They are extremely annoying - peoples who won't accept random PVP encounters.

Elite is sold as sandbox game, there is no info about that you are safe, no one can harm etc. So why that many peoples trying to ban random PVP? 0_0. Maybe they should go play Space Engine?
I agree that proper C&P system will be great, but totally banning PVP by adding Open PVP or some stupid flags, restrictive matchmaking etc... It is really annoying.

It is exactly the same as PVPers calling for removing Solo and Group...

Accept the game design and deal with it.
 
Not as annoying as people who typify arguing for an Open PvE mode as banning PvP.

Or draw the equivalent as PvPers calling for removing Solo and Group.

edit: By the way: https://forums.frontier.co.uk/showt...-system-ever?p=5205707&viewfull=1#post5205707
Lack of trading and credits transfer is very bad idea in my opinion. There are many solutions to handle gold selling... It shouldn't interest you if someone get money on his own or from friend...

It is sad that many peoples praising bad design choices because their are Frontier worshipers...
Is that how you accept the game design and deal with it?
 
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Elite is sold as sandbox game, there is no info about that you are safe, no one can harm etc. So why that many peoples trying to ban random PVP? …

Different expectations on how the game should be. Different people think different things are fun. Some players simply don't want PvP - random, organized or in whatever form. The game Elite Dangerous isn't designed around PvP, it's not even designed purely around combat. As a result it attracts a lot of different players.
Players see it as a lot of different things: simulation, space shooter, sandbox (with different views what a sandbox game is), survival game, trading game, flying around in a space ship game… ED is all of this and this causes friction between players.

ED has a lot of good things and is a really good game, but it completely fails in multiplayer aspect.

It approaches the multiplayer part like it was a pen and paper RPG played together with friends - there is no need for rules about PvP in such a game as the group will and can handle it (like not inviting players not sharing their vision of the game).

Conceptually the game is designed around private groups. Private groups formed by friends. Like the pen and paper RPGs of decades ago in such private groups game rules about PvP are not needed. Players in that group agree upon their approach to PvP and can control it through the usual social mechanisms every group of humans uses.

Open Mode is the problem of Elite Dangerous. The anonymity in addition with no social consequences (out of game consequences from the group playing the game) and no in-game regulations for PvP causes a lot of friction between players who all share different views how this game should be played.

Elite Dangerous should have had an Open PvE mode from the start. Something we will probably never get - according to comments from FD developers. And Open PvE mode would separate the diametral positions in online gaming.

Instead ED throws all players into the same mode. The result is frustration for those who want PvP and frustration for those who don't want PvP. In essence the game is designed in a way that frustrates large parts of the player base.

The sad part is that FD can't do that much about it now. Any change to the status quo will cause a huge outcry - no matter in what direction the change goes.
 
Elite is sold as sandbox game, there is no info about that you are safe, no one can harm etc. So why that many peoples trying to ban random PVP? 0_0. Maybe they should go play Space Engine?
I agree that proper C&P system will be great, but totally banning PVP by adding Open PVP or some stupid flags, restrictive matchmaking etc... It is really annoying.

It is exactly the same as PVPers calling for removing Solo and Group...

Accept the game design and deal with it.



I haven't complained, but maybe I should.
Was out recently, and was ganked by a 3 man wing, lead by a Cutter which mass locked me, before they blew me to pieces. No communications, just straight to combat. Being fair, dieing was partly my fault, as I was not smart enough to high-wake, which I'll learn from.
All the same, just what motivation did they have? I had no bounty, no cargo and wasn't associated with any major power.
I also refused to fight, wondering it they'd knock the crap out of my ship, just to prove the point, but actually let me get out with a massive financial loss. Nope, was straight to destruction.

So for them, wasn't even a fight, just simple destruction and for no gain or purpose and odds of 3-1. Might aswell go beat up a 5 year old kid in the playground for the actual "challenge" involved.
Surely would have been a little more interesting to actually try to "role play" the scenario, but not, that was clearly a little difficult too.
All a bit sad really.

Part of the point of the above being that if I think I'll be out solo, just why would you think I'd then chose to play in Open mode, when the above is a potential scenario? Even if I'd had a fully engineered ship, would never have been a fair fight.
So how about you think about the above on the impact to open.

If a player fancies interdicting me, issue a challenge for a scrap, one on one, that's one thing. To interdict me, outnumbering me 3 to one and move straight to the focus on destruction, that's completely different.
 
By the way: https://forums.frontier.co.uk/showt...-system-ever?p=5205707&viewfull=1#post5205707

Is that how you accept the game design and deal with it?

ZING!!!!!!!

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Elite is sold as sandbox game, there is no info about that you are safe, no one can harm etc. So why that many peoples trying to ban random PVP? 0_0. Maybe they should go play Space Engine?
I agree that proper C&P system will be great, but totally banning PVP by adding Open PVP or some stupid flags, restrictive matchmaking etc... It is really annoying.

It is exactly the same as PVPers calling for removing Solo and Group...

Accept the game design and deal with it.

Thanks for these novel thoughts that totally deserve their own topic...
 
As for what I'd like done about it.
Well I've posted that before. My preference would be a complete overhaul of the crime and punishment system, to include:
- Major power wide bounties, instead of just in-system
- Bounties that are NOT cleared by death, rather the pay back of incurred expenses
- Players are allowed to create new "characters" to play. Let them have a character who's maybe a trader and a "good guy", then another that's just a raving psycho

Don't get me wrong, I don't want "death squads" and piracy to be banned. I do however want them to have far more serious consequences. After all, right now the bubble is a virtual free for all, having such ridiculous levels of piracy, that you wonder how interstellar trade could ever be viable. That just doesn't make sense.
What would make far more sense is for controlled and policed systems to be a LOT more dangerous to pirates, such that once their bounty is bad enough, that they're basically obliged to base themselves in anarchy systems and similar.
 
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I can accept that you can't accept it.

Accept people's random opinions and deal with it...some might say. But not I.

You know what some might say
You know what some might say
 
Not as annoying as people who typify arguing for an Open PvE mode as banning PvP.

Or draw the equivalent as PvPers calling for removing Solo and Group.

edit: By the way: https://forums.frontier.co.uk/showt...-system-ever?p=5205707&viewfull=1#post5205707

Is that how you accept the game design and deal with it?


Touche Sir, well played... :)


Pawned.
 
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