There needs to be a credit sink

I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.
 
Carriers are only for squadrons. They already confirmed carriers won't be available for solo players.
And sending out pilots for rare items isn't exactly a sink, more the opposite - money on cooldown.

But I see your point - eventually you have A-rated all your big ships and still got a few billions sitting in your pocket and don't know what to spend it on.

Something like a personal star port or so would be nice, or a place where you can stash stuff, customisable moon base would be sweet too.
 
I was thinking about this very thing earlier:

Ability to buy super transporters which are like cargo ships in space ,these would dock at floating moorings outside stations and are loaded by small transporters that attach to the top of huge cargo crates .you dock at mooring then hop in transporter and fly into station buy what you want but you are buying bulk which comes in the crates which hold 500 maybe 1000 t .now you have what you need you load your crates on the ship and you take this to the frontiers or whatever.

There ships cost maybe upwards of 20 billion and you need to employ a crew, they can carry maybe 20000t .

Now the frontiers is where players are setting up the homesteads ,new stations etc planet side and orbital which costs silly money.

The mechanics of how a player owned station etc would probably be a whole game to itself if you wanted much like one of those theme park games or it could all be automated and you just own it.
 
With spacelegs I could envision a "currency exchange" where rates could vary depending on your allegiance rank, local system(s) and a bunch of factors where 1 billion galactic credits could transfer to just 100,000 credits and it would be worse the other way around to "spacelegs personal credits" where a cup of coffee would really be 5 to 10 credits.

Other ideas could be a one time or periodic opportunities (per cmdr/account) to sink 10 billion credits into a faction expedition to colonize a new star system and a whole campaign gamut of related quests & missions for the cmdr or squadron/pg. Or a billion credits to "own/rent" one of those new orbital structures for a month.
 
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I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.

There is, it's called PvP :)
 
To be perfectly honest, I would love to be left alone with all these stupid mmo nonsense... Every other day people come up with another thing they want for Elite, be it player economies, achievements, quests, gold sinks, levelling beyond the ranking system, personal narrative, achievements... Bosses? Gods, we have bosses, looking at the Thargoid types... Argh.
 
A game without a player-driven economy doesn't need credit sinks. Inflation cannot happen, because all prices are fixed. All ships and modules still cost the same as shortly after game launch, when everyone was poor.

If you don't know what to do with your excess credits, either ignore them or self destruct your Cutter a few dozen times.
 
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IIRC, in one of those PC Gamer magazine PR articles that come up every now and then Braben said the next logical step for ED was player owned planetary bases. There's a lot of real estate after all. That was several logical steps ago, so who knows.
 

sollisb

Banned
I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.

Will have the net effect of a grand total of Zero...

Take me for example; Billionaire multiple times over. There is absolutely nothing they can add to the game that I cannot buy, now, or in the future. If they did add something with a galactically huge price tag, then they'd ruin the game for a mass of people. Seriously, they could add a 20bn moonbase. I'll take 2 please!

Additionally, if you send me on an expedition, you better reward me adequately, or I'm not doing it. Simples.

There comes a point when you have to face that FDev were more interested in making players grind and waste time in their game than they where in creating a balanced game. Now we have the result. And they simply, cannot, undo it. It will not change, it cannot change. To try to change it now would ruin what is there.

Sure they can put in all the utility credit sinks they like. Fact is, you can make a billion in a weekend if you know how. And add to that, if I login 2 more of my accounts for a wing, they all get the billion for doing nothing more than being sat in the station. One of my accounts has not left the station in a year or more and has Bounty rewards of 1.8bn. That particular account is for nothing more than to fill the seat in my main account's Cutter.

Don't blame me :). Blame the 'designers' :D. I was doing missions last night for 10m per 8 minutes.

I know where you're coming from, but what your idea will do, is exacerbate the problem, of the haves, and the have nots.
 
I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.

I would like the ability to construct a modular personal base (FPA/FPS game play would have to be implemented first of course).
We would have to buy the necessary modules and perhaps invest money for upkeep.
I always envisioned the personal player bases to be subterranean. This might lighten the load for the game as you would only need an entrance and perhaps some external defenses on the surface of a planet.
This might be a cool money sink as we would have to buy all kinds of modules to create a viable base. There could also be luxury modules, which would even be more expensive.
We would need modules like: atmosphere/oxygen generators, power generators, control module, communications module, astronomical module, living quarters, defense modules, ship hangar module, srv garage module, armory, etc. etc. etc.

