Things that should be changed

This game is the best space sim available for the xbox one!!!
Having said that i find the combat missions to be based on a radom find and kill system, which is a massive waste of my time as these missions are only worth up to 3 mil a mission...

I feel that companies would know the last know loction of the pirate's, so finding them would be easy and as a bounty hunter is being paid to take out the scum, this process should be made straight forward and not so over complex...

Also if you are thinking that once you get the carrier for 146 mil credits - your problems are over??? THINK AGAIN
As you will find out for your self!

All wanted ships are never more then 130,000 max each, bounty hunting just takes too long for not a great turn over (im not new to this game, but i know that mining makes around 5.5 mil per run in the ATINS system)

Combat missions must be upgraded or they are just not worth your time!!!!

Alien missions are uselessly UNDER priced as they pay around 2 mil for a mother ship but if you die it costs you 5.4 mil to rebuild your ship!!! Am i the only one that thinks it far to low to bother with!!!

So really for me there are only two things really worth doing, mining and exploring but knowing that all the planet's have nothing on them i.e radom treasure or crashed ships to loot from - it makes it a little uninteresting after around 40 systems.... adding radom things to find would be awesome and help keep your interest.

Let me know what you think guys and most of all have fun...
 
This game is the best space sim available for the xbox one!!!
Having said that i find the combat missions to be based on a radom find and kill system, which is a massive waste of my time as these missions are only worth up to 3 mil a mission...

I feel that companies would know the last know loction of the pirate's, so finding them would be easy and as a bounty hunter is being paid to take out the scum, this process should be made straight forward and not so over complex...

Also if you are thinking that once you get the carrier for 146 mil credits - your problems are over??? THINK AGAIN
As you will find out for your self!

All wanted ships are never more then 130,000 max each, bounty hunting just takes too long for not a great turn over (im not new to this game, but i know that mining makes around 5.5 mil per run in the ATINS system)

Combat missions must be upgraded or they are just not worth your time!!!!

Alien missions are uselessly UNDER priced as they pay around 2 mil for a mother ship but if you die it costs you 5.4 mil to rebuild your ship!!! Am i the only one that thinks it far to low to bother with!!!

So really for me there are only two things really worth doing, mining and exploring but knowing that all the planet's have nothing on them i.e radom treasure or crashed ships to loot from - it makes it a little uninteresting after around 40 systems.... adding radom things to find would be awesome and help keep your interest.

Let me know what you think guys and most of all have fun...

Well, you could go to the system and either honk with your ADS or scan the Nav Beacon for the location of the target. I find it easier than just wandering around.
 
Well, if you pick up an Assassination mission, the companies do know how and where to find the target. If they are asking you to kill 30 Pirates, they're not going to know the location of 30 specific Pirates, they aren't even asking for 30 specific individuals. They're asking for 30 wanted criminals belonging to X faction in X system, which ones you kill is up to you.

As far as buying a 'carrier ship for 146 million' and only getting 130,000 per kill, well, the idea is that those targets will be easier and killed a lot faster than your cheaper ship, which can add up quickly. Add missions on top of that and in a few hours you have a pretty good sum of money, in the matter of a week or less (depending on your play time) your ship will have paid for itself. These days, the point in which credits become worthless comes quickly and it won't matter how much you get per kill anyway.
 
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Reading your post you seem to implying that because of the earning potential combat missions are not worth it, but then go on to say that one of the only things worth doing is exploring? This is a bit confusing as I find exploring earns less than combat missions.

What is it you are trying to get out of the game exactly?

Why chase credits?
 
All wanted ships are never more then 130,000 max each, bounty hunting just takes too long for not a great turn over (im not new to this game, but i know that mining makes around 5.5 mil per run in the ATINS system)

Kill warrant scanner, gets up to 280,000 per ship, sometimes more for a top tier Anaconda pirate in a haz or high res. At least for now anyway, changes due to that next week.


