Thicker Atmospheres

I'm wondering when are we going to get planets with thicker atmospheres. I'm not talking about Earth like planets or planets with complex volumetric clouds. I'm talking about planets simply with thicker atmos that create more haze and reduce visibility while making stars less visible at daytime.

I think it's the next natural step and from FD's perspective an easy win. The tech is already there, is simply a matter of opening those planets and adding a new set of rules for planet generation, increasing some parameters already present in the game. It would open a lot more planets to players, give more visual variations for pretty screenshots (they sell games) at a very reduced cost.
 
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it is a lot of work for the 2 remaining devs assigned to ED, so NOT SOON ;-)
I think we need to give Fdev time. We're currently close to a "major narrative phase" and I think they're working on that part of the game. But I hope one day we can see clouds or rain from the ground.
 
Honestly, what isn't for Elite these days. ☹️
I do think the best days were the early days, in that the biggest achievements like the stellar forge, initial ship design (flight model, weapon systems, animations, etc), creation and population of the bubble and BGS, VR support, etc. were all ground-breaking achievements that were introduced in the beginning and built upon and refined later. There's really not been anything like that since, except landable planets as they were first introduced in Horizons. Everything else is "small potatoes" in comparison, usually iterations of what exists already in the game. That's not to say that the FPS side of Odyssey isn't "new" and wasn't hard to do - I'm sure it was, but it's not ground-breaking IMO, and it's definitely not new in the grand scheme of gaming (unlike Elite's Stellar Forge and full-size landable planets). As for the new planetary tech in Odyssey, I'm one of the few who think it's actually a step backwards.

Now a procgen weather system that is actually good, that would be ground-breaking IMO. It would also open up "explorable" and mineable gas giants, so I'd love to see this someday. I just don't know if Frontier has the will and the skill to pull it off. They are not the same company that launched Elite, not anymore.
 
I think we need to give Fdev time. We're currently close to a "major narrative phase" and I think they're working on that part of the game. But I hope one day we can see clouds or rain from the ground.
No "they" are working on another game. What you got here is an entirely different staff. This isn't game devs. It's content creators.
 
No "they" are working on another game. What you got here is an entirely different staff. This isn't game devs. It's content creators.
Excuse me for this vagueness
imho, hope is futile (especially in the space game industry)
the best thing is to never expect anything, so no disappointment :cool:
You are right, if it comes so much the better, if not, too bad but deep down I have a tiny part of hope;)
 
I think this could be an easy win for FD. If they don't implement extra weather effects (maybe some more dust effects beyond what we have now) and with a limited scope not including gas giants, the tech is already there. I'm talking about barren planets with thicker atmospheres. We even have some worlds now with heavy fog/haze. It would be a relatively cheap investment and have a big impact in a future update (Update 15, now with millions of new landable planets and amazing new vistas!)

But time will tell...
 
Well, how long do we think Odyssey took to produce, and how much did we know about it before it was revealed? -No doubt, if they are working on any stage of the development process for a hypothetical next expansion (including just early idle thoughts scribbled onto a napkin), we will likely not hear anything whatsoever about it for rather a while.

There are plenty of people here who express conviction that the reception to Odyssey spelled the end times for this game, but I would expect a sober company (...and the sober ones of the influential among its investors, which might admittedly be a taller order) to follow up all releases with a post mortem evaluation, determining what went right, and what went terribly wrong, and learning from this for the future; For the title in question, and for any others as well, and neither end up panic quitting, nor descending into sunk cost fallacy. I am sure the situation is salvageable, and player interest can be won back, if a popular expansion can be produced -- the company ethos seems to be to nurture ongoing products after all (...even if that all too often seems to be by way of drip-feeding it the thinnest of gruel); Even if only the most simultaneously ludicrously affluent, and passionate development houses can afford the: "playtest-to-a-fault-and-throw-away-months-of-work-without-sentimentality-if-it-doesn't-work-out" methodology, that helps those rare studios mostly avoid disappointing their player bases.

