"There are two things certain in life; death and taxes."

No they're not. No cmdr ever dies in ED and we don't ever get taxed.

Why is there no supply and demand in this game? Ship and module prices never change. And if it weren't for the commodities nothing would ever change.
 
No they're not. No cmdr ever dies in ED and we don't ever get taxed.

Why is there no supply and demand in this game? Ship and module prices never change. And if it weren't for the commodities nothing would ever change.

I'd like to see more stations with actual modules and ships available to buy. There are way too many "poor" space stations, which seems odd given they broker precious metals. Why does high tech = high tech stations? What, you cannot get high tech stations by mining and selling precious metals but you can by selling semiconductors? One is needed to make the other (and it's interesting that 1000 years from now semiconductors will still be around, Moore's law rolled over in it's grave)

Stations should charge a pad fee, bigger is more expensive and the features you need cost. You want to use the shipyard? Ok, there's a shipyard fee. Also, don't drop me into the holding bay just so I can have a ship or module transferred to me.
 
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Not what I'm getting at. I'm talking about supply and demand.

What you are looking for is there already, just not with the degree of variation you are looking for. Ship (and module) pricing is different in different systems, but yes, it's not really affected by as subtle a mechanic as supply & demand, but it is affected by player activities so it could be. You are not asking for the earth on a stick :)

Having module supply be monitored & linked to the cost is an idea I could get behind, and would give further incentive for players to get an Elite rank to unlock the founders permit. It could also allow player groups another reason to manipulate the BGS in a different direction.

For ships I'm struggling a bit to see how that would work. In the broadest sense it would cancel out the 15% discounts in some systems, meaning you need to shop around more for the best bargains, but several of the discounts (eg 20% off the AspX & Orca) are a manually inserted incentive to promote gameplay, I don't think the price in those cases should change but I guess supply could be restricted instead.
 
Because.

Though actually I have no idea what you're asking. Prices do change depending on supply and demand, and various other factors. Noticed the price of basic medicines in an Outbreak station, have you?
 
Yep, if you do a good bit of trading, you'll see the prices change and your profits shrink.

I just don't spend a lot time thinking about it.
 
No they're not. No cmdr ever dies in ED and we don't ever get taxed.

Why is there no supply and demand in this game? Ship and module prices never change. And if it weren't for the commodities nothing would ever change.

There are two things certain in ED; death by griefers and taxes by NPC crew.
 
Why is there no supply and demand in this game? Ship and module prices never change. And if it weren't for the commodities nothing would ever change.

Because it would unbalance things to a larger degree. At least that was the story.

If I could by an Anaconda, and outfit it to 500 million, and then sell it for some of the normal markups ( 20-50% ).. I stand to make fairly ridiculous amounts of cash in a short period. This was an exploit in the early game : People bought in LRY systems or Jameson Memorial, and then sold in non-discount systems for stupid profits. The imbalance happened because people with lots of money could afford to sell fully outfitted battle-condas for stupid profit, buy a sidewinder and fly back, and do it again. Profits easily in the 50 million range per ship, per trip. That was way outside the proposed economic parameters and was subsequently 'fixed'.

Granted, if I have lots of cash now I can crush any local economy in my Cutter, but the profit isn't as insane ( 2-4 million per run, unless you're a slaver ).

So, we still have imbalance, but it's 'better' now. I just imagine it's like a no-haggle, galactic wide car dealership. The price is the price, unless someone like LRY or Jameson subsidizes the price. And then the dealer 'network' will only buy it back for the price paid ( minus the 10 percent, naturally ). It's been proposed that we be able to buy and sell to "Dodgy Daves Used Ship Emporium", where you'd get ships for a lot less, but of questionable quality or origin. IE : The hull has been repaired with tinfoil, or the class 6 FSD is really a size 3 thats been engineered to be "size 6 equivalent'. Or maybe a pack of elite bounty hunters show up one day and lay claim to their 'stolen' ship.

Personally, I'd like to see the game changed so I can fly a fully upgraded/engineered Corvette to Colonia, sell it for crazy profit, and then charter a trip back to the bubble. I'd also like to be able to sell to players, or take player generated missions.. but the fear is it would be abused, making new CMDRs with billionaire benefactors more successful, therefore leading to clans.. and EVE Online. I guess.

Anyway, don't expect it anytime soon.
 
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