One thing almost all of us VR owners can attest to is that you cannot describe the VR experience in any way that captures what it actually feels like when a person puts on the HMD and experiences it for themselves.
Therein, also lies the biggest challenge if getting this to become a mainstream device. I have only heard people who haven't tried VR refer to it as a fad. They usually will say something like "it will be just like 3D Tvs". In reality it is nothing like 3D which I could at least acknowledge was/is more fad "like".
VR by contrast is a fundamentally different way in how a game is experienced. It completely changes the visual and immersive portion of gameplay. I have not had someone put on the Vive yet that didn't get completely blown away by some kind of demo/game/experience. My wife was blown away by the realism of Hordez. She has a love/hate affair with zombies...ie loves to be scared by them. These VR zombies scared the living crap out of her in a way no movie has EVER done. It's exactly those types of VR memories that separate VR from a true fad like 3D graphics.
So how to market this? Well, in my opinion kiosks need to be everywhere..in malls, they need to sell aspects of it to education and he'll even business. Gaming is the gateway through which VR has arrived but it will be some other aspect of utilizing VR that will ultimately make it stick in the mainstream. I can see applications for training as even robot repair demo shows the incredible detail you could include. IE training car mechanics. The sky is the limit excuse the pun as it would be an awesome tool for tourism like remote exploration or museum visits. Soooo much potential.
But o get there we need to start somewhere and I for one am thankful that start point is VR gaming!
Therein, also lies the biggest challenge if getting this to become a mainstream device. I have only heard people who haven't tried VR refer to it as a fad. They usually will say something like "it will be just like 3D Tvs". In reality it is nothing like 3D which I could at least acknowledge was/is more fad "like".
VR by contrast is a fundamentally different way in how a game is experienced. It completely changes the visual and immersive portion of gameplay. I have not had someone put on the Vive yet that didn't get completely blown away by some kind of demo/game/experience. My wife was blown away by the realism of Hordez. She has a love/hate affair with zombies...ie loves to be scared by them. These VR zombies scared the living crap out of her in a way no movie has EVER done. It's exactly those types of VR memories that separate VR from a true fad like 3D graphics.
So how to market this? Well, in my opinion kiosks need to be everywhere..in malls, they need to sell aspects of it to education and he'll even business. Gaming is the gateway through which VR has arrived but it will be some other aspect of utilizing VR that will ultimately make it stick in the mainstream. I can see applications for training as even robot repair demo shows the incredible detail you could include. IE training car mechanics. The sky is the limit excuse the pun as it would be an awesome tool for tourism like remote exploration or museum visits. Soooo much potential.
But o get there we need to start somewhere and I for one am thankful that start point is VR gaming!