Just saw this thread and have read through it at leisure (Ive a day off work today)..it's been an interesting read! I notice that the formally red hot potato which was the Newtonian flight model has largely been satisfied amongst the posters on this thread's minds anyway.
So, to dive in..
Where I Stand
Newtonian Physics:Like the majority, Im also pretty happy with the balance FD have put in place.
PvP/Griefer/PvE: No problem with PvP myself although I'll largely try to stay out of fights if possible. Griefing, why does this even exist? Griefers strike me as the kind of people who take a dump in a bedroom at a party, for the 'lols'. PvE of course thats all good. I am looking forward to how FD develop the co-op side of the game that DB has mentioned..thats going to be really cool I reckon
3rd Person View: I enjoy and respect F's vision of this game being all about the pilots POV. And as it is with the Oculus anyway you can see your ship in 3rd person view, just not in flight, and that's in outfitting. You really feel the size and true shape of your ship and that you are standing right beside it. I will be satisfied with the camera drones or whatever they come out with myself.
PC/NPC Division on Radar: Hmm..I like to have to guess and not know straight away in theory, but then its good to know if its a PC or not as PC's are far more dangerous than NPC's at present. Maybe if a scan is required to find out, that would tick both those boxes.
Star Citizen: Yeah I'll get that as well when it comes out (2016-17??), if they implement VR well with it. Same with No Man's Sky.
Best Controller: Im using the ol' x52 Pro and have only used that, so cant give a best.
Monetisation: As far as Im concerned there's nowt wrong with cosmetics. Cockpit and pilot suit frills and perhaps when the ship and station expansion comes out, more stuff you can buy to decorate the cabins of your ship, I'd have no issue with that, more power to it. However I'd like to think that there will always be content like this ingame that is hidden or hard to get and worth seeking out, that you cant buy.
SP/MP/Groups/Ironman: Multiplayer for me, and Im thinking maybe Ironman also now, for the sheer adrenaline rush of surviving sticky situations!
Transponder on/off: This is the first Ive heard of this. I take it it's a beacon that tell's others if you are a PC or not? I would like this to be on a toggle, as my tactics change depending on if a ship is npc or pc and I suspect others does to. Pc's are far more dangerous (at the moment) and Im much more wary of the unpredictability of PC's and tend to back off. If I was hunting me I would therefore not want me to know Im a PC and turn my transponder off, if that makes sense.
Alphan/Premium Betan/Standard Betan/Gamman: Alphan
For or against the alphan insurance perk: At the end of the day,its a pretty insignificant perk once you have made a decent bit of wodge. But it will help at the beginning, so yeah..thanks
Career: Well now! I think initially I will go for missions, maybe military career, some bounty hunting and maybe some nefarious assassinations, see how that goes. Maybe then some more tranquil mining and even maybe piloting some high end cruise tour! I used to think exploring will take centre stage but now I think that will come later for me.
Player Crew: Sounds great on paper, and I'd love it if they could pull it off. I have my doubts though. Everyone will want to be the pilot surely? They are going to have to make being stuck down in the engine room bloody interesting!
Ground based personal combat/Ship incursions: As making a good FPS that plays well with enjoyable dynamics is a real challenge there's a worry there for me in that I havent seen anything like this from FD so far. No reason why they cant pull it off of course but it is a genre that can be done well or done badly and/or half baked. Leaving that aside, if they did pull it off I'd love to see them explore zero G combat and the dynamics of this. Sounds really chaotic with debris flying around everywhere from combat rather than resting on the ground..there would be no crouching behind crates!
Alliances: As in guilds, cant say Im a big fan of this.
Drones: Yes I would like to think that there is a high end hard to attain military drone weapon you can get through a mission, which gives you a limited supply of attack drones for example. Camera and repair drones would be pretty cool for exploring. The Thargoids used to release little drone type smaller versions of themselves in combat that usually meant death. So yes Im for.
Player owned stations: Small outpost type stations that could be built would be cool. The Stations should still be automated though.
