There is only ONE skill you need as a bounty hunter and it is not dogfighting

ITS FRAKING WAITING for the stupid USS's to appear.

Devs, do me a favour and get rid of this Place holder ASAP!!!!!!!!!!!!
 
you can do it at nav becons and resource extraction zones, i'd actually say they are the best places because they keep coming in.

also you can interdict, bit more complex.
 
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Why do you need USSs? Just go to Anarchy System Nav Beacon with Kill Warrant Scanner.

Also, USS appear at random, so if you just go 30km/s in the SuperCruise, they will pop in front of you and you can jump in those instantly. Try it. But better go anarchy.
 
I don't Bounty Hunt the USS's...Resource Extraction sites almost exclusively now. The Nav Beacons are another "OK" location.

I don't understnad why you are demanding FD to "get rid of the USS's"...if you don't like them don't fly to them.
 
Are you referring to bounty missions? Yes, totally agree there...peeking into every random corner of space to get a good roll that gives you your mission objectives is not very compelling. It works to make progress but it isn't particularly rewarding.

For general bounty hunting, just drop into a popular planetary ring...plenty of prey there

Back on to USSs...what if we kept them but implemented them more dynamically. For example, I get a typical bounty mission that says check these systems. I go, land at some station there and see if there is anything on GalNet or the BB that could indicate that they will be found near this or that planet. This would mean that the target would only spawn in that area, so I'd only need to check a handful of USSs and all USSs outside of that area wouldn't spawn the target. Or, from the Contacts menu, I could pay a snitch to give me a precise reading on the target location. The snitch gets a good percentage of my bounty but my time searching is greatly reduced. In the latter case there would be a mission target, that behaves like a USS but it persistent until the mission is completed.
 
The U.S.S. mechanic is a realistic depiction what is would be like to search for one ship in an entire solar system. In the vastness of space there has to be a bit of luck and perseverance involved with finding an Object, especially one that doesn't want to be found. How do you suppose you would be able to just roam up on a target and start firing?

You, and the others complaining about the U.S.S. system, seem to be used to situations where the work is done for you and you just expect to scoop up the rewards. It shouldn't be a snap to find, even a ship sized object, in the midst of open space.
 
Yes, I mean the Elite Anaconda missions from BB of course.

By the way, Nav Points in Anarchy systems dont give more cred/hour. Mostly Clean ones there
 
The U.S.S. mechanic is a realistic depiction what is would be like to search for one ship in an entire solar system. In the vastness of space there has to be a bit of luck and perseverance involved with finding an Object, especially one that doesn't want to be found. How do you suppose you would be able to just roam up on a target and start firing?

You, and the others complaining about the U.S.S. system, seem to be used to situations where the work is done for you and you just expect to scoop up the rewards. It shouldn't be a snap to find, even a ship sized object, in the midst of open space.

This would be true if it weren't so mechanical.

When you're doing a bounty mission do the following:
* Slow to 30km/s, wait for USS to appear, drop into USS
* It won't be your target (highly unlikely - see later steps)
* Enter S/C
* Repeat above steps until you see the same group as in the first USS (usually 3 drops)
* Move to the next system on the list & repeat the above ... keep doing this until a person in one of the USS's tells you where the bounty can be found
* Go to that system and repeat the first 3 steps until you find your bounty (usually 3 drops)
* Pew pew
 
if you want to pla yit safe, go to a resource extraction point. Plenty of feds flying around those in case things get hairy. I'm personally not particularly fond of nav point beacons, as there is a bit too much stuff going on and yeah, as someone else said, not enough "US" time with my target. The really fun bit is interdiction *ESPECIALLY* in non-anarchy system. Supercruise around, scan ships for wanted ones, trying to find one with a big whale of a ship and a decent rating, and then position yourself behind him, trying to get near enough for the interdiction to work BEFORE he exits SC, then the whole interdiction process itself ... When everything works out you scan him for warrants fast (who knows what he might be worth in other systems?) and you go for the kill. *FUN*! (and yes ... fun in Supercruise .... sue me you naysayers!). Going to a USS, if you do it ffrom time to time to change your routine, is actually nice.

basically : you're doing it wrong .)
 
