Lets talk about the Python. No, not the Python we have today.
Let us go back to the days of old when Dinosaurs flew spaceships and we had the Legendary Pre-Nerf Python.
Just for reference, the Python was nerfed by having its top speed, turn rate, and acceleration reduced by 17%. Shields were reduced by 33%
https://forums.frontier.co.uk/showthread.php?t=102717&page=3&p=1592391&viewfull=1#post1592391
So let us say we have a ship that we will call the Python MK II. It will look like the Python of today. What, in your opinion, would be a fair way of balancing its other stats (including internals) so that it can have the top speed, turn rate, acceleration, and shields of the pre-nerf Python while still retaining some utility for tasks other than combat?
Let us go back to the days of old when Dinosaurs flew spaceships and we had the Legendary Pre-Nerf Python.
Just for reference, the Python was nerfed by having its top speed, turn rate, and acceleration reduced by 17%. Shields were reduced by 33%
https://forums.frontier.co.uk/showthread.php?t=102717&page=3&p=1592391&viewfull=1#post1592391
So let us say we have a ship that we will call the Python MK II. It will look like the Python of today. What, in your opinion, would be a fair way of balancing its other stats (including internals) so that it can have the top speed, turn rate, acceleration, and shields of the pre-nerf Python while still retaining some utility for tasks other than combat?
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