Also for profits go for passenger missions. Personally I do what I enjoy, the credits come easily enough so I just play it by ear. Alien missions are fun, sure they are high risk low reward but I enjoy them so I do them. In the end the point of the game needs to be to have fun, for some (possibly you) thats get the biggest most expensive ship, for others it's experiences and activities we do.
 
"only worth" 3 million for an assassination mission? Doing five of those 3 mill missions can be worth 15 million in a session. Assuming an average of five sessions a week, that's still 75 million. You can still buy a T-10 or anaconda in two weeks, a cutter in four or five months. If that's not reasonable not sure what is. And if you get an anaconda "carrier" ship , you can still rack up at least 20 kills/hr (and a lot more with a good engr build) at a rez or cz plus you can survive longer where some can do thousands of kills a ship rebuy. Just be prudent to wake escape a bad situation to survive for another battle. The credit inflation, for some has apparently gone on too far beyond the point of no return..
 
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Why do people measure the worth of their gaming time by the amount of imaginary currency?

Because nearly everything in the game you do involves currency? Either earning it or spending it.

People need money to do what they want in game. This seems to be a simple concept people are incapable of grasping.

People moan about engineers why? Cause they need to collect stuff to do it,same as you need to collect credits for ship/module advancement.

The OP seems to be pointing out the imbalance currently in the mission system,easy no skill things pay highly while dangerous things can pay low. It is an ongoing problem,FDev cant seem to get the balance right.
 
I agree that assasination missions seem to be under paid, considering I often see scan a datalink missions that are worth more for instance, or even blow up a generator. Sure, sometimes those can be tough if it's a crazy high security +++ base, but those ones pay the same as the low security ones which is weird.

There are things to find on planets though, crashed ships exist, "Treasure" exists, it's all worth next to nothing, but it... is there.
 
Reading your post you seem to implying that because of the earning potential combat missions are not worth it, but then go on to say that one of the only things worth doing is exploring? This is a bit confusing as I find exploring earns less than combat missions.

What is it you are trying to get out of the game exactly?

Why chase credits?

Screenshot_0347.png


Because sometimes you catch them. And once you've caught them there's no need to chase them any longer.

I spent my first year chasing credits, and I caught them. I've spent all my time since then playing and enjoying the game, free from the "need", from the urge, to chase credits.

Now I spend my time doing things because I want to do them, not because I feel a need to do them, and I enjoy doing them much more than ever.

Sure, sometimes I do like to roll up my sleeves, see if I still can pound out some seemingly insane amount of credits in some incredibly short span - 100m in 35 hours? No problem.

How about in 10 hours? Yep.

How about an hour? It's possible, but it's not an hour of fun, it's an hour of work. Intense, finger-blistering, mind-numbing work. I actually haven't been able to bring myself to do it, but I know it can be done.

Personally, I'd rather just have some fun.
 
I understand your points of view

But using a discovery scanner and using it on every system really can rack up the credits... plants with water make a big difference to the over all sum, but can take some time to find...

My point is that if you play only for fun and you lose your ship, after about 6 of these you will be out around 38 million credits... so really playing just for fun is not a great way to look at it, you need both

I still think that I bounty hunter would never go for mission of high difficulty for low compensation!

Think about it this way - if you get transport missions for 1.8 mil with no real risk, then surely a high danger mission must be worth a lot more...
If it was easy to do, they would use their own people to do it...

I really do enjoy this game but I would like it to feel more balanced over all mission wise
 
https://s5.postimg.org/jcp5xjch1/Screenshot_0347.png

Because sometimes you catch them. And once you've caught them there's no need to chase them any longer.

I spent my first year chasing credits, and I caught them. I've spent all my time since then playing and enjoying the game, free from the "need", from the urge, to chase credits.

Now I spend my time doing things because I want to do them, not because I feel a need to do them, and I enjoy doing them much more than ever.

