Thinking of buying type7 wondering about upgrades etc

Ok following on from my thread about buying the Asp which was very useful, I'm now back up at 12M Cr and I have a maxed out Cobra which I'm not using as I have the Asp. So that gives me about 21M Cr. I think I'll need a few more to upgrade a type7 and fill it with cargo plus have enough for insurance but hopefully tomorrow or Saturday so.....

Is this a large ship and I can no longer land at outposts?
Which FSD do I need to realistically jump 23Ly?
Is it reasonably easy to run away after being interdicted using boost or am I risking 2M Cr every time I try and earn 250K?
What would be a reasonable starting point with it?
How easy is it to get into stations via the letterbox as there is STILL no docking HUD.
 
Don't, buy a Clipper. Just 5 mil more but thrice the fun. Hauls more cargo, with a shield, and you can fry Conda's with it. You can't land a T7 on an outpost, same goes for the clipper. Python is the last ship that can land on outposts.
 
Everything D except for the FSD which should be A. For the rest cargo and a class 3 shield for scrapes (D).
Thats mostly a good setup for all trade ships tho, unless open in which case you might want a bit of pew and a bit more shields.

Docking I had no issue with, it feels only slightly bigger than a Type 6. (Be aware tho. It can't dock at outposts)

Edit: Re, that Clipper. Yes and no. For an allround ship, yes. For a pure trader I'd advise against it as its far more expensive to run.
 
Ok. I think I can answer most of your questions on this one...

Yes, it's a large ship, no you can not land on outposts.
To make that kind of jump I'm 90% sure you need the best FSD available (maybe, MAYBE a B will do if you take all other D components)
Running away after being interdicted... the ship handles like a bag of bricks. You do the math... ;)
Docking is a bit tricky, the cockpit is at the bottom of the ship more or less, you have to enter the letterbox near the bottom from your point of view, since most of the hull is above you. Takes a few runs to get used to, no biggie though.
 
Clipper is indeed much better if you have teh rank.

Whichever you buy don't rush it - make sure you can upgrade FSD and cargo racks + have a float for cargo and insurance. Elite shipyard is your friend.

In a clipper 3A shields work fine for trading.
 
I put everything into a T7 and ended up buying back an Asp so I could visit outposts as it limits missions and trade routes you can take. You won't get the T7 jumping 23ly laden - I think the best you'll get will be something in the region of 17.7ly based on what I was trying in the outfitters last night.

Mine also seem to run quite hot, so booting and then jumping will out heat about 100% for a while - I've yet to find an upgrade sweet spot with good thermal properties.

Having said all that, the 216 tonne cargo is well worth the upgrade so you can start to leverage those good supply runs
 
21m is on the short side. You'll need at least 1m to load it fully, the thing runs extremely hot, so install a Grade A Powerplant (maybe downscale by one class to lose weight), Insurance is significantly higher and you'll definitely want the A5 FSD, which is another 5m. Everything else Grade D for weight reasons, downscale if possible, maybe even take a smaller fuel tank.

What you say needs at least 25m, that was what I saved up before I got mine.

23ly laden is not realistic, not if you got some cargo space. Mine's at 18ly laden.

It is rather bulky, "Space Truck" ;) It has quite good yaw though. I never got interdicted with it, but noone really tried so far ;) Just prepare to drop some cargo quickly, because even with boost, you can't get away from a quick pirate. Unless you engage the 15s timer, which I hope you don't ;)

The Mailslot is no Problem. If I see noone coming in or out, I can go full speed (nearly 200) and still don't graze it. Bigger Problem is the Heat, with an insufficient PP, even a boost might overheat you.

No, you can't land at outposts anymore.
 
Thanks everyone, there is much to think about there. I've just returned to my home base and checked the sell price of the Cobra and it's only 8.1M Cr as I had already sold the Adv scanner and surface scanner when I bought the Asp! So I've only got just over 20M Cr and on that basis it would likely be Saturday before I had enough as I need to keep the other two ships. I hadn't thought of the Clipper but I have no military rank anyway so that's not an option and it's a shame about the outposts thing as my current best trade route is a three way including an outpost that nets 425K in three steps plus two of the jumps are 21.xx Ly......

Oh well I'll have another think over the next couple of days.
 
The type 7 is a trader, so sell the weapons to save the weight for jump range, you are not going to be able to out maneuver anything to be able to get a shot off ( I know ) that being said you have running options. Upgrade distributer to A class right away -to improve your boost recovery time- equip with point defense, chaff, ECM, and shield cells - you will need A class FSD for the jump range . Large cargo racks are expensive, so be prepared for that. Like others have said ED shipyard is a great resource. Don't forget any ships purchase price only includes the most basic options you can double and triple the cost in upgrading. My type 7 insurance buyback is 900K so be prepared for that. It runs hot so I have heat sinks to help with that, you can't use them in supercruise though. I didn't equip a fuel scoop, I figured if you can find a nice 1 or 2 jump route the extra 4t of cargo will more than pay for the fuel cost. Besides while scooping you are a sitting duck for interdiction, it's best to jump in and back out as soon as you can fly safe and have fun
 
I put everything into a T7 and ended up buying back an Asp so I could visit outposts as it limits missions and trade routes you can take. You won't get the T7 jumping 23ly laden - I think the best you'll get will be something in the region of 17.7ly based on what I was trying in the outfitters last night.

Mine also seem to run quite hot, so booting and then jumping will out heat about 100% for a while - I've yet to find an upgrade sweet spot with good thermal properties.

