Hi to all my (planet) coaster enthusiast friends out there! [squeeeeee]
So next Wednesday the live stream will be focusing on the official release of arguably the most important feature of the game Planet Coaster. Yep, you got it, the [yesnod]COASTERS![yesnod] I am really passionate about roller coasters and Planet Coaster and I have a lot of burning questions that I would be thrilled to learn about in the next stream!
I just want to first say thanks to the entire team at Frontier! They have exceeded my exceptions many times over..already! It is truly a breath of fresh air in the gaming industry and we've only just begun! So back to the coasters:
1. Types of Coasters - What types of casters will be available for Alpha 2 and can you tell us about any other types that will be in by launch that you would like to share?
2. Track options - In addition to chain lift and brakes, what types of track options will we see in Alpha 2. I assume boosters will work now. How can these be customized? Will we have block brakes? ...transport track? ...different types of launch options including reverse launch, multiple circuits?
3. Stations - How will stations differ (if at all) in Alpha 2? Any customization like size/length and queues inside of the station? And of course the obligatory will the station have transport/brakes!?!?! [noob]
4. Editor - Are there any new features that will be available with the editor? Will the limitations to the pitch and roll be removed to allow for custom inversions? Is there a chance that we can have the ability for longer segment lengths beyond 20m, (especially for hyper/giga coasters)?
5. Smooth Tool - Will there be any improvements to the smooth tool? Right now it seems to just 'flatten' everything out. Is there a chance for a continuous roll option similar to No Limits 1? Or will there be any other way to remove the kinks that are inherent to the way the current track pieces are formed by the editor? Will there be options to lock in certain features before using these tools, i.e. position or roll?
6. Color/Theme customization - Will this be available in Alpha 2? To what extent can we customize colors and themes for each type of coaster? Will there be themed train styles?
7. Advanced features - Will there be any support for true heartline roll?
8. Ratings - Will there be any type of rating system introduces in Alpha 2? Excitement, intensity, nausea, etc?
9. Statistics - Will there be any kind of statistics and graphs for stats like speed, G forces, etc?
10. Peeps - Will we have any new animations to go along with Alpha 2? Will peeps still teleport from the gate to the seats?
11. Ride Camera - Will there be any improvements to the ride camera besides the new wheel cam?
12. Supports - Will there be any support editing tools, including custom supports?
12. Miscellaneous - Will we be able to move coasters? Will we be able to save and reproduce coasters, or will this be with blueprints in Alpha 3? Will the test and autocomplete features be introduced in Alpha 2? Can we have a daytime edit mode when in nighttime and vice versa?
If you want to add and/or think I missed something please post it below!
Again, I want to thank to entire team at Frontier and the planet coaster community! [heart]
So next Wednesday the live stream will be focusing on the official release of arguably the most important feature of the game Planet Coaster. Yep, you got it, the [yesnod]COASTERS![yesnod] I am really passionate about roller coasters and Planet Coaster and I have a lot of burning questions that I would be thrilled to learn about in the next stream!
I just want to first say thanks to the entire team at Frontier! They have exceeded my exceptions many times over..already! It is truly a breath of fresh air in the gaming industry and we've only just begun! So back to the coasters:
1. Types of Coasters - What types of casters will be available for Alpha 2 and can you tell us about any other types that will be in by launch that you would like to share?
2. Track options - In addition to chain lift and brakes, what types of track options will we see in Alpha 2. I assume boosters will work now. How can these be customized? Will we have block brakes? ...transport track? ...different types of launch options including reverse launch, multiple circuits?
3. Stations - How will stations differ (if at all) in Alpha 2? Any customization like size/length and queues inside of the station? And of course the obligatory will the station have transport/brakes!?!?! [noob]
4. Editor - Are there any new features that will be available with the editor? Will the limitations to the pitch and roll be removed to allow for custom inversions? Is there a chance that we can have the ability for longer segment lengths beyond 20m, (especially for hyper/giga coasters)?
5. Smooth Tool - Will there be any improvements to the smooth tool? Right now it seems to just 'flatten' everything out. Is there a chance for a continuous roll option similar to No Limits 1? Or will there be any other way to remove the kinks that are inherent to the way the current track pieces are formed by the editor? Will there be options to lock in certain features before using these tools, i.e. position or roll?
6. Color/Theme customization - Will this be available in Alpha 2? To what extent can we customize colors and themes for each type of coaster? Will there be themed train styles?
7. Advanced features - Will there be any support for true heartline roll?
8. Ratings - Will there be any type of rating system introduces in Alpha 2? Excitement, intensity, nausea, etc?
9. Statistics - Will there be any kind of statistics and graphs for stats like speed, G forces, etc?
10. Peeps - Will we have any new animations to go along with Alpha 2? Will peeps still teleport from the gate to the seats?
11. Ride Camera - Will there be any improvements to the ride camera besides the new wheel cam?
12. Supports - Will there be any support editing tools, including custom supports?
12. Miscellaneous - Will we be able to move coasters? Will we be able to save and reproduce coasters, or will this be with blueprints in Alpha 3? Will the test and autocomplete features be introduced in Alpha 2? Can we have a daytime edit mode when in nighttime and vice versa?
If you want to add and/or think I missed something please post it below!
Again, I want to thank to entire team at Frontier and the planet coaster community! [heart]