. Lots more weapons that use ammo, and do not generate as much heat are going to be used.

Gotta change my weapons loadout.
Well, personally i think its an indirect NERF to Beam lasers, some guys overuse them and sit back at 2-3Ks and beam Anacondas to death without any risk to themselves...so I welcome this...mainly cos I cant afford beams and I cant aim either ;-P
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Which is why I use gimballed everything! Anyway, its more satisfying 'Bursting' a shield off and then lobbing canon shells at close range, better feel to combat that just sniping from miles away. Especially in my little Eagle, when you get behind someone they just cant shift you, especially if they dont have any rear facing turrets... Asp is my favourite target in Eagle his big asp is hard to miss, he doesnt stand a chance, i think the Asp needs a buff of a rear mounted hard point or a top mounted hardpoint that can take a turret to cover the rear.
 
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http://www.edshipyard.com/#/L=302,4yG4yGCFBCFB3h03we,326Q6Q6Q4s4s4s5A,7RA7go7go9ok

That is the actual load-out I used for weeks. Very very tough ship, hard to kill and easy to fight with.

Thank you for sharing, you made a very nice weapon load, both for energy and heat management.

Why not lighten a bit your ship ? with class D thrusters, life support, sensors and more shield cells (since you have spare internal components)

http://www.edshipyard.com/#/L=302,4yG4yGCFBCFB3h03we,326Q6u6Q5K4s5K6k,7RA7hG7hG9ok7d_7d_

You will be closer of your shields optimal mass that way. What do you thnik of it ?
 
Thank you for sharing, you made a very nice weapon load, both for energy and heat management.

Why not lighten a bit your ship ? with class D thrusters, life support, sensors and more shield cells (since you have spare internal components)

http://www.edshipyard.com/#/L=302,4yG4yGCFBCFB3h03we,326Q6u6Q5K4s5K6k,7RA7hG7hG9ok7d_7d_

You will be closer of your shields optimal mass that way. What do you thnik of it ?


Basically. ... it's just a shipyard fantasy load out

Which is why you should always treat these type of threads with a large dose of caution and a large pinch of salt
 
The size/class of shield show how much it will stop then A,b,c & d+ power and power from ship to keep it going. An example of this is players putting in low size shields in T-6 & T7 to get more cargo. Also in some cases B and below quicker to put up after knock down than A.

Cobra being multi use ship not as good when it some to combat as players think, which is why I asked what player was using ship for.

The question still remains - how does this apply to Cobra that we are discussing? I can see cargo ships dropping the class of the shield and taking say 5A getting the same protection as 6D. For Cobra lower class consistently offers the lower protection. Also, how is that Cobra not fully covered by shields??? I flew it for a while and liked it a lot both in combat and out of it.
 
With one eye toward 1.1, I think this will be the most effective.

http://www.edshipyard.com/#/L=302,7u57u57sh7sh01Q3wU,316Q6Q6Q4s4s4s6k,0720727RA7dg7dg9qI

1 SCB always off, Interdictor/FSD Shuts down with weapon deployment (that Chaff & SCB gonna drink oodles of power post 1.1), should JUST eke through with the rest running in combat. Gimballed for module focused attack Which is my preferred method to kill, when enemy use chaff I just manually untarget (been playing that way forever, so Chaff rarely affects me).
 
If you knocked your thrusters down from 4A to 4D you would still be under optimum mass, under power cap and gain a tad jump distance.

You would, but you'd be slllooowwww.

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With one eye toward 1.1, I think this will be the most effective.

http://www.edshipyard.com/#/L=302,7u57u57sh7sh01Q3wU,316Q6Q6Q4s4s4s6k,0720727RA7dg7dg9qI

1 SCB always off, Interdictor/FSD Shuts down with weapon deployment (that Chaff & SCB gonna drink oodles of power post 1.1), should JUST eke through with the rest running in combat. Gimballed for module focused attack Which is my preferred method to kill, when enemy use chaff I just manually untarget (been playing that way forever, so Chaff rarely affects me).

In 1.1 shields will stop projectiles, you will need energy weapons to defeat energy shields.

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The question still remains - how does this apply to Cobra that we are discussing? I can see cargo ships dropping the class of the shield and taking say 5A getting the same protection as 6D. For Cobra lower class consistently offers the lower protection. Also, how is that Cobra not fully covered by shields??? I flew it for a while and liked it a lot both in combat and out of it.

It is fully covered by shields. I don't know why he thinks it is not.
 
In 1.1 shields will stop projectiles, you will need energy weapons to defeat energy shields.

Where did you get your info? I just checked with 1.1 guys and they said there's nothing being done with MC's (already low) damage against shield. Maybe you mixed it up with missiles? They did get their shield damage nerfed hardcore.
 
That I know, not sure why he doesn't...


Showing fully covered is one thing, able to stop blows is another.
I have had more damage to hull with shield up with Cobra than I get with T6 and same size shield.

The chart I posted shows how crap shield are for Cobra. MEANING that shields do not covering correctly.

Something they might correct in 1.1, so seem pointless to continue this.
 
Showing fully covered is one thing, able to stop blows is another.
I have had more damage to hull with shield up with Cobra than I get with T6 and same size shield.

The chart I posted shows how crap shield are for Cobra. MEANING that shields do not covering correctly.
Something they might correct in 1.1, so seem pointless to continue this.

Ridiculous.
Hull damage with shields up? really? not covering correctly? hmm... looks like either you try to cover false info, or you mistook damage from interdiction/overheat for weapon damage thru shields...
Anyway - doesn't matter ship/shields - weapon will damage hull only if shileds are off.


You dont loose speed, an A spec Cobra is one of the fastest at 480m/s in that config. With top rated thrusters same story.

Can you show loadout with 480m/s please? And a video with 280T+ Cobra doing 480m/s, if possible?
I just don't think, that this loadout (if I understand correctly)
http://www.edshipyard.com/#/L=302,4yG4yGCFBCFB3h03we,326Q6Q6Q4s4s4s5A,7RA7go7go9ok
That is the actual load-out I used for weeks. Very very tough ship, hard to kill and easy to fight with.
can 480m/s ....


To M0rdresh:

It really depend on your flight style, but I would suggest - make it as light as possible with A rated Power plant, FSD, Thrusters & Power Coupling. D-grade have the smallest mass.
Only 1 class 2 B/A SCB (because 1.1), Fuel Scoop - other modules depend on what you'd like to do.
I like it light, so I don't fit any advanced Bulkheads - maneuverability & speed help me more than a sturdier & heavier hull.

add: and one more thing - Class 4 A-grade shields have 285 T optimal mass. The more mass past 285T there is - the weaker shields are.
"ED Shipyard" shows ship mass without fuel and cargo, or with both. So if you plan to fly with full fuel tank, then it's better to add fuel mass to minimal ship mass in "ED Shipyard" and see if it's heavier than 285T.
 
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