So lets say i want to focus on combat. What are the options offered to me? This isnt a troll bait post, as im really trying to like this game, because i like flying around. But its only been 4 days and i find i already have a lack of motivation to explore because i feel (maybe wrongly, hence this post) theres not much else i can do. Like ok cool 400 billion stars, all with something called "resource extraction site" in rings somewhere. I mean wheres the incentive to change systems besides oh neat, a new layout for a solar system! which would get old fast for me if theres nothing else involved.
So my options as a combat player would be:
- Grind RES, Nav sites or USSs for BH money. Do they vary according to the systems youre in?
- Interdicting (i havent done it, but i would hope theres money/cargo involved as potential reward)
- Community goals
- Move to open play eventually and try to get player bounties
I think thats all i know about the game.
I wish there was more options (maybe there are?) like:
- Almost blowing up a miner and asking for money.
- Blowing up trade ships so that the commodities they are carrying rise in prices so my buddy can profit from trading.
- Some added Pirate sites popping like creature nests in Star wars galaxies: When you kill the base, its gone. It might reappear somewhere else with stronger pirates because yougot them angry , or a new faction of pirate can spawn again now that youve obliterated their rivals.
- More weaponry and utility variation: Which would encourage exploration through combat, since i can find a rare weapon somewhere that does a little more damage than the standard one (maybe with a Rigger-type NPC or special vendor)
Im also wondering if the prices for ships are static? Like i can never explore and find for example, a big production plant Where say, a vulture will be 500k less than the average galaxy price?
Hopefully theres a bit more than what i listed, because i like piloting ships, but i wouldnt want to get burned on it before more stuff is added. Id just shelve it for 6 months while they update it.
So my options as a combat player would be:
- Grind RES, Nav sites or USSs for BH money. Do they vary according to the systems youre in?
- Interdicting (i havent done it, but i would hope theres money/cargo involved as potential reward)
- Community goals
- Move to open play eventually and try to get player bounties
I think thats all i know about the game.
I wish there was more options (maybe there are?) like:
- Almost blowing up a miner and asking for money.
- Blowing up trade ships so that the commodities they are carrying rise in prices so my buddy can profit from trading.
- Some added Pirate sites popping like creature nests in Star wars galaxies: When you kill the base, its gone. It might reappear somewhere else with stronger pirates because yougot them angry , or a new faction of pirate can spawn again now that youve obliterated their rivals.
- More weaponry and utility variation: Which would encourage exploration through combat, since i can find a rare weapon somewhere that does a little more damage than the standard one (maybe with a Rigger-type NPC or special vendor)
Im also wondering if the prices for ships are static? Like i can never explore and find for example, a big production plant Where say, a vulture will be 500k less than the average galaxy price?
Hopefully theres a bit more than what i listed, because i like piloting ships, but i wouldnt want to get burned on it before more stuff is added. Id just shelve it for 6 months while they update it.
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