General / Off-Topic Things the modern gamer just wouldn't understand

Fog in games was never unintentional, it was just better than the alternative of glaringly obvious asset pop-in. They deliberately added fog to hide that, which the video essentially says, but then assumes necessity and intent are incompatible for some reason.

The bitness values quotes seem to be referring the highest bus-width interface in the consoles quoted, not the general purpose register/instruction size of the CPU involved...which is the same sort of absurd and deliberate obfuscation console makers at the time used to puff up various systems during the height of the bit wars (though Atari out did all the others by claiming two 32-bit processors running in tandem made it a 64-bit system).

As for blowing into cartridges, simply reseating them is what usually did the trick, but if they were full of cookie crumbs or cheeto dust, blowing that out could actually improve the connection...as could some of my more slovenly acquaintances, who would empty about a tablespoon of saliva into an iffy NES cart while blowing on them; all that spit, assuming it didn't short out the system, no doubt improved the conductivity of worn out contacts for at least a few minutes.

Props for the NextStep reference.

Also, DOS wasn't that hard, but I suppose people who were on their second or third languages while I was learning the ins and outs of IRQs and manipulating upper memory blocks with EMM386 or QEMM probably say the same thing about being bi or trilingual when it took me three years to learn about as many words in Spanish later in life.

I'll add my own thing that modern gamers don't tend to understand: THAC0 which is just subtraction, purely because it's subtraction. Any time I host/GM a tabletop RPG, one of the requirements to play is the ability to near instantly understand THAC0, even if the game we are playing has no similar mechanism. If you can't figure out THAC0, it means you can't subtract, and are probably a borderline illiterate, which means I am going to have to spend more time explaining the rules of just about anything rather than playing.
 
Why yes, let's all group each other into modern vs ancient! We need more divisions between gamers, and people in general! Great idea!

I've been around for the entirety of computer gaming history. Games have improved tremendously over that time.

Any time I attempt to go back to a beloved old game and replay it -- I'm amazed at the crap I would have put up with in the past. I don't want to return to those days, nope.

And, for what it's worth, even after gaming on computers for more than 45 years (yes!) I had to Google THAC0. It's never come up for me, in all that time.

Does that make me border-line illiterate? Really?

:p
 
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Any time I attempt to go back to a beloved old game and replay it -- I'm amazed at the crap I would have put up with in the past. I don't want to return to those days, nope.

Some certainly don't age well, but the really good games are timeless.

And, for what it's worth, even after gaming on computers for more than 45 years (yes!) I had to Google THAC0. It's never come up for me, in all that time.

Does that make me border-line illiterate? Really?

My issue has never been with those who haven't heard of it, but those who, after having it explained to them in detail, either don't realize it's simple subtraction to calculate the number needed to hit, or who cannot subtract single digit numbers.
 
I owned every game on that list, and still have that copy of EGM. I never blew into my cartridges, but I'm a D&D player from way back; bring on that THAC0 and long live Gary Gygax!
 
Personally, i think one of the worst things to happen to RPGs was when quest assignments became literal "walkthroughs".
In the old days, you got your task and you had to figure it out. Nowadays it's just about (fast)traveling from quest marker to quest marker and doing stuff it tells you to do. :/

I think Morrowind was one of the last games that did it right.
 
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The main thing is that in the early days if somebody had an idea for a game it was quite likely to be the first time anybody had had that idea! An art form being invented in front of your eyes. Which was very exciting.

There were loads and loads of clones of Space Invaders and Pac Man and Defender etc, but there was also more of a chance for people to make things that were streets ahead of everything else. What was possible hadn't been figured out. I vividly remember seeing things like ELITE or KNIGHT LORE for the first time and them seeming like crazy impossible magic tricks. There's far less room to do any ground-breaking these days.

Things are a lot more specialised these days and there's far more choice. If you're into insanely difficult nerdy things, then there are insanely difficult nerdy things. If you want a goose simulator then there's a goose simulator. Things don't need to appeal to everybody to succeed.

And... we can play games from the past. They couldn't play games from the future.
 
Personally, i think one of the worst things to happen to RPGs was when quest assignments became literal "walkthroughs".
In the old days, you got your task and you had to figure it out. Nowadays it's just about (fast)traveling from quest marker to quest marker and doing stuff it tells you to do. :/

I think Morrowind was one of the last games that did it right.

We've been retrained over the years. Gamers today have an entirely different set of expectations from when we were kids. Not that I don't enjoy many of the current crop of games, but I definitely miss the pre-hand holding era.
 
Whenever I build a new rig there are always 2 things that I install straight after Windows and AV software...

Emulators, namely c64 and Amiga, I've got hundreds of games for both, made just ever so slightly better because I no longer have to disk swap (or worry that my tape drive was too close to the c64)... Who remembers Monkey island 2 and it's 11 disks to swap through whilst gaming...
 
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