'Things' since version 4.0.0.1809 dropped.......

  1. Since the last upgrade/patch of the game the previously speedy Planet Generation System... speedy except on new installation)... has slowed to a crawl on each and every boot of the game!
  2. Also our team has noticed a sometimes subtle degradation of the graphics in general, especially around stations and planets. (and shadows)
  3. Again our team have noticed a distinct hang/pause when clicking on many an item, especially on dropping to normal space on arriving at a station/port.
  4. Team Missions such as protect the Cargo Cage, now some times crashes all team players PC's one after another, sometimes needing Task Manager to recover control.
ALL the above since version 4.0.0.1809 landed ..... we have all 'Verified Game Files' and the internet connections are nicely stable at +/- 300MB... all still running Windows 10.

One last observation.. which could be totally in error on our part........ On fitting SCO drives to perhaps only one or two ships out of 15+ ships the cost of fuel has markedly increased, this goes not only for SCO fitted ships but appears to be affecting ALL 'vanilla' ships across the board too!

Any one else out there seen/experienced similar? O7
 
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  1. Since the last upgrade/patch of the game the previously speedy Planet Generation System... speedy except on new installation)... has slowed to a crawl on each and every boot of the game!
No.
  1. Also our team has noticed a sometimes subtle degradation of the graphics in general, especially around stations and planets. (and shadows)
Not noticed that.
  1. Again our team have noticed a distinct hang/pause when clicking on many an item, especially on dropping to normal space on arriving at a station/port.
Again not noticed anything like that happening regularly.
  1. Team Missions such as protect the Cargo Cage, now some times crashes all team players PC's one after another, sometimes needing Task Manager to recover control.
I wouldn’t know as I don’t do missions and haven’t been teamed for ages possibly they were still wings last time.
ALL the above since version 4.0.0.1809 landed ..... we have all 'Verified Game Files' and the internet connections are nicely stable at +/- 300MB... all still running Windows 10.
Windows 11 for me.
One last observation.. which could be totally in error on our part........ On fitting SCO drives to perhaps only one or two ships out of 15+ ships the cost of fuel has markedly increased, this goes not only for SCO fitted ships but appears to be affecting ALL 'vanilla' ships across the board too!
Well I have been refuelling a lot as I am running a ship without a scoop but if this is happening to me it hasn’t increased enough to make me notice.
Any one else out there seen/experienced similar? O7
 
  • Since the last upgrade/patch of the game the previously speedy Planet Generation System... speedy except on new installation)... has slowed to a crawl on each and every boot of the game!
I haven't seen this - once the shaders are compiled, they zoom along on next load of the game just as fast as they have since Horizons launched. You can turn shader generation off in the graphics settings if you're having issues, although I strongly suspect you'll need to turn it back on if you update graphics drivers or install a new GPU.
  • Also our team has noticed a sometimes subtle degradation of the graphics in general, especially around stations and planets. (and shadows)
Shadow flickering is a known (and deeply annoying) issue. They're really badly broken right now - flickering everywhere. Interestingly, I haven't seen the same issues with flickering when running the game on Linux through Proton on Mint 22. Hopefully, the bug wil be squished in the next update.

As for '"subtle degradations", this needs a bit of precision: When? Where? On what hardware? On what platform?

There's this thread where a player has indicated that Epic and Steam versions of the game seem to be running with independent graphics settings (and this is evident in the provided screenshots). It might be worth looking into. Other than that, I've personally not noticed any variation in how the game looks at different times (multiple accounts on Steam).
  • Again our team have noticed a distinct hang/pause when clicking on many an item, especially on dropping to normal space on arriving at a station/port.
I don't see this, but a friend of mine does - menu clicks, such as opening the galaxy map from the mission board, don't seem to register for him - he has to click the icon several times. I've watched his stream while in the same instance doing exactly the same things. He's on an i7-9900K with a 2070 Super. I play on a 5800X3D with a 4070 Super. Perhaps it's an Intel CPU-related issue? I don't know, but there's definitely something weird going on.
  • Team Missions such as protect the Cargo Cage, now some times crashes all team players PC's one after another, sometimes needing Task Manager to recover control.
I haven't seen this, but I can't recall the last time I played in a 4-player team in Odyssey. It must have been at least three years.
ALL the above since version 4.0.0.1809 landed ..... we have all 'Verified Game Files' and the internet connections are nicely stable at +/- 300MB... all still running Windows 10.

