Firstly this isn't a bashing thread, in all honestly I'm having a blast in PP2, its making me think, tasks are more varied and there is tons to do.
For the first time in PP I'm actually making credits instead of shelling out to skip the refresh on collecting Dissidents which cost me an average of 100mil per Cycle.
Mining (something i really enjoy) now actually has an impact, i can do the things i want to do instead of endlessly hauling those in need ofinternment rehabilitation.
So onto the gripe.
We all said don't link modules again to PP, they didn't listen and its gone a bit Pete Tong.
The first week here in The Technologically Progressive Enclave of Utopia we got hit hard by exploiters, some with an intention of getting some sort of false feeling of 'ooh look how good i am', some using new Powers to make an instant impact, but having spoken to a lot of folks; by not actually realising what they are doing.
I don't mean that in a derogatory way, put a goal with tasty treats in front of my Dog and he wont stop until he's scoffed them all.
Modules are the same.
In PP1 i only had two modules, Enforcer Cannons (obviously) and Pack Hounds which i unlocked for laughs, the thought of cuddling up to other leaders (Princess aside
) really made me feel uncomfortable and so i didn't bother with the rest, to be fair the other modules really wouldn't have helped me much anyway.
So now in PP2 we have a way to get everything which in a way was a good idea, the downside is folks wrecked systems with no concern for PP but just to grind to those modules as fast as possible.
Cards on the table I've been using my time to grind those ranks myself now with the chance of getting modules i never got to experience before but I've still tied this with being focused on the goal of spreading our great leaders message throughout the Bubble and beyond.
I am now rank 34 and celebrated the unlocking of my first module this morning - Enforcer Cannons
The biggest thing i like in the new format is knowing i can head off out into the Black after Yule and not have to worry about rank decay, i can crack on exactly where i left off when i get back.
So what should have been done different?
As we all previously discussed we saw this coming.
Power modules should have been renamed - Special Modules or something like that, tied to a new engineer or new station service.
No issues with a grind, lock the modules behind tasks, reputation, whatever but make them separate.
This way it would have stopped (to a certain degree) these exploiters, youtubers and the like from inadvertently (or maliciously) effecting systems and then Fdev having to swing the Nerf bat.
I applaud Fdev on PP2 i genuinely love it and I'm sure the small amount of issues will soon be ironed out in the coming year, i just wish they had listened to us on the modules.
O7
For the first time in PP I'm actually making credits instead of shelling out to skip the refresh on collecting Dissidents which cost me an average of 100mil per Cycle.
Mining (something i really enjoy) now actually has an impact, i can do the things i want to do instead of endlessly hauling those in need of
So onto the gripe.
We all said don't link modules again to PP, they didn't listen and its gone a bit Pete Tong.
The first week here in The Technologically Progressive Enclave of Utopia we got hit hard by exploiters, some with an intention of getting some sort of false feeling of 'ooh look how good i am', some using new Powers to make an instant impact, but having spoken to a lot of folks; by not actually realising what they are doing.
I don't mean that in a derogatory way, put a goal with tasty treats in front of my Dog and he wont stop until he's scoffed them all.
Modules are the same.
In PP1 i only had two modules, Enforcer Cannons (obviously) and Pack Hounds which i unlocked for laughs, the thought of cuddling up to other leaders (Princess aside
So now in PP2 we have a way to get everything which in a way was a good idea, the downside is folks wrecked systems with no concern for PP but just to grind to those modules as fast as possible.
Cards on the table I've been using my time to grind those ranks myself now with the chance of getting modules i never got to experience before but I've still tied this with being focused on the goal of spreading our great leaders message throughout the Bubble and beyond.
I am now rank 34 and celebrated the unlocking of my first module this morning - Enforcer Cannons

The biggest thing i like in the new format is knowing i can head off out into the Black after Yule and not have to worry about rank decay, i can crack on exactly where i left off when i get back.
So what should have been done different?
As we all previously discussed we saw this coming.
Power modules should have been renamed - Special Modules or something like that, tied to a new engineer or new station service.
No issues with a grind, lock the modules behind tasks, reputation, whatever but make them separate.
This way it would have stopped (to a certain degree) these exploiters, youtubers and the like from inadvertently (or maliciously) effecting systems and then Fdev having to swing the Nerf bat.
I applaud Fdev on PP2 i genuinely love it and I'm sure the small amount of issues will soon be ironed out in the coming year, i just wish they had listened to us on the modules.
O7