-This is not to say one can not take away the completely wrong lessons from a situation, and in perfectly good faith take catastrophically counterproductive action...

I am pretty sure I recall doctor Ross saying that the new planetary generation engine was made in significant part in order to make it relatively easy to add new types of terrain, for upcoming planet types ("draw" heightmap prefabs for formations that exhibit things like erosion, sedimentation, strata, and so on, and the rules that governs where they go), so it would seem the intention to keep rolling out new environments has at least been there at some point, and been funded.

I don't think Frontier will add any major new location types without new gameplay sets to go with them, though, which adds to the amount of work that goes into getting them out.

Personally I might reason gas giants to be a logical step before even the most barren of thicker atmosphere rocky planets... That would entail the cloud systems, weather, and aerodynamic influence on the flight model, which the latter, too, would need, whilst still defer the matter of bodies- and streams of liquids, which may not entirely be "painted" like the terrain, but should conform to it "after the fact", more than in the sense of there just being a global sea level. -That said: There would of course, e.g, be a rule that determines where a river delta prefab can go, and how much it cuts into the landscape, so they can probably get away without too much geography-level liquid simulation...

Maybe volcanic planets could get in between some points....

...and then there is the matter of whether EVA in space, and in space-bound structures, might become the focus of some expansion, cutting in between others...
 
There are plenty of people here who express conviction that the reception to Odyssey spelled the end times for this game,
Wasn't the game dying since release, according to some posters here?
but I would expect a sober company (...and the sober ones of the influential among its investors, which might admittedly be a taller order) to follow up all releases with a post mortem evaluation, determining what went right, and what went terribly wrong, and learning from this for the future;
A sober company would look at £6 million taken from annual profit to amortise an expansion that failed to produce expected revenue and decide that they are not taking further risks with their profits, surely?

EDO has failed to appeal to many (I'm OK, I think it has expanded the game wonderfully, despite some performance issues and a few unpleasant bugs persisting) as well as launching in a dismal state. I can't envision further risk being taken by the board based on information available to use today.
 
I suspect weather is the missing ingredient, and that's a hard nut to crack.

I agree entirely here, there are still planets in the pressure range that are landable but are still out of bounds, and that's to do with temperature being right for bodies of liquid according to atmospheric composition, get exactly the right temp and atmosphere composition and even under 0.1 atmospheres it's possible to have bodies of free ...not water but liquid...oceans of some sort, so that's a factor, but I am hoping for next year, frozen planets of ice with higher pressures is my guess! Maybe the big feature update is indeed more landable planets and not, say, engineers or, dare I say it, Power Play, like everyone hopes
 
It’s not just “rendering” weather, the more important aspect is generating Networked weather on a couple trillion planets, so regardless of instancing, players get the same weather and physical effects to the flight model and weapon systems.
 
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It’s not just “rendering” weather, the more important aspect is generating Networked weather on a couple trillion planets, so regardless of instancing, players get the same weather and physical effects to the flight model and weapon systems.

Sort of but just the planets players are on, the planets don't exist except as algorithms unless players are present, they are procedurally generated on player arrival in a system, so basically for all players in that system the weather needs to be the same.
 
Wasn't the game dying since release, according to some posters here?

A sober company would look at £6 million taken from annual profit to amortise an expansion that failed to produce expected revenue and decide that they are not taking further risks with their profits, surely?

EDO has failed to appeal to many (I'm OK, I think it has expanded the game wonderfully, despite some performance issues and a few unpleasant bugs persisting) as well as launching in a dismal state. I can't envision further risk being taken by the board based on information available to use today.
Certainly it would be a risk, which I don't think would be particularly desirable right now. Potentially I think they might want to look at the mood of the player base following the 2023 update to see how future DLC would be received. Given the history of ED I would predict a release in a similar state as Odyssey and Horizons at launch, so it's a question of whether they feel it's worth the disruption and additional work, which must have been felt as a knock on to titles like F1 2022.
 
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