Engineers The way you roll affects outcome?

I'm not even sure how to explain this. I was just chatting with a commander who was telling me that the *way* you roll your progression with a modification determines the range of possible outcomes. Meaning that if you do X, Y, Z the range sliders when you get to say grade 5 will be "better", ie narrower or wider based on the element. I call - that each grade has a range, period. It doesn't matter how I get to grade 5 once I'm there the range for each item is X - that X is fixed and not random like the result is (which yes, can be outside the range).

When telling me the story he said he's watched a bunch of Youtube videos on it. When I asked for a link he said "oh just search it, it's the way everyone does engineering rolls" - while I'm not the most engineered pilot I have everyone but Palin unlocked and most my modules are already grade 5 so I've done quite a lot of rolling. I can't find anything on this, am I blind?

Thoughts? Is this true or ?
 
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Look at a thousand different gamblers and you'll see a thousand different rituals to improve random chance.

...

I always roll with a stack of fresh modules and wipe the worst mod on hand so that I'm never rolling over the top of another mod, because my luck is better that way :D
 
It's all . The only way this would be possible is the coders deliberately built these arcane rituals into the process. And as a coder I can tell you now there is now way in heck I'd bother. Coding is hard enough without deliberately building crap like this in.

Some psychology student could do a masters on Elite engineering. It's a classic example of people in a random uncontrolled environment desperately trying to find meaning and inventing their own rituals and superstitions in the belief that it's going to somehow give them advantage.
 
It's all . The only way this would be possible is the coders deliberately built these arcane rituals into the process. And as a coder I can tell you now there is now way in heck I'd bother. Coding is hard enough without deliberately building crap like this in.

Some psychology student could do a masters on Elite engineering. It's a classic example of people in a random uncontrolled environment desperately trying to find meaning and inventing their own rituals and superstitions in the belief that it's going to somehow give them advantage.

BUT THE GOD OF GRIND IS REAL !!!!!!
You have to make your offering of Mats, Time, and Trials.
Then Roll for Favor or accept your place with the other minions.
So back to the Mines and Grinds, off with you.
 
Sounds like either the old glitch, or someone messing with you. I call .

There is a confirmed way to beat RNG, but it involves goat sacrifice and blood magic...
 
Some psychology student could do a masters on Elite engineering. It's a classic example of people in a random uncontrolled environment desperately trying to find meaning and inventing their own rituals and superstitions in the belief that it's going to somehow give them advantage.

That really would be very interesting wouldn't it? Personally I usually only roll 5-6 times for each upgrade as I don't need the greatest ship in the game, just a better one.

Thanks for confirmation everyone, I knew it didn't sound right.
 
Maybe some players get confused by how the possible ranges are displayed relative to current modded stats? They do visually look different when rolling on unmodded / different grade modded modules. But the min / max values are always the same for a given blueprint.
 
BUT THE GOD OF GRIND IS REAL !!!!!!
You have to make your offering of Mats, Time, and Trials.
Then Roll for Favor or accept your place with the other minions.
So back to the Mines and Grinds, off with you.

You forgot sacrificing a northerner or some other dumb animal eg goat

RNG plays tricks on the mind regarding any patterns & the only evidence to support claims of this is either anecdotal or just plain apocryphal!
 
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