Hi all, I saw some conflicting stuff on this so thought I'd ask.
I wanted to make scooping absolutely ideal on my long range exploration AspX. With that in mind I made this build.
The armor (thermal resistant/reflective plating), thrusters (clean tuning), and shields (thermal resistant) were all given these mods mentioned.
My question is this, does any of that even actually help me when it comes to scooping stars and staying cool? I'm seeing threads saying that those will only matter if I'm getting blasted with energy weapons, is that accurate?
Again, my goal was to absolutely optimize distance, and then thermals in 2nd place, so I can scoop stars more easily/quickly. If none of the mods specifically mentioned actually help with that, then I may as well go with heavy duty/deep plating, dirty tuning, and lo power or something for the shields. ( I went with stripped down where possible, for better jump range).
Build (range/thermals)
I wanted to make scooping absolutely ideal on my long range exploration AspX. With that in mind I made this build.
The armor (thermal resistant/reflective plating), thrusters (clean tuning), and shields (thermal resistant) were all given these mods mentioned.
My question is this, does any of that even actually help me when it comes to scooping stars and staying cool? I'm seeing threads saying that those will only matter if I'm getting blasted with energy weapons, is that accurate?
Again, my goal was to absolutely optimize distance, and then thermals in 2nd place, so I can scoop stars more easily/quickly. If none of the mods specifically mentioned actually help with that, then I may as well go with heavy duty/deep plating, dirty tuning, and lo power or something for the shields. ( I went with stripped down where possible, for better jump range).
Build (range/thermals)
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