There's no dogfighting in this game and combat is god-awful...

but noo u never ever says i got right .. u know why ???? social enginered education.. u were teached to obey u were teached to be polite and enver ask hard questions.. but ppl who sell u this crap GOT BEING POLITE IN     .. u speak here aboute gameplay when this mechanics i describe are here exacly for making u play longer and pay more NOT TO HAVE MORE FUN ...

This is just gold...from someone that advertised Star Citizen...
facepalm.jpg
 
Well, i can't talk about pvp, but i M just coming back in Elite after 6 mounths, and i have test pve in an hazardious last night with my non moded ship.... well NPC are easy to kill, certainly less easy like before but they re definitively not so dangerous if you have a goodly fitted ship and if you know how using it....
 
I just say lol .. op make good point rest of fanboys says noooo... actually u want see good modern combat in space sim? check damned STAR CITIZEN .. daaa check how fun is to fight in an merlin vs freakish hornet. u can outmanouver him like hell he got hard time to hit u ( no g auto aim gimbals or turrets - most <redacted> thing ever in any game = aimbot) but if he hits u ur basically death.. but i have alot of wins vs hornets and super hornets in merlins becasue IM SIMPLY 3 times agile like him. and there is ALSO newtonian physic <redacted>
so all fanboys if u want see good dogfight in space sim go play arena commander in sc XD

also best small vs big ships so far have x3 TCM mod .. there is nothing more beautyfull like m7m salvos of multi swarm auto locking rockett that take down half of the system XD

but nah we got imba big ships that turn faster than small ships becasue of "reality" but there is no "reality" abotue other things LIKE G AUTO PILOT or like G STASH HOMEOR WHATEVER whre u can stash your stuff( elite - homeless and dangerous 2333 ad???) ba u cannot even move items between ships, telepathic pirates that fly from no where just to interdict u b4casue they heard that u carry cargo ... WHEN U Just 2 minutes ago mine it from asteroid where there was no one ... asteroids have an ears?? this everything is for sake of grinding ... if u can auto pilot from station to station u actually play way faster than FD want u to becasue they need time to sell u useless skins or another useless so called expansions ( witch looks more like removed content they want to sell later)

but noo u never ever says i got right .. u know why ???? social enginered education.. u were teached to obey u were teached to be polite and enver ask hard questions.. but ppl who sell u this crap GOT BEING POLITE IN .. u speak here aboute gameplay when this mechanics i describe are here exacly for making u play longer and pay more NOT TO HAVE MORE FUN ...

look like sc crew taking advices from community .. just looks how cgi is handling community .. and requests form community .. look how blizzard handled diablo 3 epic fail of rmah ( each season bring TONS AND TONS OF CONTENT ALL FOR G FREE ).. but ED same like NMS is jump on moneys not game for players.


There's a reason I avoid SC. And this is one of them.
 
I just say lol .. op make good point rest of fanboys says noooo... actually u want see good modern combat in space sim? check damned STAR CITIZEN .. daaa check how fun is to fight in an merlin vs freakish hornet. u can outmanouver him like hell he got hard time to hit u ( no        g auto aim gimbals or turrets - most <redacted> thing ever in any game = aimbot) but if he hits u ur basically death.. but i have alot of wins vs hornets and super hornets in merlins becasue IM SIMPLY 3 times agile like him. and there is ALSO newtonian physic <redacted>
so all fanboys if u want see good dogfight in space sim go play arena commander in sc XD

also best small vs big ships so far have x3 TCM mod .. there is nothing more beautyfull like m7m salvos of multi swarm auto locking rockett that take down half of the system XD

but nah we got imba big ships that turn faster than small ships becasue of "reality" but there is no "reality" abotue other things LIKE        G AUTO PILOT or like        G STASH HOMEOR WHATEVER whre u can stash your stuff( elite - homeless and dangerous 2333 ad???) ba u cannot even move items between ships, telepathic pirates that fly from no where just to interdict u b4casue they heard that u carry cargo ... WHEN U Just 2 minutes ago mine it from asteroid where there was no one ... asteroids have an ears?? this everything is for sake of grinding ... if u can auto pilot from station to station u actually play way faster than FD want u to becasue they need time to sell u useless skins or another useless so called expansions ( witch looks more like removed content they want to sell later)

but noo u never ever says i got right .. u know why ???? social enginered education.. u were teached to obey u were teached to be polite and enver ask hard questions.. but ppl who sell u this crap GOT BEING POLITE IN     .. u speak here aboute gameplay when this mechanics i describe are here exacly for making u play longer and pay more NOT TO HAVE MORE FUN ...