One last observation.. which could be totally in error on our part........ On fitting SCO drives to perhaps only one or two ships out of 15+ ships the cost of fuel has markedly increased, this goes not only for SCO fitted ships but appears to be affecting ALL 'vanilla' ships across the board too!
I've not noticed this. Fuel's so cheap that I doubt I would have unless you'd said anything. I'll check with an alt account that doesn't yet have any SCO drives.
 
I don't see this, but a friend of mine does - menu clicks, such as opening the galaxy map from the mission board, don't seem to register for him - he has to click the icon several times. I've watched his stream while in the same instance doing exactly the same things. He's on an i7-9900K with a 2070 Super. I play on a 5800X3D with a 4070 Super. Perhaps it's an Intel CPU-related issue? I don't know, but there's definitely something weird going on.

Now you see this is interesting, because I noticed this a bit with my mouse and clicking, so I experimented and for menu and galaxy map items I can use the keyboard for it works every time. if I select menu items using keyboard navigation then pressing the spacebar it never misses, same with selecting planets in the system map. With a mouse I quite often had to press several times to select a planet or moon, but using keyboard navigation and space bar it works first press every time, so I am assuming something to do with the way the game polls the mouse for clicks. Using wireless keyboard and mouse here so both connected the same way. Decent PC setup so it's not a lag issue, but I believe a mouse polling issue. Oh yes AMD CPU here so not an intel issue.
 
Now you see this is interesting, because I noticed this a bit with my mouse and clicking, so I experimented and for menu and galaxy map items I can use the keyboard for it works every time. if I select menu items using keyboard navigation then pressing the spacebar it never misses, same with selecting planets in the system map. With a mouse I quite often had to press several times to select a planet or moon, but using keyboard navigation and space bar it works first press every time, so I am assuming something to do with the way the game polls the mouse for clicks. Using wireless keyboard and mouse here so both connected the same way. Decent PC setup so it's not a lag issue, but I believe a mouse polling issue. Oh yes AMD CPU here so not an intel issue.
Hmmm. I use a keyboard or my joystick to navigate menus.
 
Same. The only time I have to select more than once is if I'm doing menus on foot with the stick (because for some reason I just can't use my controller....)
 
Time for a bug report?

That's four different players all experiencing the same issue confirmed in one thread on the forums.

There are lots of minor bugs in other games I just work around as well, I mean as long as I have an alternative that works well I am not that worried, but if you have a mouse that allows you to change the polling rate, a lot of good gaming mouses do, then try experimenting with those settings to see if you can make a difference.
 
  1. Since the last upgrade/patch of the game the previously speedy Planet Generation System... speedy except on new installation)... has slowed to a crawl on each and every boot of the game!
Nope. Just as fast as always.
  1. Also our team has noticed a sometimes subtle degradation of the graphics in general, especially around stations and planets. (and shadows)
Not really noticed anything in particular.
  1. Again our team have noticed a distinct hang/pause when clicking on many an item, especially on dropping to normal space on arriving at a station/port.
Haven't noticed that either.
  1. Team Missions such as protect the Cargo Cage, now some times crashes all team players PC's one after another, sometimes needing Task Manager to recover control.
Never played any team missions.
ALL the above since version 4.0.0.1809 landed ..... we have all 'Verified Game Files' and the internet connections are nicely stable at +/- 300MB... all still running Windows 10.
Windows 10 here, and I haven't really seen any new problems with the game.
One last observation.. which could be totally in error on our part........ On fitting SCO drives to perhaps only one or two ships out of 15+ ships the cost of fuel has markedly increased, this goes not only for SCO fitted ships but appears to be affecting ALL 'vanilla' ships across the board too!
I've always used SCO strategically and briefly, so I can't really say I've noticed this problem in particular.
Any one else out there seen/experienced similar? O7
Nope. But then again, I rarely ever seem to experience most of the bugs people complain about. Or if I do experience them, they're usually rare enough not to be noticable, or at the very least not impactful enough in the moment that I'll only notice them when I'm reviewing video I've recorded for some reason.

YMMV
 
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