There's an E:D rival in town!

%^]

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http://steamcharts.com/cmp/359320,419270#48h
 
Its not the only rival...

Backed both.

Both have their issues.

My fantasy involves the two teaming up. CR's section of the company deals with mission creation, asset creation, narrative building and the hand crafting of content.

Braben's section deals with game balance, flight mechanics, procedural generation tech and the overall framework of the endeavor.

There are still holes in job positions, but those two would be filled solid.

Braben would be in charge of delivery dates - No doubt.
 
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I invested £60 in backing SC but to be fair I haven't really bothered with it since the beta of ED...I'm not panting for SC to arrive...I think it will be a better game for Imperium taking their time in developing it and in the meantime I can have fun with ED.
 
I invested £60 in backing SC but to be fair I haven't really bothered with it since the beta of ED...I'm not panting for SC to arrive...I think it will be a better game for Imperium taking their time in developing it and in the meantime I can have fun with ED.

I've backed my fair share in their wake, and i see this the way you do.
Let 'em take sweet time. No pressure on them, and we get a surpreme game.
 
Is Star Citizen still a thing? I remember hearing about it before I heard about ED, neither game was released. Here I am with ED: Horizons and there's still no sign of Star Citizen. Have they given a release date?
 
Is Star Citizen still a thing? I remember hearing about it before I heard about ED, neither game was released. Here I am with ED: Horizons and there's still no sign of Star Citizen. Have they given a release date?

No but the mini ptu is live, still not super stable at least last time I tried it it wasn't unless you used the reddit work around to play the ptu in single player mode ;)

In the end I think SC will offer more for less.
 
Star citizen will only have a limited number of systems that you can visit, and so far what I've seen from it catered more for an arcade style. I prefer ED because it's more realistic and bigger, that what I look for in this kind of games.
 
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I bought SC during a discount for 15$ or something, now I'm waiting for the final product to be out. I tried the alpha, it was too rough around the edges for my tastes, besides I don't want to put too much hope in fear of being disappointed in the end. I hope it will be great, but I'm not too impatient about it, let it be out when it is ready. I can't be bothered spending hours to learn what seems like very complicated controls and systems, (as well as finding a way to configure those controls as well as a voice attack profile). When it's out, I'll see if it's good enough to deserve the time it will take to get into it...
 
Braben's section deals with game balance, flight mechanics, procedural generation tech and the overall framework of the endeavor.

That'd be nice. I think SC will be an overall more complete and open experience, but the flight mechanics are really disappointing to me. I'm just a fan of the more classical dog fighting, which makes ED way more fun to fly. I also think ED has a much better aesthetic overall, even though I think most of the ships are really boring looking. Although I think most SC ships are super ugly, even if more interesting, I still prefer ED ships at the moment.
 
That'd be nice. I think SC will be an overall more complete and open experience, but the flight mechanics are really disappointing to me. I'm just a fan of the more classical dog fighting, which makes ED way more fun to fly. I also think ED has a much better aesthetic overall, even though I think most of the ships are really boring looking. Although I think most SC ships are super ugly, even if more interesting, I still prefer ED ships at the moment.

Yeah I agree. I thought the flight system in SC was awful. I'm hearing very worrying things about that project. Anyhows I better not get into it anymore than that. We'll end up having a huge row. :(
 
I created an account for SC and was very tempted to back it but decided to pass on it and consider it after the game was finished. I'm glad I did.
That's why I'm not buying any ED expansion "seasons" until I see fully developed content worth paying for.
 
You've got to praise SC for their lofty ideals and marketing abilities. I just don't like the way it plays at the moment. So much awesome stuff going on in the game engine, but little entertaining gameplay for me.
 
Star citizen will only have a limited number of systems that you can visit, and so far what I've seen from it catered more for an arcade style. I prefer ED because it's more realistic and bigger, that what I look for in this kind of games.

Nooo, Star Citizen is supposed to be as large in scope as ED and the last flight model I played in Arena Commander was certainly NOT arcadey, but as I said I have not mucked about with it in a long time.

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Personally I want to see both ED and SC push each other to be the best games they can be...I don't want a Red Ray vs Blu Ray scenario (or for the older ones of us Beta-Max vs VHS) where one kills the other off.
 
Yeah I agree. I thought the flight system in SC was awful. I'm hearing very worrying things about that project. Anyhows I better not get into it anymore than that. We'll end up having a huge row. :(

I just played it. It did crash 5 times. The walking about the station and on the landing pads was nice if a little odd like they were filling frames in or applying a strange effect, however overall it was impressive.

The flight model, well I was all over the place like if I had flight assist off, but that may be I just did not know what I was doing. In the end I walked about my ship and was stupid enough to eject myself and end up spinning in space. I used my jet pack to thrust to the station but on nearing it there was a crash to desktop, so here I am.

I have to say bar the flight problems and crashes it was impressive.
 
I just played it. It did crash 5 times. The walking about the station and on the landing pads was nice if a little odd like they were filling frames in or applying a strange effect, however overall it was impressive.

The flight model, well I was all over the place like if I had flight assist off, but that may be I just did not know what I was doing. In the end I walked about my ship and was stupid enough to eject myself and end up spinning in space. I used my jet pack to thrust to the station but on nearing it there was a crash to desktop, so here I am.

I have to say bar the flight problems and crashes it was impressive.

I think it is definitely something to keep an eye on and I think they are starting to get somewhere with the single player story Sqn 42. I was quite pleased to see some of the big names they have got for the game, Mark Hamill, Gary Oldman, Gillian Anderson, Rhona Mitra, Liam Cunningham, John Rhys Davies, and Andy Serkis to name a few.
 
I looked at SC and I will likely buy when it gets a full release simply for the single player campaign; I mean it's basically Wing Commander with today's technology and that appeals to my 44 year old gamer's mind like few other things ever will.

However every single game that Chris Roberts ever worked on was a battle between his desire to create the game he imagined in his head (with the limitations imposed by the technology of the time being one of the reasons that he stepped back from games for so long) and the publisher's understanding that a game is nothing until it is shipped to the market.

The problem I've been watching develop of the last couple of years with SC is that this time, he is the publisher. Every time I look at the website I see more and more ships being created for sale in numerous packages, some of which are very expensive, yet there is still no game to speak of - it has a pvp arena mode which is incredibly limited and a hangar in which you can look at the ships you have bought. There is a small, yet noticeable swell of people on the forums who are starting to get a little antsy about the fact new features keep getting talked about and new ships keep getting created but there is simply no game there yet and won't be for some considerable time.

If it actually delivers Chris's vision, it will no doubt be wonderful - his original overview makes it clear that what he's trying to create is a game that includes the story-driven content of Wing Commander and Starlancer and the open-word gameplay of Privateer and Freelancer, both on a far larger scale and with the ability to drop in and out of the story-led content at will to do as you wish.

I only hope that now he also has Erin on board, who I always sensed was the more pragmatic of the two of them, they will focus more on actually getting a game to the players, if necessary without all of the content they eventually intend it to have, rather than having to keep building in new content as it is dreamed up and going through several development cycles to do so. There are some very interesting articles around about the way development has happened so far and the problems that have already led to the fps aspect of the game being shelved indefinitely and to be honest, I don't think anything I have read bodes well for a game which is even close to full-featured and bug-free making an appearance before 2019. That is a hell of a long wait if you backed it in 2013.
 
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