Thermal resistant Reactive Surface vs Heavy duty Military-grade?

There is only one armour option that is only short on one resistance: Reactive.
There is only one blueprint that fills that armours resistance shortfall: Thermal.
There is no blueprint that rectifies the resistance shortfall on Military or Mirror.

Should be fairly obvious if you actually read the stats on the armour and mods.

[Edit: HRP and experimental options weren't discussed in the original question.]

Clear and to the point.

Imagine if everyone posted like this?

Legend.


o7
 
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Thermal reactive if you don’t worry about mass; lightweight modded heavy duty if you do.

Military modded heavy if you are fighting the goidz!!
 
did anything change with the hitpoints on thermal and reactive?
to my knowledge, the armor value on all miliatry, thermal and reactive is exactly the same. only the price and resists differ.

the tonnage is also the same.

now what i like to see in this discussion, are hard facts when it comes to the current modding %
 
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