Thermal resistant cap + Reinforced Shields - anomaly?

Yesterday in anticipation of the upcoming shield boost % changes, I decided to swap out some HD boosters for some RA and thermal resistant on my corvette (6 boosters total), and came across some strange behaviour:Originally I had 3 HD, 2 RA and one thermal resist boosters, 7A reinforced pristatics - approx 4300MJ shields, Resistances were 60% kinetic, 39% thermal, 66% explosive.I swapped 2 HD for 1 Thermal (making 2 total - both 25%) and 1 RA (11% - 3 total - others had 12% and 14%). 3600 shields, 66% kinetic, 44% thermal, 70% explosive. i.e. despite adding another 25% + 11% thermal resist, my number only went up 5%!±! (All G5 upgrades)As the thermal resist was nowhere near the 75% cap (and below 50%), I had expected a far bigger change in the thermal resistance.So, I changed the second Thermal SB to a RA, and now have 41% thermal, with the other 2 in the high 60s/low 70s. My question is WHY??? Is the cap 75% from the starting point (i.e. for reinforced I guess this might be -20 for thermal, plus 75 = 55 hard cap?) Anyone noticed this behaviour?Tonight I'll swap out the prismatic for a 7C biweave I have stored which has a 39% roll on the thermal and 30% on the kinetic, to see what happens.. This might be what I run from now-on with the boost to biweave regeneration. Just thought I'd pass the Q on to see if anyone else has got their reinforced shields with >50% thermal resistance..
 
THis happens because math.

THis is the formula

1 - (1 - [resist percentage one]) * (1 - [resist percentage two]) * ..... * (1 - [resist percentage n]))

Once you go over 50% you half the part that's over 50% so 60 % becomes 55% (50 + (60 - 50) /2)

If you're at 50% than adding another 20% resist gives you (1 - 0.50 * (1 - 0.2) ) = 1 - 0.4 = 0.6 ...apply diminishing returns = 55% resist
 
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THis happens because math.

THis is the formula

1 - (1 - [resist percentage one]) * (1 - [resist percentage two]) * ..... * (1 - [resist percentage n]))

Once you go over 50% you half the part that's over 50% so 60 % becomes 55% (50 + (60 - 50) /2)

If you're at 50% than adding another 20% resist gives you (1 - 0.50 * (1 - 0.2) ) = 1 - 0.4 = 0.6 ...apply diminishing returns = 55% resist

How it it so easy to get the Kinetic and Explosive resistance so high though. It seems counter intuitive.
 
THis happens because math.

THis is the formula

1 - (1 - [resist percentage one]) * (1 - [resist percentage two]) * ..... * (1 - [resist percentage n]))

Once you go over 50% you half the part that's over 50% so 60 % becomes 55% (50 + (60 - 50) /2)

If you're at 50% than adding another 20% resist gives you (1 - 0.50 * (1 - 0.2) ) = 1 - 0.4 = 0.6 ...apply diminishing returns = 55% resist

Being strictly accurate, although Frontier did publish that info, it is slightly wrong.

The diminishing returns actually commence at 'base shield (modded) resistance plus 30%', not at a flat 50%.

JGM, who maintains Coriolis, was the first to identify this and his site will show the correct values.
 
Being strictly accurate, although Frontier did publish that info, it is slightly wrong.The diminishing returns actually commence at 'base shield (modded) resistance plus 30%', not at a flat 50%.JGM, who maintains Coriolis, was the first to identify this and his site will show the correct values.
Ah - thats the key bit of info! Many thanks :)My Reinforced prismatics have base thermal resist of -9, so the diminishing returns would kick in at 21% - makes total sense now!I was confused as I still had in my head that it was all OK until 50%.
 
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