ED is fun it has a lot of great stuff going for it but if I was in control , I would take a some sort of control of certain things. With the 2.2 looming and the introduction of aliens this is the perfect chance to create a feeling of necessity. Physically take control of the thargoids or what ever and create staged battles almost like an invasion attack space stations. Actually have a CZ surrounding a space station and should the community lose destroy, severly dmg, or force the players to repair it for functionality.
Stages of battle start out like a CZ that slowly progresses towards the station where the NPCs objectives change from attacking fighters to bombing to maybe even boarding. Players would have to work together and communicate inorder to save this station and even set priorities like which stations should we save???? Make it so they can't save them all lol sense of loss is what creates an urgency.
Thargoids should be an almost overwelming force by numbers not bullet sponges that soak up dmg and they should come in as waves instead of warping in one by one. To avoid waves randomly spawing on top of players have them start in an area protected by capitol ships that players wouldn't enter and would have to stay on the outskirts of that way we can see the enemy conning and get the ohhhh S.... Factor....
Have player tactics like escorting a bomb ship in to take out thargoid capitol ships and stage some awsome effects. Or have players do like starwars and have to fly through some vents and torpedo a weakspot lol.
Make sure the tactics vary so instead of every station attack being a fleet maybe they construct a base with a weapon on a planet we have to assuallt before they take out a station. And if we lose lol make it awesome and make a video of it blowing up and release it Lol.
Now with people that want to avoid combat maybe have them run logistic roles as well like transporting guns and munitions. And the expansion effort needs to be limited or weakened the farther it gets out as other players may not want to take part. However, I feel it needs to be slightly intrusive to feel like an invasion. Maybe they want to cordon off a section they feel is holy or sentimental and humans already inhabit that area once they have the area they just protect it?
Just some thoughts on how I would do it. From reading these forums these guys expect to fear for their lives when thargoids show up and if you just CZ the thargoids... Or have them interdict traders for no reason it just won't make sense and they will be disipointed in my opinion or atleast I will be upset lol.
All in all not trying to change you're game or force my beliefs on anyone else. My comments are just one grain of salt do what you wish with them good luck to all commanders when they come and fly safe or at least dangerously!
Stages of battle start out like a CZ that slowly progresses towards the station where the NPCs objectives change from attacking fighters to bombing to maybe even boarding. Players would have to work together and communicate inorder to save this station and even set priorities like which stations should we save???? Make it so they can't save them all lol sense of loss is what creates an urgency.
Thargoids should be an almost overwelming force by numbers not bullet sponges that soak up dmg and they should come in as waves instead of warping in one by one. To avoid waves randomly spawing on top of players have them start in an area protected by capitol ships that players wouldn't enter and would have to stay on the outskirts of that way we can see the enemy conning and get the ohhhh S.... Factor....
Have player tactics like escorting a bomb ship in to take out thargoid capitol ships and stage some awsome effects. Or have players do like starwars and have to fly through some vents and torpedo a weakspot lol.
Make sure the tactics vary so instead of every station attack being a fleet maybe they construct a base with a weapon on a planet we have to assuallt before they take out a station. And if we lose lol make it awesome and make a video of it blowing up and release it Lol.
Now with people that want to avoid combat maybe have them run logistic roles as well like transporting guns and munitions. And the expansion effort needs to be limited or weakened the farther it gets out as other players may not want to take part. However, I feel it needs to be slightly intrusive to feel like an invasion. Maybe they want to cordon off a section they feel is holy or sentimental and humans already inhabit that area once they have the area they just protect it?
Just some thoughts on how I would do it. From reading these forums these guys expect to fear for their lives when thargoids show up and if you just CZ the thargoids... Or have them interdict traders for no reason it just won't make sense and they will be disipointed in my opinion or atleast I will be upset lol.
All in all not trying to change you're game or force my beliefs on anyone else. My comments are just one grain of salt do what you wish with them good luck to all commanders when they come and fly safe or at least dangerously!