I think there's a huge element of the playerbase that has blueprints knocking around their living rooms or their cabin quarters for making the most of the Courier's speed alongside some actual firepower. Trying to get up around that 850(ish)m/s boost speed, making the most of those three well placed medium hardpoints and the pretty exceptional shields is a tricky proposal. I know, I've been flailing around in the dark for months trying to find something that I was happy with.
Hitting a boost speed of 856m/s (according to Coriolis, perhaps 853/4 in-game) was easy enough with no weapons. Adding weapons but keeping the top speed meant losing masses of jump range either by dumping the FSD booster, using a tiny FSD or both. Then I read the Ship Of The Year thread over in DD and another Cmdr was kind enough to post their build - Prismatics....C1 Prismatics...why hadn't I even entertained the idea (other than the fact I think I was daft enough to only go for larger classes when I was pledged.) That build was good but gave up more jump range than I was prepared to concede to achieve, an extremely impressive, 841m/s. So I tinkered away again trying to hit a good balance of 800m/s+, good integrity and absolute shielding figures with some decent resistances and the ability to jump far further than many combat builds.
Finally I came up with this...
Run & Gun Courier
....and would love to know from any theorycrafters out there what their thoughts are, if I've missed anything obvious and how this may stack up as a general 'fly in the ointment' ship for Open? It's not an all out PvP ship, clearly, but the idea is to be able to run and(/or) gun depending on who pulls me out of SC and either lead a merry dance or just 'do one' as far and as quickly I possibly can.
Hitting a boost speed of 856m/s (according to Coriolis, perhaps 853/4 in-game) was easy enough with no weapons. Adding weapons but keeping the top speed meant losing masses of jump range either by dumping the FSD booster, using a tiny FSD or both. Then I read the Ship Of The Year thread over in DD and another Cmdr was kind enough to post their build - Prismatics....C1 Prismatics...why hadn't I even entertained the idea (other than the fact I think I was daft enough to only go for larger classes when I was pledged.) That build was good but gave up more jump range than I was prepared to concede to achieve, an extremely impressive, 841m/s. So I tinkered away again trying to hit a good balance of 800m/s+, good integrity and absolute shielding figures with some decent resistances and the ability to jump far further than many combat builds.
Finally I came up with this...
Run & Gun Courier
....and would love to know from any theorycrafters out there what their thoughts are, if I've missed anything obvious and how this may stack up as a general 'fly in the ointment' ship for Open? It's not an all out PvP ship, clearly, but the idea is to be able to run and(/or) gun depending on who pulls me out of SC and either lead a merry dance or just 'do one' as far and as quickly I possibly can.