look like sc crew taking advices from community .. just looks how cgi is handling community .. and requests form community .. look how blizzard handled diablo 3 epic fail of rmah ( each season bring TONS AND TONS OF CONTENT ALL FOR        G FREE ).. but ED same like NMS is jump on moneys not game for players.

Obviously the magnificent Star Citizen is the perfect game for you. :)
 
The confusing aspect is that the letter designation system that Cmdr Jack Schitt set out for you ('D' being lightest etc) applies to modules but NOT to weapons. The letters that accompany weapon size numbers are redundant legacy characters that should be removed from the game.

When you look for a weapon you should only look at its numerical size designator (1 = small, 2 = medium, 3 = large, 4 = huge) and its aiming variant if applicable (eg, on lasers, fixed, gimballed or turreted). Do not look at the letter.

In the thread linked below I set out details for every weapon in the game. If you look at that hopefully you'll see what I mean:-

https://forums.frontier.co.uk/showthread.php/246086-Official-FDev-Damage-Stats-for-Every-Weapon

Ah fantastic, well that's one little cryptic mystery solved for me, anyway..
 
You could have just said "Newtonian". :p
FD would probably argue that it already is Newtonian, just with a speed limit.

Likewise, the majority of folks scared of speed keep telling me to just use 'FA off mode', LOL, like i'm gonna go park up in some quiet corner of space, switch off auto-stabilisation (all "FA off" really does), and wobble around for five minutes going "Wheee! Look mum no hands!" - as if that could somehow make up for the space speed limit, LOL..

I want to be able to take off from London, fly ballistically straight up, to look out or switch to external views as the ground slips away and layers of cloud swallow me up, to burst rhough the other side into blazing sunshine and deep blue sky, accelerating harder as the atmosphere gets thinner, the sky darkening.. Then correcting course for the Moon, accelerating up to 50 km/s, aiming for the rough location it's going to be in when i get there. Then buzzing the surface at 10 km/s, gently braking into an easy parking orbit by decelerating until my heading vector starts to drop away at equal rate as the horizon.

Just saying the word "Newtonian" doesn't communicate that you have any grasp at all of what i'm on about, and what's so sorely missing from ED.

Similarly, before anyone says it, the dubiously-named "FA off" mode does not begin to speak to this deficit.

Supercruise and optional speed limits (user-adjustable 'blue zones' / handling envelopes) could make great complimnatary flight modes, but they're no substitute nor consolation for basic, unfettered, freedom of movement.

I say "freedom of movement", you think "Newtonian". As if the basic liberty of moving is just some kind of arcane physics formula. Is a prisoner in a cell lamenting the theoretical physics of his predicament? I just want to be able to move freely, if that's not too esoteric or antiquated a notion.. Like we could in the last two installments.
 
There is only dogfighting. Just so happens that some ships are better at it, and when big slow ships try it, it looks like what you describe above. Try flying a smaller ship. It's a lot more fun. More like a wrestling match to gain the flank.

Also, the above is why they're introducing ship launched fighters in October. So you can dog fight (best part of the game) and fly big ships at the same time. And for some reason people want to fly huge ships. Over compensating?

Also, you don't need engineers to be on par with NPCs. Skill alone will win 9/10 fights. Even if you are out classed! However, once you fully engineer your ship, NPCs will be like half melted butter.

I agree, with this (can't rep you) I never circle combat, if I'm in a big ship and get interdicted I run in a strait line, FA-OFF and fight the enemy by turning my ship. That is actually turret in space and it works 100%. The flight model is just right in my opinion, there are many flaws in this game, however this is not one of them.
 
