There is no grind

Yep, that's a clickbait title. However, bear with me here...

Until a couple of months ago, I was getting more and more frustrated with the game - it honestly felt like a grind (not to mention the heat effects which destroyed PvP), and it got to the point where I couldn't face playing any more...so I reset my save, came up with a backstory for my new CMDR, and set about getting his life back on track.

In two months, playing an average of slightly less than half an hour a day, I've gone from an Eagle (Imperial Bounty Hunter pack, courtesy of Kickstarter) to a fully-modded Vulture. Here's the thing - it didn't feel like a grind, and I was surprisingly surprised by that.

Now, I'll be the first to admit that a tooled-up, fished-out Vulture isn't quite such a lofty goal as a lot of you folk on here - there's always going to be a lot more legwork in getting a Cutter up to spec, for example. It is, however, the goal which gives me the best fun:time ratio in the game (YMMV).

It just seems to me that a lot of what people talk about as "the grind" can be avoided with intelligent use of the tools available - Inara, Coriolis.io, EDDB, this forum and the like. I set myself a goal, and I used those tools to focus my activities such that getting everything I needed (both money and resources) was reasonably simple. I know there are those of you out there who say we shouldn't need external tools and everything should be available in the game, but...seriously? You think there wouldn't be a galactic version of the Internet in 3302? Of course there would be, and people would talk rubbish, tell others where they found useful stuff, keep track of the markets and shout when they found a bargain just as much as they do in real life now. These tools are all part of the game, even though they weren't written by Frontier.

Sure, there have been irritations and annoyances (Exquisite Focus Crystals being the main one), but there are less in the game than there are in real life. Since I reset my save, I've concentrated on playing the game that's there instead of the game that I thought it should be, and I've been a lot happier because of it (my blood pressure thanked me too).

From that perspective, 2.2 is brilliant. I don't use fighters, and I don't ferry irritating passengers around, but everything else just seems to have made the game nicer to play. Even PvP has become a bit more interesting again, albeit not quite as much so as 2.0.

Anyway, that's my take on it. Chill, play the game that's in front of you, and be happy.

Of course, I know that ain't gonna happen, so I'm here in my flame-retardant suit waiting for the inevitable... ;)
 
I'm a lot happier with 2.2 now than the day of release, but still perplexed as to why FD made it so that it is very hard to earn decent credits doing anything but combat or passenger missions.

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Craith

Volunteer Moderator
Glad you found to the light. There is only a grind when you solely focus on reaching the goal and set the bar to high.
The players can't fully be blamed for that though, they got indoctrinated by years of games that put you on rails and could be 'completed' in 20 hours.
 
I wouldn't call it a grind either to get into a well specced Vulture. That's because you get rewards and a feel of progression relatively easy on the way to that goal.
The grind comes in if you set higher goals, and don't get any rewards or sense of progression for 50+ hours of gameplay.

But anyway. Great attitude. Rep for you CMDR o7
 

Craith

Volunteer Moderator
I'm a lot happier with 2.2 now than the day of release, but still perplexed as to why FD made it so that it is very hard to earn decent credits doing anything but combat or passenger missions.

Rep++++

You do know that a-b-a trading is still one of the best money makers in the game? The low payout for trading missions is a bug that they are aware of, bt the times where a ton of biowaste was worth more to some than low temperature diamonds are over. Be glad for it, I'll never know how the people could live with the smell.
 
I think it all boils down to what you want to do in game. I'm not forced to play game A, in order to be able to play game B. For me, there is indeed no grind.

If you are here to pew pew others, then you need to do a heck of a lot before you can press that win button.
 
I think it all boils down to what you want to do in game. I'm not forced to play game A, in order to be able to play game B. For me, there is indeed no grind.

If you are here to pew pew others, then you need to do a heck of a lot before you can press that win button.

If you want to have wing fights with other players that enjoy pvp you will need to upgrade your mods. The difference between an A rated ship and a engineer ship is just to vast. Shield generator, shield boosters, Weapons, power distributor, power plant, drives, FSD. The more you upgrade the more useful you will be in a wing fight.
 
The day i feel i am grinding is the day I know its time for a break.

Dont get me wrong, I love my skinner boxes, and for me personally my most enjoyable time in the game was when i was in a sidewinder / eagle and pretty much all the ships up to a cobra, scraping the money together to upgrade my ship 1 module and 1 rating at a time...
To some that would be grinding I suppose, but to me it was finding my way in the galaxy and looking forward to the next little thing.

Those days are long gone now, but I do miss them. Money is so easy to get now, it saddens me to be honest.

I was not initially sure about engineers but i gotta admit, the way it is now it is great imo (not the RNG... never the RNG :) ) but i am enjoying the fact that money doesnt buy everything in the game again now, it does remind me a bit of the early days with things taking time to get.

I understand those who do not like it but, to each their own i guess.
 
I think it all boils down to what you want to do in game. I'm not forced to play game A, in order to be able to play game B. For me, there is indeed no grind.

If you are here to pew pew others, then you need to do a heck of a lot before you can press that win button.

I am indeed in the game - largely - for PvP. My ship is now pretty well upgraded - everything in it (except the HRPs) is modded to at least grade 3, and most modules are grade 5.

The point is that while PvP is the most fun for me, it's not the only fun. I think it comes down to mindset; before I reset, I objected to having to do PvE stuff to get things done. By resetting, I accepted the fact that I'd have to do it and resolved to enjoy it...that made it work for me. Even the RNG for material drops isn't too objectionable, because there are tools out there to focus the search and they work with a little understanding. Hell, I don't even mind the Engineer RNG, because it's pretty easy to get decent rolls (I've even had a few god-rolls without too much effort).

I accept that it's not necessarily going to work for everyone, but it's got to be worth a try...right?
 
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Glad you found to the light. There is only a grind when you solely focus on reaching the goal and set the bar to high.
The players can't fully be blamed for that though, they got indoctrinated by years of games that put you on rails and could be 'completed' in 20 hours.

Loool, the irony in this post is hilarious. You say that as if 20 hours is actually a small amount of time to spend on a game... looooooool
 
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This is not a game for min-maxers, I think lots of players bring the wrong expectations and demands to the game. Players only complain about the grind because unlike other games the reward is not immediate, it is not guaranteed, and it is not predictable.
No farming, no hoarding, no min maxing, no quick levelling or twinking, therefore the grind elements can be self imposed and unrewarding, if you're expectations are not aligned with the gameplay.

+1 OP.

The times I myself begin to get frustrated are the times when I become too focused on something and forget what this game is ultimately about...
... Flying spaceships.
 
Good post. I think it comes down to expectations. If you're expecting to be able to come in, grind the game out and get access to "high tier gear" in the manner of a popular MMO, you're going to be massively disappointed and frustrated. If you come into it expecting a Battlefield style PVP free-for-all, you're going to be massively disappointed and frustrated.

If you come in expecting something like an Elite game, you're going to be less disappointed. The whole game is designed around the long play. You're supposed to gain ranks and credits and reputation organically, going in balls-out and attempting to grind out a specific goal in the short term is...well I know I'd hate the game too if I tried to do that.

Second Life in space. The active word being "Life".

That's my opinion, anyway. I know for a fact that people disagree, but I reckon the weight of in-game evidence backs me up.
 
Loool, the irony in this post is hilarious. You say that as if 20 hours is actually a small amount of time to spend on a game... looooooool

Case in point. In this game, 20 hours is no time at all. The fact you think this is funny or stupid says a lot about your expectations. You're going to be frustrated and disappointed.
 
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