Theorycrafting - Python MK II

Lets talk about the Python. No, not the Python we have today.
Let us go back to the days of old when Dinosaurs flew spaceships and we had the Legendary Pre-Nerf Python.
Just for reference, the Python was nerfed by having its top speed, turn rate, and acceleration reduced by 17%. Shields were reduced by 33%
https://forums.frontier.co.uk/showthread.php?t=102717&page=3&p=1592391&viewfull=1#post1592391

So let us say we have a ship that we will call the Python MK II. It will look like the Python of today. What, in your opinion, would be a fair way of balancing its other stats (including internals) so that it can have the top speed, turn rate, acceleration, and shields of the pre-nerf Python while still retaining some utility for tasks other than combat?
 
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Well, when the engineers arrive, I hope to some how be able to turn my Python to be fast as a Clipper, with a jump range simular to the Asp.
Let us pray!
 
I want them to make a Python Mk 2 and have it super slow, with loads of internals, one extra hard point, and more armor.

Then we can call it the Super Cobra Mk 4.
 
If you want more speed/range/weapons... then something else has to be reduced like cargo/armour/power.... , essentially the ship will be refocused in a specific direction rather than being the multirole ship it is currently.

I reckon a combat focused variant would have significantly less cargo capacity and range with modest improvements in speed and agility, thing is it's now beginning to look like a super FAS sounds a bit scary to me ;).
 
...... and the carrying capacity of an Anaconda :D
You silly teddy bear!
The Cutter!

But on the serious-ish front; the speed and jump range is what I am after.
I have come to some sort of peace with the fact that evil is behind, and in the very soul of this wicked game; I probably must sacrifice something to obtain this.
I have tears in my eyes now.
Drooling too...

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And I, of course, hope to be able to do the same thing with the "Cobra" Mk IV - turning it into a REAL Cobra. :)
 
Well based on the mk IV ships it would be slower and less maneuverable with either slightly better guns or jump range. Oh and don't forget the fins, spoilers and go faster stripes. Frontier doesn't seem to believe in upgrades (not that the Python really needs any upgrades ;))
 
Lets talk about the Python. No, not the Python we have today.
Let us go back to the days of old when Dinosaurs flew spaceships and we had the Legendary Pre-Nerf Python.
Just for reference, the Python was nerfed by having its top speed, turn rate, and acceleration reduced by 17%. Shields were reduced by 33%
https://forums.frontier.co.uk/showthread.php?t=102717&page=3&p=1592391&viewfull=1#post1592391

So let us say we have a ship that we will call the Python MK II. It will look like the Python of today. What, in your opinion, would be a fair way of balancing its other stats (including internals) so that it can have the top speed, turn rate, acceleration, and shields of the pre-nerf Python while still retaining some utility for tasks other than combat?

To be honest the pre-nerf python was so OP I didn't think they'd make a comparable ship again, but the current FDL and FAS are just about as bad. At the time I was advocating them removing 2 internal slots to trim it down but they chose to keep its role as slow mcbeeferton.

I can't see it coming back, though i'd be very pleased if engineers allowed you to customise it back to its previous status, the issue is if you can do that to the python you can probably do it to the FAS/FDL or the big 3 to just make them superior.

Edit: The whole thing was kinda disappointing because it was such an amazing pirate ship (though the repair costs at the time were outrageous for interdiction) it had a very nice cargo capacity, it was fast, good masslock and excellent combat abilities. Because i didn't run SCB's in favour of cargo space i sort of balanced myself against the bounty hunters anyway.
 
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The Python is the best medium pad cargo ship in the game. Somehow, it has equal or better cargo space than much larger ships and can eradicate any pesky pirates that want a peek under her skirt.
 
Okay, so we want to buff the Python a bit, specifically with speed, agility, and jump range.

Change the Thrusters from Class 6 to Class 7 and the Frame Shift Drive from Class 5 to Class 6.

That will add 60 tonnes (for A Spec units) that we have to cater for, so we lose one of the Class 6 internal bays. That can carry 64 tonnes of Cargo so it seems a fair trade off.

Now we have a ship with the same dimensions and mass that can carry a maximum of 228 tonnes internals instead of the present 292 but has substantially better performance.

You might run into some power issues with those bigger units but, hey, you can't have everything.

Thoughts?
 
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If you change the class of FSD on a ship with a relatively decent jump range already you end up with an enormous imbalance, its part of why the system is hard to adjust.

If you upgrade the FSD from 5-6 its probably going to rival or beat the anaconda for jump range

If you upgrade the thrusters from 6-7 it won't have any meaningful impact because the maneuverability stats are by and large set in a stat file not associated with the thrusters.

If you want them to change the python, which they won't, you'd need to do it locally and just tweak basic elements of the ship - if you start playing with the thrusters/FSD they would have to change its overall mass and rebalance it anyway.
 
Since the Anaconda has around the same mass as a Python and a class 6 FSD, yeah. Giving a Python a class 6 FSD would give it Anaconda-like jump range.

What we really need is to give a class 6 FSD to the Eagle. You'd have to choose between having shields and having a fuel tank large enough to actually do one jump at full range, but it would still be the best explorer ever.
 
The Python is the best medium pad cargo ship in the game. Somehow, it has equal or better cargo space than much larger ships and can eradicate any pesky pirates that want a peek under her skirt.

Yes its going to be interesting when we can get up and walk around the internals of our ships.
At that point, Frontier are going to realize the inside of the Python is actually a tardis. :)
 
I'd say the python is pretty balanced. They are so useful, I have two of them (one combat, one trade fit). They are good for pvp as well, you just have to be skilled to make it work. You can't take a python into a pvp encounter expecting it to perform like a medium ship, you have to know how to pilot it.

If anything, I'd say give it one more utility slot. That's really the most glaring weakness of the python is the lack of utility slots.
 
If they do make one, I hope it looks like the one on the left. Yum.

IJxKPf2.jpg

Never flew it pre-nerf, but have as a miner/trader. I wouldn't mind just a smidgen more agility, even if it gave something up to compensate.
 
On a serious note - I find the Python to be perfectly situated as it is. It is big enough and ugly enough to look after itself in a fight but being big it doesn't handle all that well. It is the best multi-purpose ship that can fit on a medium pad but there should be a dedicated freighter that can carry more and still fit on the medium pad.
 
I'm fine with the current Python but it would be nice to get a medium size ship with it's type of firepower that was faster. I'm hoping I'll be able overclock the daylights out of the Python's thrusters. I'd kill a hardpoint on the thing if that's what's needed to run it with a higher speed and turn rate.

And before some says it, I'm an Imperial. This pink haired Princess isn't setting foot on a FAS. And that bar in the cockpit of the FdL would cause my OCD to drive me up the wall.
 
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