I like that they can be lost, it adds excitement and jeopardy. You wouldn't care about them so much if it wasn't possible to loose them and the work you had put into them.
You wont like me saying this... but that is kind of risky behavior, no? When you don't want to loose you valuable investment.
That's not something people tend to enjoy, no.
I mean, would you feel better if death meant you lost your ship or everything you have? Some people like that kind of thing but it's very very few. This is the kind of person who will stop no matter what to look at the flowers after having just been fired from their job, the budhist or whatever that embraces suffering like it's the meaning of life. Sure ok, you enjoy flowers, but most of us enjoy working towards goals and being able to reasonably achieve them. We are more simple minded and not quite as superior as yourself. To have those goals ripped from us over a bug or misfortune does not give us the experience of joy and excitement. We tend to give up and seek fulfillment elsewhere. Why reach for an unattainable goal when there are attainable goals available?
I just recently got one of my crews to elite after they earned over 500 million in combat zones, and I fired him. I fired him specifically to avoid that awful feeling of losing something I worked hard for, and replaced it with the understanding that it wasn't something worth working for in the first place. The elite status hardly has value over expert. They have perfect beam aim and the same survival rates either way.
I don't agree with FD's decision on this mechanic. They violate the rules of their own universe in many cases and present a system that makes no sense. You can be regenerated but your crew can't, you can both neurologically teleport between the slf and mothership, and dying in your SRV also teleports you back. It's really all a bunch of rubbish.