I was playing with graphical options and was still stuck to aliasing problems even with 1.5 sampling and SMAA.
I tried 2x sampling, much better, but of course it was breaking the performances...
But after few minutes I just notices that it was totally stupid. Elite dangerous is already beautiful. There are not so much aliasing problems, the main remaining ones are those lines for showing orbits or stellar bodies. What the hell it is hardcoded to draw a line of 1 pixel?
I don't want to break graphical performances only for avoiding aliasing on such lines. And forcing to have 1pixel line obviously create aliasing, indepentendly to any resolution.
Would it bit not possible to increase thickness of them? 2 or 3 pixels would be probably enough for avoiding big aliasing issues. And, then, we will not need to oversampling 50% or 100% only for them.
I tried 2x sampling, much better, but of course it was breaking the performances...
But after few minutes I just notices that it was totally stupid. Elite dangerous is already beautiful. There are not so much aliasing problems, the main remaining ones are those lines for showing orbits or stellar bodies. What the hell it is hardcoded to draw a line of 1 pixel?
I don't want to break graphical performances only for avoiding aliasing on such lines. And forcing to have 1pixel line obviously create aliasing, indepentendly to any resolution.
Would it bit not possible to increase thickness of them? 2 or 3 pixels would be probably enough for avoiding big aliasing issues. And, then, we will not need to oversampling 50% or 100% only for them.