Thermal resistance for exploration

I am working on building my exploration vessel and I keep wanting to use thermal resistance on hull and shields. Is this useful at all for heat gain from stars? does it help mitigate heat damage from sources other than weapons fire? does it help in dissipation of heat on modules and jumping? I haven't ever found any solid information on that this so I figured I'd ask here finally.
 
I am working on building my exploration vessel and I keep wanting to use thermal resistance on hull and shields. Is this useful at all for heat gain from stars? does it help mitigate heat damage from sources other than weapons fire? does it help in dissipation of heat on modules and jumping? I haven't ever found any solid information on that this so I figured I'd ask here finally.
No, thats not how that works. In fact, you'll run cooler just by turning your shield off because you will use less power. Resistances have nothing to do with it.
 
You shouldn't need to worry about shield resistances if you're exploring, and unless you plan on making some bumpy landings on planets, shouldn't even need shields in the first place.

But to answer your question, thermal resistance is from weapons fire. What will affect your taking on heat otherwise will be your heat efficiency, which is really best controlled by your Power Plant.
 
You shouldn't need to worry about shield resistances if you're exploring, and unless you plan on making some bumpy landings on planets, shouldn't even need shields in the first place.

But to answer your question, thermal resistance is from weapons fire. What will affect your taking on heat otherwise will be your heat efficiency, which is really best controlled by your Power Plant.
Even if you were planning on crashing into a planet Resistances are irrelevant because collision damage is Absolute.
 
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I couldn't help but notice you cut off the end of my sentence in that quote. Which made what I said make sense, yes? Yes.
Not really, I cut it off because it was unnecessary. I can add it back of you want.

Edit, Too late, did it anyway!
 
Not really, I cut it off because it was unnecessary. I can add it back of you want.
I even specifically said, right at the beginning, that he shouldn't be worried about resistances exploring. I'm not sure where the need for "correction" comes in.
 
OP seems to be a bit too green to fly without shields (it s not an insult, as stated previously, been there, crashed that)
Smaller, D-class shields at the most, to eat up little crashes and rough landing bumps. Every ton counts.
 
OP seems to be a bit too green to fly without shields (it s not an insult, as stated previously, been there, crashed that)

edit : come on, arguing with a sleeping kitten. srly ? :)
edit2 : it s a cat right ?
You would be correct sir lol, I am used to flying medium ships and the anaconda is a lot different than the krait. Safe to say I would crash it hard if I didn't use ADC and cruise assist until I get used to flying it. I want to get out to the rim and beyond if I can so I figured I should build the ship with the highest jump range even though I wish it had better visibility like the t9.
 
I even specifically said, right at the beginning, that he shouldn't be worried about resistances exploring. I'm not sure where the need for "correction" comes in.
Im not sure why you thought it was a correction to begin with. You said something and I expanded on it.
 
You would be correct sir lol, I am used to flying medium ships and the anaconda is a lot different than the krait. Safe to say I would crash it hard if I didn't use ADC and cruise assist until I get used to flying it. I want to get out to the rim and beyond if I can so I figured I should build the ship with the highest jump range even though I wish it had better visibility like the t9.

Then you may want to look at the Asp Explorer, which has a very similar cockpit style (they're both Lakon ships). It's right in the name: explorer.

Also the Diamondback Explorer is a nice little ship, perfectly suited to efficient exploration, and also has the Lakon cockpit style.
 
HTML:
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Tried to fix that, coming up with a bad URL.
 
Seemed somewhat like a correction in the phrasing. I can accept that it was not your intention to do so, though.
Yeah I come off like a tool on the internet.

I blame laziness and the facts that its a second language even if its the one I use the most nowdays. Sorry about that.
 
I am working on building my exploration vessel and I keep wanting to use thermal resistance on hull and shields. Is this useful at all for heat gain from stars? does it help mitigate heat damage from sources other than weapons fire? does it help in dissipation of heat on modules and jumping? I haven't ever found any solid information on that this so I figured I'd ask here finally.
No is the simple answer.
On my 60Ly Phantom I went for Low Emissions Power Planet with Thermal Spread, Enhanced Low Power Class 5 BiWeave Shields with LowDraw and Clean Drives with Thermal Spread....I don't have any heat issues near 99% of the stars I visit and can change the FSD while scooping without worrying about heat building up above 80%. No waiting around, I charge the FSD as soon as the FSD cooldown runs out...same with high G planets...no heat issues at all :)
 
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