Why do people insist on looking at gaming as an "investment"?
Sure on the surface you pay money and get a return, i.e entertainment, but it's not something that increases the value of the initial stake which is the accurate definition of "investment".
If you're looking for increased value of something when you play games you're always going to be disappointed. Surely gaming is a hobby, leisure, entertainment. These thing have always been stuff you spend your cash on for a finite reward, not growth of your initial expenditure.
There's a lot of truth to this, but with modifications i might add.
When you buy and play a game "out of the box" (as it used to be), yes, there's a finite entertainment reward to be had.
Hopefully that reward will make you feel you got value for money. Like you, i think investment is the wrong terminology.
But let's be honest, that's rarely how it works anymore.
Publishers, FD being no exception, soft launch their games at early development stages, with the prospect AND promise that there's more to come and that the entertainment value will indeed increase.
They are deliberately trying to AVOID the concept of finite entertainment value, with the single purpose to retain players and entice them to spend more money along the way.
Some publishers do that in a reasonable and consumer friendly manner. Others, well, not so much...
It's not a new concept, expansions have always been there, but it's a concept that seems have become the center piece of game development.
DLC, microtransactions, expansion passes, gold memberships, cash shops, etc...all of these are on offer, because the industry does NOT want you to think in terms of finite entertainment value.
We're being drip fed.
On topic:
Good and reasonable post overall. Of course it would be easy to create one with the title "Things could be better" too.
But ok, we probably have plenty of those, so nothing wrong with a different angle.
You clearly made an effort to keep it objective, no flaming, no name calling....kudos.