The way it's being played, the Thargoids are being treated as a new phenomenon. Is this what's going on? If so, OK, but if we are keeping with the 'lore' it ought to be no surprise that they want us gone, and the story that is unfolding should reflect that. Thargoids are terrifying because they want us gone and they can hijack witchspace. Anyone who remembers the old witchspace encounters remembers that they were faster and deadlier than normal combat (because in witchspace the old beeb rendered fewer stars) and it was just something to be feared.
We shouldn't be trying to figure out the Thargoids now. They are just absolute baddies, like the Borg (recall that the Borg were baddies, because they were so different to us, but honestly, short of absorbing unwilling civilizations, were they so bad? They just thought they were the best, so who wouldn't want to be part of that?
And the Thargoids can somehow make combat more frantic. This was achieved in the early days by upping the framerate by dropping the amount of spacedust in witchspace. I guess people wouldn't stand for such an obvious mechanic now, but honestly, they'd be terrifying if they were only a tiny bit quicker than the usual baddies.
We shouldn't be trying to figure out the Thargoids now. They are just absolute baddies, like the Borg (recall that the Borg were baddies, because they were so different to us, but honestly, short of absorbing unwilling civilizations, were they so bad? They just thought they were the best, so who wouldn't want to be part of that?
And the Thargoids can somehow make combat more frantic. This was achieved in the early days by upping the framerate by dropping the amount of spacedust in witchspace. I guess people wouldn't stand for such an obvious mechanic now, but honestly, they'd be terrifying if they were only a tiny bit quicker than the usual baddies.