Right now there is no reason for any module except D or A.
For example.
Making a durable ship with B modules but wanting to keep it lightweight?
3A class life support has 77 integrity and with "Light Weight 5" it becomes 38.5
3B class life support has 70 integrity and with "Light Weight 5" it becomes 35
Was not "B" class supposed to have superior integrity across the board but suffer more mass.
It's all linear progression which hardly gives much options for diversity in fitting and frankly makes it boring.
Perhaps instead give the following bonuses:
- E class has 50% reduced repair cost due to being cheap surplus parts
- D class are the lightest as they are now
- C class are the "low power demand" while being moderately good but +25% repair cost
- B class have superior integrity of any class even when engineered but suffer the additional mass
- A class have superior core module attribute (jump range, power output, speed) but have a 50% increased repair cost
Make modules DIFFERENT.
For example.
Making a durable ship with B modules but wanting to keep it lightweight?
3A class life support has 77 integrity and with "Light Weight 5" it becomes 38.5
3B class life support has 70 integrity and with "Light Weight 5" it becomes 35
Was not "B" class supposed to have superior integrity across the board but suffer more mass.
It's all linear progression which hardly gives much options for diversity in fitting and frankly makes it boring.
Perhaps instead give the following bonuses:
- E class has 50% reduced repair cost due to being cheap surplus parts
- D class are the lightest as they are now
- C class are the "low power demand" while being moderately good but +25% repair cost
- B class have superior integrity of any class even when engineered but suffer the additional mass
- A class have superior core module attribute (jump range, power output, speed) but have a 50% increased repair cost
Make modules DIFFERENT.