- Since the last upgrade/patch of the game the previously speedy Planet Generation System... speedy except on new installation)... has slowed to a crawl on each and every boot of the game!
I haven't seen this - once the shaders are compiled, they zoom along on next load of the game just as fast as they have since Horizons launched. You can turn shader generation off in the graphics settings if you're having issues, although I strongly suspect you'll need to turn it back on if you update graphics drivers or install a new GPU.
- Also our team has noticed a sometimes subtle degradation of the graphics in general, especially around stations and planets. (and shadows)
Shadow flickering is a known (and deeply annoying) issue. They're really badly broken right now - flickering everywhere. Interestingly, I haven't seen the same issues with flickering when running the game on Linux through Proton on Mint 22. Hopefully, the bug wil be squished in the next update.
As for '"subtle degradations", this needs a bit of precision: When? Where? On what hardware? On what platform?
There's
this thread where a player has indicated that Epic and Steam versions of the game seem to be running with independent graphics settings (and this is evident in the provided screenshots). It might be worth looking into. Other than that, I've personally not noticed any variation in how the game looks at different times (multiple accounts on Steam).
- Again our team have noticed a distinct hang/pause when clicking on many an item, especially on dropping to normal space on arriving at a station/port.
I don't see this, but a friend of mine does - menu clicks, such as opening the galaxy map from the mission board, don't seem to register for him - he has to click the icon several times. I've watched his stream while in the same instance doing exactly the same things. He's on an i7-9900K with a 2070 Super. I play on a 5800X3D with a 4070 Super.
Perhaps it's an Intel CPU-related issue? I don't know, but there's definitely something weird going on.
- Team Missions such as protect the Cargo Cage, now some times crashes all team players PC's one after another, sometimes needing Task Manager to recover control.
I haven't seen this, but I can't recall the last time I played in a 4-player team in Odyssey. It must have been at least three years.
ALL the above since version 4.0.0.1809 landed ..... we have all 'Verified Game Files' and the internet connections are nicely stable at +/- 300MB... all still running Windows 10.
One last observation.. which could be totally in error on our part........ On fitting SCO drives to perhaps only one or two ships out of 15+ ships the cost of fuel has markedly increased, this goes not only for SCO fitted ships but appears to be affecting ALL 'vanilla' ships across the board too!
I've not noticed this. Fuel's so cheap that I doubt I would have unless you'd said anything. I'll check with an alt account that doesn't yet have any SCO drives.