Ive never bounty hunted at a USS. Extraction sites, or just pulling big boutnies out of supercruise is how I do it.
 
In my case the added step was: See a bright blueish light approaching and wake up in an escape pod in a friendly neighbourhood spaceport.

I had never heard of or seen a Plasma Accelerator before you see.

Yeah, that one got me the first time ... and the second ... and the third :D
 
The U.S.S. mechanic is a realistic depiction what is would be like to search for one ship in an entire solar system. In the vastness of space there has to be a bit of luck and perseverance involved with finding an Object, especially one that doesn't want to be found. How do you suppose you would be able to just roam up on a target and start firing?

You, and the others complaining about the U.S.S. system, seem to be used to situations where the work is done for you and you just expect to scoop up the rewards. It shouldn't be a snap to find, even a ship sized object, in the midst of open space.

No, its not that, for me. It should take time to comb space for someone or something...actually that is part of the reason I hate that I can see a ship's precise location at 2k light seconds away in super cruise (makes no sense at all).

What is missing is any backstory or foundation to anything that occurs at a USS. It is truly and literally random once in system (with some greater probabilities to your current missions). Part of bounty hunting should include investigation. You should need to learn that your quarry is near this planet and that information not only costs you money but can go stale if you dilly dally. Or how about being able to tap into system security, where you can pick up distress signals and maybe your target will be there, pirating yet another hapless traveler. The current mechanic works, and uses up the right amount of time, but that time is spent mindlessly jamming J and going through the procedure over and over and over with not much to provide variation or interest.

I don't want everything handed to me on a platter, and I wish people would stop assuming that is the problem people have with it...no, the problem is that it is a bit lacking in the intelligence and engagement departments. It needs more from the player to engage with the mission and to find creative ways to get to a resolution....not the same old jam J, deploy hardpoints, target blip, scan, retract hardpoints, jam j, wash and repeat...it can be more!
 
Yes, I mean the Elite Anaconda missions from BB of course.

By the way, Nav Points in Anarchy systems dont give more cred/hour. Mostly Clean ones there

You're doing that wrong as well.

Everyone in an anarchy is clean, by definition. You need to use your kill warrant scanner on each ship to find out the bounty on it from other jurisdictions, then after you have killed it you go to a station or outpost of that jurisdiction to claim the bounty.
 
You're doing that wrong as well.

Everyone in an anarchy is clean, by definition. You need to use your kill warrant scanner on each ship to find out the bounty on it from other jurisdictions, then after you have killed it you go to a station or outpost of that jurisdiction to claim the bounty.

Not only that I'd suggest flying to the station(s) in the system and noting down which are the anarchy factions, then at the nav-point only take down those factions - you'll get bounties from your KWS and no -ve rep with the major factions :D
 
The U.S.S. mechanic is a realistic depiction what is would be like to search for one ship in an entire solar system. In the vastness of space there has to be a bit of luck and perseverance involved with finding an Object, especially one that doesn't want to be found. How do you suppose you would be able to just roam up on a target and start firing?

You, and the others complaining about the U.S.S. system, seem to be used to situations where the work is done for you and you just expect to scoop up the rewards. It shouldn't be a snap to find, even a ship sized object, in the midst of open space.

You are being inconsistent the USS system makes it too EASY what i want is a system where i get the targets name and the name of a system or 2 where they do business...and then have a mechanism where we can track them down..the problem isn`t we expect to scoop the rewards for no work its that the current system doesn`t require work the USS`s will spawn directly infront of you if you cruise slowly forward...its completely given to you there is NO work involved...its pathetic...in frontier i used to goto the system the target was expected...and let them jump out then track/hunt them through that system...in this its cruise slowly forward and blow them up when they appear.
 
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