Anything else: At the moment, nope. Just waiting for the next Beta release to test!
So, to dive in..
Where I Stand
Newtonian Physics:Like the majority, Im also pretty happy with the balance FD have put in place.
PvP/Griefer/PvE: No problem with PvP myself although I'll largely try to stay out of fights if possible. Griefing, why does this even exist? Griefers strike me as the kind of people who take a dump in a bedroom at a party, for the 'lols'. PvE of course thats all good. I am looking forward to how FD develop the co-op side of the game that DB has mentioned..thats going to be really cool I reckon
3rd Person View: I enjoy and respect F's vision of this game being all about the pilots POV. And as it is with the Oculus anyway you can see your ship in 3rd person view, just not in flight, and that's in outfitting. You really feel the size and true shape of your ship and that you are standing right beside it. I will be satisfied with the camera drones or whatever they come out with myself.
PC/NPC Division on Radar: Hmm..I like to have to guess and not know straight away in theory, but then its good to know if its a PC or not as PC's are far more dangerous than NPC's at present. Maybe if a scan is required to find out, that would tick both those boxes.
Star Citizen: Yeah I'll get that as well when it comes out (2016-17??), if they implement VR well with it. Same with No Man's Sky.
Best Controller: Im using the ol' x52 Pro and have only used that, so cant give a best.
Monetisation: As far as Im concerned there's nowt wrong with cosmetics. Cockpit and pilot suit frills and perhaps when the ship and station expansion comes out, more stuff you can buy to decorate the cabins of your ship, I'd have no issue with that, more power to it. However I'd like to think that there will always be content like this ingame that is hidden or hard to get and worth seeking out, that you cant buy.
SP/MP/Groups/Ironman: Multiplayer for me, and Im thinking maybe Ironman also now, for the sheer adrenaline rush of surviving sticky situations!
Transponder on/off: This is the first Ive heard of this. I take it it's a beacon that tell's others if you are a PC or not? I would like this to be on a toggle, as my tactics change depending on if a ship is npc or pc and I suspect others does to. Pc's are far more dangerous (at the moment) and Im much more wary of the unpredictability of PC's and tend to back off. If I was hunting me I would therefore not want me to know Im a PC and turn my transponder off, if that makes sense.
Alphan/Premium Betan/Standard Betan/Gamman: Alphan
For or against the alphan insurance perk: At the end of the day,its a pretty insignificant perk once you have made a decent bit of wodge. But it will help at the beginning, so yeah..thanks
Career: Well now! I think initially I will go for missions, maybe military career, some bounty hunting and maybe some nefarious assassinations, see how that goes. Maybe then some more tranquil mining and even maybe piloting some high end cruise tour! I used to think exploring will take centre stage but now I think that will come later for me.
Player Crew: Sounds great on paper, and I'd love it if they could pull it off. I have my doubts though. Everyone will want to be the pilot surely? They are going to have to make being stuck down in the engine room bloody interesting!
Ground based personal combat/Ship incursions: As making a good FPS that plays well with enjoyable dynamics is a real challenge there's a worry there for me in that I havent seen anything like this from FD so far. No reason why they cant pull it off of course but it is a genre that can be done well or done badly and/or half baked. Leaving that aside, if they did pull it off I'd love to see them explore zero G combat and the dynamics of this. Sounds really chaotic with debris flying around everywhere from combat rather than resting on the ground..there would be no crouching behind crates!
Alliances: As in guilds, cant say Im a big fan of this.
Drones: Yes I would like to think that there is a high end hard to attain military drone weapon you can get through a mission, which gives you a limited supply of attack drones for example. Camera and repair drones would be pretty cool for exploring. The Thargoids used to release little drone type smaller versions of themselves in combat that usually meant death. So yes Im for.
Player owned stations: Small outpost type stations that could be built would be cool. The Stations should still be automated though.
Anything else: At the moment, nope. Just waiting for the next Beta release to test!
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