I looked at SC and I will likely buy when it gets a full release simply for the single player campaign; I mean it's basically Wing Commander with today's technology and that appeals to my 44 year old gamer's mind like few other things ever will.
However every single game that Chris Roberts ever worked on was a battle between his desire to create the game he imagined in his head (with the limitations imposed by the technology of the time being one of the reasons that he stepped back from games for so long) and the publisher's understanding that a game is nothing until it is shipped to the market.
The problem I've been watching develop of the last couple of years with SC is that this time, he is the publisher. Every time I look at the website I see more and more ships being created for sale in numerous packages, some of which are very expensive, yet there is still no game to speak of - it has a pvp arena mode which is incredibly limited and a hangar in which you can look at the ships you have bought. There is a small, yet noticeable swell of people on the forums who are starting to get a little antsy about the fact new features keep getting talked about and new ships keep getting created but there is simply no game there yet and won't be for some considerable time.
If it actually delivers Chris's vision, it will no doubt be wonderful - his original overview makes it clear that what he's trying to create is a game that includes the story-driven content of Wing Commander and Starlancer and the open-word gameplay of Privateer and Freelancer, both on a far larger scale and with the ability to drop in and out of the story-led content at will to do as you wish.
I only hope that now he also has Erin on board, who I always sensed was the more pragmatic of the two of them, they will focus more on actually getting a game to the players, if necessary without all of the content they eventually intend it to have, rather than having to keep building in new content as it is dreamed up and going through several development cycles to do so. There are some very interesting articles around about the way development has happened so far and the problems that have already led to the fps aspect of the game being shelved indefinitely and to be honest, I don't think anything I have read bodes well for a game which is even close to full-featured and bug-free making an appearance before 2019. That is a hell of a long wait if you backed it in 2013.