"We want to do it well."
Well, you did not do it well. You did barely did the bare-bones, buggy and shallow. The paradise, as always, remains in the future.
I disagree. What is there is generally pretty good and "done well" (with a few exceptions). Bugs are being fixed but it's part and parcel of programming, something about Assassins Creed Unity springs to mind...
Not trying to be a fanboy but the graphics are solid, the compatibility with VR, TrackIR, Voice command, controllers and hardware is second to none on the current gaming market. Immersion, headlook etc is pretty perfect. CQC is functional and good. All the ships are pretty well sorted as are weapons, the meta needs a bit of a kick again but that happens in all games. Community goals are a tad bugged from time to time I'll accept that one. Wings and instancing issues work but the failures there are a product of the networking design and can't be improved without a complete overhaul and lots of cash so being realistic it's probably about as good as it can be with a few optimisations coming along the line with future updates.
Planet landings are pretty good, no complaints there, expecting great things from atmo, gas giant, underwater landings etc. Sound design is right up there with Skyrim and other epic games etc etc etc
There are problems, powerplay is one, and there are many others. Each update so far has been another step in the right direction.
So overall I'd say the stuff in the game has been done well. What isn't there is the problem that you are eluding to and this can only be solved in time because of CBE (can't be everywhere).