Thermic Weapon Batteries and Diversity

Thermic weapons, so lovely and efficient. They just eat up that weapon capacity so fast under sustained fire.

So, here's my suggestion. All thermic weapons that burn up weapon capacity, could have an individual power battery. Depending on the ship's power distributor, hardpoints with such thermic weapons will be automatically fully charged the equivalent of a full weaponsystem cap. When the individual hardpoint is fired, it drains its own battery and refills at the rate of the power distributor. For the point of a single posting, whether the weapon systems recharge each battery at the recharge rate at once, or in total would be up to you guys at Frontier. The former means the weapon system will deplete more rapidly but all individual hardpoints will go up at the same speed, while the latter is the opposite. The capacitor drops at the same rate but each individual battery refills more slowly. When the battery drops, the weapon stops firing until there's enough power to fire again.

The point of this is that the thermic weapons will draw from hardpoint power, rather than the power distributor itself. This could extend to all weapons. For balancing, weapon hardpoints should only charge while hardpoints are deployed and active, and immediately refill when docked at a station.

Bearing on this, you now have a means to implement more variants of thermal weapons around this system. Economy models, efficiency models, rapid fire, power variants, max-spec variants. This system could also extend to all weapons that use up distributor capacity and yield a greater variety of customization for each pilot. And 'no battery' models that are congruent with current weapons.

In the end, this means you're increasing your initial sustained fire rate by however many hardpoints you're firing at once compared to no batteries, in exchange for having to put power into each one individually to keep fighting. The star that burns brightest..

Thanks for reading thusfar,
CMDR Taerfi.
 
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