Having said all that, the 216 tonne cargo is well worth the upgrade so you can start to leverage those good supply runs

Little trick I did in my type 7 was to fit a 3A power plant (it has enough juice for the type 7 and in fact more than the default 4E) but as its an A class module it goes to max 97% heat and also cools down very quickly between jumps as well. Jump range with a 5B is only 14.11 fully loaded at 216 cargo

[Type-7 Transport]

BH: 1I Lightweight Alloy
RB: 3A Power Plant
TM: 5D Thrusters
FH: 5B Frame Shift Drive
EC: 4D Life Support
PC: 3D Power Distributor
SS: 3D Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4D Shield Generator
4: 4E Cargo Rack (Capacity: 16)
2: 2E Cargo Rack (Capacity: 4)
2: 2E Cargo Rack (Capacity: 4)
 
Well I was running around in a Cobra and enjoying exploration and trading with it. I had enough to buy a T7 and did so. I had enough to fully kit it out and a full cargo. Well I run it only one leg from my home base to a trade base and quickly sold it! I hated it from the second I got into it. I sold it and bought an ASP. I have 120T of cargo on my ASP and I buy fuel only. I have good shields and beam lasers and missile racks in front. I have the best Power a Supply. The best FSD I could buy with 5M CR and I can jump 30 LY unladen and 22 LY fully laden.

Save your sanity and buy an ASP and you can kit it out for anything you like. It is an excellent fighter/trader/explorer.
 
@Elfman
yep that's the spec I'm aming for ( with a 5A FSD obv.) I've also stripped out 16t of fuel to squeeze that extra range
 
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That is why I like the clipper so much. More cargo at max with shields and guns and its a joy to fly

Edit for punctuation :)
 
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Thanks everyone, there is much to think about there. I've just returned to my home base and checked the sell price of the Cobra and it's only 8.1M Cr as I had already sold the Adv scanner and surface scanner when I bought the Asp! So I've only got just over 20M Cr and on that basis it would likely be Saturday before I had enough as I need to keep the other two ships. I hadn't thought of the Clipper but I have no military rank anyway so that's not an option and it's a shame about the outposts thing as my current best trade route is a three way including an outpost that nets 425K in three steps plus two of the jumps are 21.xx Ly......

Oh well I'll have another think over the next couple of days.

If you want to put your money in trading with the T7, consider selling the Equipment of your ASP for now. You can keep the Ship, but, for example, sell the A5 FSD at the station you're going to buy the T7. That way, you can rebuy it after the Shipchange if I'm not mistaken, and without having to pay the extra 10% again for a new Part. If you got a solid trade route, it won't take much more than an hour for you to be able to rebuy the FSD for your ASP.

If you do these large jumps and outposts in between, perhaps a T7 won't even be the best choice for you anyway. There are <17ly Routes though that will get you far more than that, I'm currently at 650k/run with pretty much the layout Elfman just posted, except I have only 16t of fuel (an easy way to save weight, if your stations all refuel, it gets you bonus jumprange), and a run only takes 9 minutes the way I do it. With 3 dockings I estimate yours takes around 15 minutes. Still, almost 2m/hour in an ASP is not bad, if you're not sure, keep it for a while longer, and then maybe try out the T7 with the option of going back to ASP.
 
Everything D except for the FSD which should be A. For the rest cargo and a class 3 shield for scrapes (D).
Thats mostly a good setup for all trade ships tho, unless open in which case you might want a bit of pew and a bit more shields.

Docking I had no issue with, it feels only slightly bigger than a Type 6. (Be aware tho. It can't dock at outposts)

Edit: Re, that Clipper. Yes and no. For an allround ship, yes. For a pure trader I'd advise against it as its far more expensive to run.

If you have a close trade run, you may be able to forgo the A FSD.

For a clipper you have to work for those Imperials, so for us non-slave traders its the Type 7 only.
 
Or later the Python, for trade, the nerf didn't hit that hard ^^
Just let these Imperials enjoy their superiority for now, once the Corvette is available, I'll make it my purpose to pluck the clippers off whenever I see one ^^
 
Little trick I did in my type 7 was to fit a 3A power plant (it has enough juice for the type 7 and in fact more than the default 4E) but as its an A class module it goes to max 97% heat and also cools down very quickly between jumps as well. Jump range with a 5B is only 14.11 fully loaded at 216 cargo

I use the same trick with my traders. iirc a Type-7 can even run on an A2. A for max heat efficiency and the 2 because it uses far less weight.

I ran her like this: http://www.edshipyard.com/#/L=30X,,2-3I8S7_6u5K5K8I,0AA0AA08c08c0727Re03w03w
 
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If you have a close trade run, you may be able to forgo the A FSD.

For a clipper you have to work for those Imperials, so for us non-slave traders its the Type 7 only.

Yeah. I trade around a lot tho, so I generally just fit for max range.

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If you want to put your money in trading with the T7, consider selling the Equipment of your ASP for now. You can keep the Ship, but, for example, sell the A5 FSD at the station you're going to buy the T7. That way, you can rebuy it after the Shipchange if I'm not mistaken, and without having to pay the extra 10% again for a new Part. If you got a solid trade route, it won't take much more than an hour for you to be able to rebuy the FSD for your ASP.


You don't take a 10% loss on modules, they always sell for full price. This is why you should always completely strip your ship before selling it back.
 
Well thanks for clearing that up. I guess I just did it automatically, assuming a trick like that. At least now I'm certain for when I buy my Python this weekend.
 
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