The VR Microstutter saga continues

Question:

Is it possible for this game to run a solid 90fps in VR on any hardware? I've got a fairly bleeding edge machine (and have a 1080 arriving on monday) but I just can't play without microstutter. I'm running an Oculus CV1, and the ASW does a nice job when you're sitting still, but any time anything is moving outside, it's obvious when the game is dropping to 45fps.. which it does a LOT, and for seemingly no reason.

I can turn the graphics down to VR Low, and still get just as much stutter, and sometimes it's on planet surfaces, but sometimes they're smooth. Sometimes it's in supercruise when nothing is around, but sometimes it'll be busy and smooth. Sometimes it's near a space station.

It's all very frustrating, particularly when I used to play quake3 at 120fps back in the 90s on fairly        hardware.

I know what we're doing here is a lot harder, but I have just about the fastest computer you can run Elite on at the moment, and with graphics on low, it does NOT seem to be significantly strained by Elite, and yet it's dropping frames like crazy.

I've tried all kinds of different settings, overclocking, underclocking...

Any else have any better luck? Are we just screwed until Frontier makes an optimization pass on the Cobra engine?

My rig:
Brand new Windows 10 installation
ASUS RoG Hero VIII motherboard
i7-6700K
16GB DDR4
Samsung 950 Pro m.2 hard drive running in PCI-E mode (and no other drives)
MSI Twin Frozr GTX 980TI
750Watt PSU

All running nice and cool, with a window air conditioner about 5 feet from the machine, blowing cold air on it constantly.
 
I'm playing in VR ultra settings on my DK2 and it's perfect. Best VR experience I've had since ED started supporting the latest oculus drivers.

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Maybe you have something running in the background, AV maybe?
 
I had to stop mining for the first time in a while in VR due to the micro-stutter, it was making me motion sick. I have an exceptionally powerful rig and this is the first time in ages. At least for me, it seems to be limited to asteroid fields. I just hope it gets fixed again soon.
 
I have both a DK2 and a CV1 and it happens with both devices. Always has. Not just limited to asteroids, sometimes in supercruise when there's basically nothing around.

Definitely don't have any weird background software running. Have a fresh windows 10 install with essentially nothing but elite and the oculus software installed.
 
Hasn't there always been stutter in asteroid fields? Not just related to VR I think. I know there were issues before with stuttering in supercruise too which was just in VR, I suffered that badly but as said I've had no issues since ED moved to support the latest oculus drivers.

I even tested on my media PC which had a gtx660 and it was smooth in VR on medium settings!

Day to day I'm running on an i5 setup, 16gb and gtx980ti

I recommend contacting support with your dx diag maybe they can help :)

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Sorry for the ot, how do you find the CV1 vs DK2 for image quality in elite?
 
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I actually have an ongoing ticket with support but they're not being of much help. They're having me try things lien enabling/disabling v-sync, which does actuallt nothing for VR, since that's handled directly by the direct mode drivers.

I just don't really feel like they're taking me seriously at all, or if they are, that they don't have the expertise or authority to do anything about it
 
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