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Likewise, the majority of folks scared of speed keep telling me to just use 'FA off mode', LOL, like i'm gonna go park up in some quiet corner of space, switch off auto-stabilisation (all "FA off" really does), and wobble around for five minutes going "Wheee! Look mum no hands!" - as if that could somehow make up for the space speed limit, LOL..

I don't think you really get it.
FA Off has nothing to do with the imposed speed limit.

If you use FA off strategically and at the right moments you can maneuver in ways you normally won't be able to do.
In combat against more agile enemies it is extremely useful, to say the least.
 
There's a reason I avoid SC. And this is one of them.
You avoid it because idiots play it just like idiots play this too?

- - - - - Additional Content Posted / Auto Merge - - - - -

I don't think you really get it.
FA Off has nothing to do with the imposed speed limit.

If you use FA off strategically and at the right moments you can maneuver in ways you normally won't be able to do.
In combat against more agile enemies it is extremely useful, to say the least.
This. Fa off seems to work like shunting all of your thruster power to only those you manually fire instead of having some for the forward/reversa/autoa stabilising ones. Hence in increase to turn and pitch rates.
 
/rant on

OK...

I bought this game (and its expansion) on both PC and Xbox One, and now I regret it because apparently devs at Frontier don't know how to make a game fun. Combat in this game is beyond frustrating. There's no dogfighting at all: it's either jousting, circle straffing (omg so boring / annoying) or backward flying <-- this sucks.

Also, the whole engineers RNG upgrade grind fest is ridiculous. Nobody wants to go through that crap just be on par with NPCs. Maybe if you limited these upgraded NPCs to defined pockets (combat sites etc), but NO.. it's everywhere and it is killing the fun.

Finally, the same messed up bugs persist to annoy us: NPC ships making jumps they couldn't possibly have made, pirates spawning everywhere, omg boring boring annoying so very annoying interdictions that never end unless you engage etc etc.

Seriously Braben, you should have made this a single-player game from the start and let us mod it, because you don't know the first thing about making a game fun.

Go play other (better) space combat games that have ACTUAL dogfighting in them and then think very carefully about everything that is wrong with the combat in this game.

/rant off

EDIT:

/rant on AGAIN

And the devs must be <nope> or something, because they tied the ship handling (pitch, rotation and yaw) to the speed vector in FA OFF mode, making FA OFF annoying to fly.

FINALLY and NOT THE LEAST, IT'S THE FUTURE and ships don't have a speed vector indicator on the HUD... you have to look outside to have a general idea of the direction your ship is accelerating towards. HOW MORONIC IS THAT??

/rant off for good this time....

Dogfight is all what this game have! how you call a close encounter at less than 1 clic each other? what do not have this game is BVR!
 
Dogfight is all what this game have! how you call a close encounter at less than 1 clic each other? what do not have this game is BVR!

It's all relative. I engage at 3.75km out. I could hit 4 but got crappy distance rolls on my beams. Space is big, and so are our ships. It seems only natural to engage as soon as I could. Sometimes I even engage nose to nose. I wouldn't get caught up in numbers either.
 
FD would probably argue that it already is Newtonian, just with a speed limit.

Likewise, the majority of folks scared of speed keep telling me to just use 'FA off mode', LOL, like i'm gonna go park up in some quiet corner of space, switch off auto-stabilisation (all "FA off" really does), and wobble around for five minutes going "Wheee! Look mum no hands!" - as if that could somehow make up for the space speed limit, LOL..

I want to be able to take off from London, fly ballistically straight up, to look out or switch to external views as the ground slips away and layers of cloud swallow me up, to burst rhough the other side into blazing sunshine and deep blue sky, accelerating harder as the atmosphere gets thinner, the sky darkening.. Then correcting course for the Moon, accelerating up to 50 km/s, aiming for the rough location it's going to be in when i get there. Then buzzing the surface at 10 km/s, gently braking into an easy parking orbit by decelerating until my heading vector starts to drop away at equal rate as the horizon.

Frontier was pretty, but outside of that the flight model wasn't much fun. A speed limit keeps things within reason.
 
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