Sure, sometimes I do like to roll up my sleeves, see if I still can pound out some seemingly insane amount of credits in some incredibly short span - 100m in 35 hours? No problem.

How about in 10 hours? Yep.

How about an hour? It's possible, but it's not an hour of fun, it's an hour of work. Intense, finger-blistering, mind-numbing work. I actually haven't been able to bring myself to do it, but I know it can be done.

Personally, I'd rather just have some fun.

I my view you don't need credits to enjoy the game. Having a huge amount of credits basically makes anything I do consequence free and would make it more boring for me.

So from the word go I have never chased credits, but instead just enjoyed the what I do in-game, even if I lose a load of credits and I can't afford the rebuy. It's all part of the experience.
 
I my view you don't need credits to enjoy the game. Having a huge amount of credits basically makes anything I do consequence free and would make it more boring for me.

So from the word go I have never chased credits, but instead just enjoyed the what I do in-game, even if I lose a load of credits and I can't afford the rebuy. It's all part of the experience.

I feel the same. I keep my bank balance generally quite low compared to my highest rebuy.
I'll only ever begin saving cash when I need to buy something big, like a Corvette. Then once all the money is put in to that ship, and I have enough for a rebuy or two, I go off and have fun. :)

If a fun activity also happens to be high paying, then so be it. But I won't sit in supercruise for 45 minutes because I can earn money from it.

I'd rather spend that 45 minutes crashing my iCourier in to canyons. :D

CMDR Cosmic Spacehead
 
Why do people measure the worth of their gaming time by the amount of imaginary currency?

I really love posts like this... I mean it's such condescending nonsense , personally I flew around in this game for 3 years with 12 mill in my bank balance doing other stuff, money is secondary for me but for other people it's their prime motivation and as they have paid for the game just like you have then they can be motivated by whatever they want to be. Just because it's not your "thing" who cares? It's a play style just as valid as whatever your doing. Do I like grinding credits in this game christ no I tried it for a couple of days and it was boring as hell but if someone wants to do it and complain then thats up to them.
 
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I feel that companies would know the last know loction of the pirate's, so finding them would be easy

Which is obviously why governments and armed forces have had so much success stopping the piracy that happens off the coast of Africa (and other places).

The authorities may know the locations of recent attacks but that doesn't give them the exact location for the next one. It can give them an idea where the next one is. So, (in-game) they give you a system name and tell you to hunt for them there.


and as a bounty hunter is being paid to take out the scum, this process should be made straight forward and not so over complex...

As others have already posted, if you're hunting pirates they make it really easy for you... Here's the System, go kill the bad guys!

If it was to be more realistic they'd probably give you their name, the last known location, the ship they were in possible locations as to where the target may be. Then you'd have to go around trying to find more up-to-date info on the target, track them down and try to fulfil the contract.
 
I my view you don't need credits to enjoy the game. Having a huge amount of credits basically makes anything I do consequence free and would make it more boring for me.

So from the word go I have never chased credits, but instead just enjoyed the what I do in-game, even if I lose a load of credits and I can't afford the rebuy. It's all part of the experience.

And that's OK too. I don't need to be a hurricane survivor to know I don't want to experiencing being a hurricane survivor. Others wouldn't have it any other way though, and that's just fine. I enjoy what I do every bit as much as you enjoy what you do, and as long as we're having fun and not inconveniencing others, then all is well.
 
You hit the nail on the head m8, more info makes all the difference... I spent over 2 hours looking for one type of company and didn't find any of them at any place in the system... had to cancel the mission in the end!!! Most players are to drugged up to notice how much better things could be if they were updated just a bit

Thanks
 
This game is the best space sim available for the xbox one!!!
Having said that i find the combat missions to be based on a radom find and kill system, which is a massive waste of my time as these missions are only worth up to 3 mil a mission...

I feel that companies would know the last know loction of the pirate's, so finding them would be easy and as a bounty hunter is being paid to take out the scum, this process should be made straight forward and not so over complex...

