I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.
Will have the net effect of a grand total of Zero...
Take me for example; Billionaire multiple times over. There is absolutely nothing they can add to the game that I cannot buy, now, or in the future. If they did add something with a galactically huge price tag, then they'd ruin the game for a mass of people. Seriously, they could add a 20bn moonbase. I'll take 2 please!
Additionally, if you send me on an expedition, you better reward me adequately, or I'm not doing it. Simples.
There comes a point when you have to face that FDev were more interested in making players grind and waste time in their game than they where in creating a balanced game. Now we have the result. And they simply, cannot, undo it. It will not change, it cannot change. To try to change it now would ruin what is there.
Sure they can put in all the utility credit sinks they like. Fact is, you can make a billion in a weekend if you know how. And add to that, if I login 2 more of my accounts for a wing, they all get the billion for doing nothing more than being sat in the station. One of my accounts has not left the station in a year or more and has Bounty rewards of 1.8bn. That particular account is for nothing more than to fill the seat in my main account's Cutter.
Don't blame me

. Blame the 'designers'

. I was doing missions last night for 10m per 8 minutes.
I know where you're coming from, but what your idea will do, is exacerbate the problem, of the haves, and the have nots.