Also I've always wondered why FDev never implemented docking fees like in previous Elite games.
It would not be a big money sink, but I really think there should be docking fees. They might vary per ship size, station type etc.
 
ED isn't about the money.

Financial concerns are supposed to be a big part of Elite games.

ED currently isn't about the money, and this is an enormous problem with it.

There is, it's called PvP :)

Over the last 18 months, I'm well in the black in my PvP earnings vs. expenses.

No rebuys, about five million in repairs (I fly hybrid ships), a few hundred k in fines/bribes to interstellar factors, and ten million or so in bounty vouchers and combat bonds.

A game without a player-driven economy doesn't need credit sinks.

An Elite game without an economy is a travesty!

There is absolutely nothing they can add to the game that I cannot buy, now, or in the future. If they did add something with a galactically huge price tag, then they'd ruin the game for a mass of people. Seriously, they could add a 20bn moonbase. I'll take 2 please!

They should reboot the whole economy, well once they have one, by devaluing the current credit and issuing new currency.
 
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They should reboot the whole economy, well once they have one, by devaluing the current credit and issuing new currency.

I think they will eventually do exactly this once everything required is in place, we are basically playing a beta test for elements of game much like what SC is doing except SC does it really badly.
 
Also I've always wondered why FDev never implemented docking fees like in previous Elite games.
It would not be a big money sink, but I really think there should be docking fees. They might vary per ship size, station type etc.

+1

This make good sense & is in context with the series/lore

MP
 
Setup your own small or big (depend on cost or cmdr rank) production chains would be great, you supply it with raw resources then you transport them to produce a complex goods, and finally you deliver them for sale. Also you will be able for example create your own delivery missions with individual conditions and share them other cmdrs.
 
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sollisb

Banned
They should reboot the whole economy, well once they have one, by devaluing the current credit and issuing new currency.

They can certainly try. It won't make a blind bit of difference. They're 4 years down the road. In that time they've rewritten C&P and Engineers. And in fairness added quite a lot. Their mission system is borked and not fit for purpose.

Before they could ever imagine to fire that shot, they need to be ready for the huge onslaught. To be ready they need to implement balance across the board. I have seen nothing in the entire four years that convinces me they have the where-with-all to accomplish such a task. They'd need to revisit every facet of credit earnings. Nothing they do is without blatant bugs. They lack quality of even the most basic degree, so, no, I don't see this ever happenning. And being honest, I don't think they have the stomach for it. While not a 'Elite is dying' thing, Elite is definitely not foremost either. There's a new title from them in next quarter, so, while I see Elite continueing to have attention, I do wonder, How much?


And even if they did manage it... I for example on one account have 4 Cutters. Each an asset of 1.4bn ? That's over 5bn of creidts. If they did wipe credits, I'd still have 4 Cutters worth of whatever imaginary credit they use. And that's not to mention 3 Condas, 5 Pythons, and whatever else I have, plus my liquid assets which would have to be converted to their new currency. Their new as you call it de-valued currency would be huge for those players with huge fleets, as they could simply convert storage to liquid assets. And Frontier can't devalue the ships. The ships are what Elite what it is.

So you'd still have many many players with so many assets as to make the entire project unviable.

And they can't simply wipe all assets either.. Can you imagine the player reaction to that?

There is one viable way... And some will like it.. some won't.. A new Elite Title...
 
I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.

This is a tough one, because imagine if you could buy a personal exapandable asteroid space station. this is something which was teased in the early days.

but it cost 2 billion credits.... the problem is for those who do not do the cheesy money printing that is a crazy amount of cash. for those who DO do the cheesy money printing things that is still chump change.

it is really hard to balance. :( i do not know if there is a universal good answer. i would say have a complete economic collapse in the game and redo credit balance from the ground up and actually control the credits for everyone in a manner that FD thinks is about right.... that way they can balance costs properly.

but not everyone will agree.
 
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