so what about TP when driving SRV and TP when flying your ship then? IO mean if you are pushing for TP for on foot stuff, then why not have it everywhere then?
I believe the reason TP is pushed for on foot is because that's when motion sickness is most probable to occur for people who are prone to it. When in a cockpit, it's not or less of a problem. Now if you ask me, I personnally wouldn't have minded having TP for every mode of locomotion, just for the sheer pleasure of watching my ship doing its thing in a more cinematic way. Well the camera suite does the trick most of the time. TP for ships wouldn't be pushed for accessibility reason, I believe ; but I may be wrong.
I rfemember al thre critique when we got the "arcady" TP view when playing as a gunner in multicrew...
Yeah, as always when there are changes. But the real question is not : did people get angry with the change ? but rather : did people get used to it ? Are they enjoying it today ? or : are there some who didn't like it that now can live with it or even enjoy it and realize it's not "such a big deal" ? It's not as if that type of gameplay was forced onto you. But that's a different subject. People being unhappy with something they didn't expect is not an argument per say. That's just how life is.
But comparing single player games with multiplayer games regarding this is bad comparisons
Except, there are multiplayer games that does both TP and FP, and it has nothing to do with them being multi or single, but with design choices... And development time costs which is more often than not the real reason behind most rationalization of design choices. Comparing Single Player Only or Multi Player Only games to ED is bad comparison in any case, since ED isn't a pure MP game nor a pure SP game. Unless it has changed, CZ are accessible in Solo.
and I do see where you got any impression that it could not be done...
Because it has been done with multiplayers too, and because it has nothing to do with it being multi or single, but only with the type of gameplay designers wish to offer. Rest is just rationalizing opinions to make it look like it's more than just an opinion. Especially when it comes to ED, where the multiplayer part was more designed as an anti-piracy dongle than an actual gameplay design. Not to say that multiplayer in ED is bad, but it's really not at the heart of the game. People make something of it despite how it's been implemented.
And then there is the artistic design from the developer, that yes you could technically play their game in FP or TP, but the DEVELOPER have decided that you are only play it the way they have envisioned this game to be experienced , and that might be FP only or TP only, and other developers give the player the choice. Neither option is right or wrong.
That's the only argument on which I agree : design choices. And that's what's actually being discussed. And I think the point some of us are trying to make is that since design choices in Elite Dangerous are not consistent with a pure FPS approach, you could very well have a TP view. Although I think most of today's limitations or flaws (like camera suite going black during collision) have more to do with cost control than design choices. I know it could be argued the same for the gunner view in ships.
I have rejected games since they are TP only, that is my choice and I know other players have rejected games because they are FP only.
ok, but this is going a bit off topic; so far, only the FP people are advocating for an FP only view. People asking for TP would be fine with having both, it seems. Personnally I don't care about it being FP only ; I probably would like it better if the game had both. Even moreso since I just happen to live with someone who finds it uncomfortable playing in FP view and has always favored TP games, which made me realize there were actual comfort issues for some people, which is a thing I had been unaware of for years.