Also if you are thinking that once you get the carrier for 146 mil credits - your problems are over??? THINK AGAIN
As you will find out for your self!

All wanted ships are never more then 130,000 max each, bounty hunting just takes too long for not a great turn over (im not new to this game, but i know that mining makes around 5.5 mil per run in the ATINS system)

Combat missions must be upgraded or they are just not worth your time!!!!

Alien missions are uselessly UNDER priced as they pay around 2 mil for a mother ship but if you die it costs you 5.4 mil to rebuild your ship!!! Am i the only one that thinks it far to low to bother with!!!

So really for me there are only two things really worth doing, mining and exploring but knowing that all the planet's have nothing on them i.e radom treasure or crashed ships to loot from - it makes it a little uninteresting after around 40 systems.... adding radom things to find would be awesome and help keep your interest.

Let me know what you think guys and most of all have fun...

WOW, someone who isn't turned off mining as a means of making cash.... :eek:

I didn't think I'd see the day...

Btw, running data missions out of the Earth orbital stations to Hutton orbital will earn you 86mil per stack of 20 missions once you are allied at 4.3mil per mission (it takes me about 30min to get the missions, 26min if I'm less picky). Yes, it's a 1h26m supercruise fly in to Hutton orbital but you only need to be there for the last 5 min. The rest of time you can be AFK.

Enjoy your mining... [haha]

Edit: if you like exploration, why not try the Road to Riches.

http://edtools.ddns.net/expl.php?s=&d=200&n=300&x=on
 
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Personally, I'd rather assassination missions were more complicated, rather than less - in return for a bigger reward, of course.

I'd like it if you had to, perhaps, kill a couple of regular pirates from the same faction before one of them volunteered information about where their "boss" was, or if you had to check out 3 or 4 stations where they were seen and then find a contact who might give you more information.

It also might be nice if the eventual battle with the pirate-lord was more of a "boss-fight", with several (depending on mission rank) wings of ships appearing before you finally got to fight the big-bad.
 
This game is the best space sim available for the xbox one!!!
Having said that i find the combat missions to be based on a radom find and kill system, which is a massive waste of my time as these missions are only worth up to 3 mil a mission...

I feel that companies would know the last know loction of the pirate's, so finding them would be easy and as a bounty hunter is being paid to take out the scum, this process should be made straight forward and not so over complex...

Also if you are thinking that once you get the carrier for 146 mil credits - your problems are over??? THINK AGAIN
As you will find out for your self!

All wanted ships are never more then 130,000 max each, bounty hunting just takes too long for not a great turn over (im not new to this game, but i know that mining makes around 5.5 mil per run in the ATINS system)

Combat missions must be upgraded or they are just not worth your time!!!!

Alien missions are uselessly UNDER priced as they pay around 2 mil for a mother ship but if you die it costs you 5.4 mil to rebuild your ship!!! Am i the only one that thinks it far to low to bother with!!!

So really for me there are only two things really worth doing, mining and exploring but knowing that all the planet's have nothing on them i.e radom treasure or crashed ships to loot from - it makes it a little uninteresting after around 40 systems.... adding radom things to find would be awesome and help keep your interest.

Let me know what you think guys and most of all have fun...



I call on your statement that bounties per kill do not go above 130K or so, today I had 2 potential targets in an instance doing kill X pirate missions who had higher than that, one had over 150, the second one over 250 and that is without KWS, just straight up scanning them...

Same for kill X missions not going over 3M, today I took on one for 8 million... sure I need to kill 36 pirates for that, and they will all be expert or higher and most likely dangerous in FLD's given my combat rating... Ima sure my python will make short work of them but it will be an interesting bit of fun none the less... :D

You do know there are the occasional crashed ships to be found on planets right? and some of them often even have cargo laying around... And do not get me started on the alien artefacts and sites to be found on planets etc
 
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