Showing fully covered is one thing, able to stop blows is another.
I have had more damage to hull with shield up with Cobra than I get with T6 and same size shield.
The chart I posted shows how crap shield are for Cobra. MEANING that shields do not covering correctly.
Something they might correct in 1.1, so seem pointless to continue this.
Ridiculous.
Hull damage with shields up? really? not covering correctly? hmm... looks like either you try to cover false info, or you mistook damage from interdiction/overheat for weapon damage thru shields...
Anyway - doesn't matter ship/shields - weapon will damage hull only if shileds are off.
You dont loose speed, an A spec Cobra is one of the fastest at 480m/s in that config. With top rated thrusters same story.
Can you show loadout with 480m/s please? And a video with 280T+ Cobra doing 480m/s, if possible?
I just don't think, that this loadout (if I understand correctly)
http://www.edshipyard.com/#/L=302,4yG4yGCFBCFB3h03we,326Q6Q6Q4s4s4s5A,7RA7go7go9ok
That is the actual load-out I used for weeks. Very very tough ship, hard to kill and easy to fight with.
can 480m/s ....
To
M0rdresh:
It really depend on your flight style, but I would suggest - make it as light as possible with A rated Power plant, FSD, Thrusters & Power Coupling. D-grade have the smallest mass.
Only 1 class 2 B/A SCB (because 1.1), Fuel Scoop - other modules depend on what you'd like to do.
I like it light, so I don't fit any advanced Bulkheads - maneuverability & speed help me more than a sturdier & heavier hull.
add: and one more thing - Class 4 A-grade shields have 285 T optimal mass. The more mass past 285T there is - the weaker shields are.
"ED Shipyard" shows ship mass without fuel and cargo, or with both. So if you plan to fly with full fuel tank, then it's better to add fuel mass to minimal ship mass in "ED Shipyard" and see if it's heavier than 285T.