This game is NOT boring, just is too easy

more content + more danger = what this game needs.

I know the content will come in time, not sure its possible to have the danger added as people have already gotten used to the fact they can grind in relative piece, changing that now will feel like a chore to them, a unnecessary hindrance or delay in grind time they never had to endure.

When you grind at full speed ahead, suddenly having to stop and go back every once in a while is a frustration that shouldnt/didnt exist to people now.

Plus players have demanded grinding in peace and frontier already delivered.

The thargoids are going to have to be nothing more than eye candy. Thats all people are willing to put up with in a 2015 game.
 
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more content + more danger = what this game needs.

I know the content will come in time, not sure its possible to have the danger added as people have already gotten used to the fact they can grind in relative piece, changing that now will feel like a chore to them, a unnecessary hindrance or delay in grind time they never had to endure.

When you grind at full speed ahead, suddenly having to stop and go back every once in a while is a frustration that shouldnt/didnt exist to people now.

Plus players have demanded grinding in peace and frontier already delivered.

The thargoids are going to have to be nothing more than eye candy. Thats all people are willing to put up with in a 2015 game.

i guess the ones looking for more challenge are not people then :p

pretty much agree with the OP and i hope it will come true.

edit: it's not only about pure toughness of enemies, but also about comlexity which will come with more content, maybe.
 
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Yep. No challenge. Absolutely impossible to die, even if you fly into a black hole. You will always magically re-appear with all your credits and rank. Even if you commit suicide.
Almost the opposite of the original Elite in that respect.
But, I am sure it is getting there. At the moment I am enjoying the amazing galaxy fly around planetarium thing and am pretty confident the gameplay will get filled in over time. The framework is certainly very impressive.
 
There's rules you can set for yourself to make the game harder:

- only play in open
- play in heavily populated areas
- don't use shield cells
- don't use external tools for trading
- always choose sidewinder on death
- full ironman, reset yourself on death
 
its not easy and boring for me I have had some great fights with npcs - its only easy and boring for you - don't use shield cells might help - must admit ED is good but its missing something maybe the Thargoids
 
I have read a lot of posts about this game is too boring. I dont think so, I think that is too easy.

Bring us Thargoids, feared anarchy systems, fix shield cells bug, and this game will be really fun

:)

(silence please, don't tell around this game is too easy. Someone could knock at your door, with a straitjacket in his hands, and take you away....)

(P.S.: this just happened to me... And now I don't know were I am, there is some white dressed people that look at me in a strange way...)
 
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more content + more danger = what this game needs.

.

And more balanced rewards so those professions that expose players to greater risk are rewarded appropriately. Making the combat harder (which I am all for) without addressing the financial imbalance would be asinine.
 
And more balanced rewards so those professions that expose players to greater risk are rewarded appropriately. Making the combat harder (which I am all for) without addressing the financial imbalance would be asinine.

I think the rewards are fine.
 
There's rules you can set for yourself to make the game harder:

- only play in open
- play in heavily populated areas
- don't use shield cells
- don't use external tools for trading
- always choose sidewinder on death
- full ironman, reset yourself on death
These options are ok until the game is fixed. A great thing about ED is the flexibility to play how you want.
Really the ideal is for everyone to play by the same rules in the shared galaxy though.
And, as for your last point, you used to be able to reset yourself on death in Elite, Frontier and First Encounters, because you could die and then choose whether to reload or start again. In ED you can't die. You are immortal. All you can do is choose to wipe your save at some point. This doesn't provide challenge it provides... something else...
But anyway, there is a lot more content to come and having escape capsules and multiple commanders will give people even more freedom in this particular area of the game.
 
Not when traders are making in excess of 6 million credits an hour they are not.

If it was more dangerous and they had more risk of losing their cargo it would be. Plus its more like 500,000 per hour unless you in a 78,000,000 credit ship.
 
I would love to see a more sim approach to it. Being able to use the cockpit fully. But then again it would be too advanced for some. But that's where the fun is, being able to use your brain as well as learn new stuff all the time. The brain, the muscle, also needs training. There are no better ways, if one play games a lot, to also train it while having fun. Did someone say braintrain...

What amazes me is that people don't seem to appriciate the vastness and the realism of this game. Grumbling on how systems are split into instances, not enough combat stuff. I only sigh.. Because who in their right mind would think that it is easy to make it so that everyone is on same server - that people can travel to systems without SC. Nor do they, I say they because "they" are different from "us", care about the galaxy, the stars, the cosmos, nothing... All they think about is gameplay. Not every "game" fits everyone. But for those who look up at the stars on a regular basis love this game, that's my impression.

I would also think that EVE players would end up here. But there you go, it was not good enough. That, I find strange!

There are one valid point for the critics tho, and that is the "max 32 players in one instance" argument. That would mean 16vs16 in a player vs player scenario. But this alone would not hold me back. There big battles in ED, why would anyone think that there isn't.

I bought it on a gutfeeling - and I am still very happy with it, as it filled my needs with regards on realism, interactivity, multiplayer+solo play(for training and bank build up), and when jumping to stars you also encounter astronomical objects that has 1 or more stars next to it. I still get anxious when entering a glowing white star! Point being, this is a very "scenic" game. Spacious into nothingness.

When planery landings come it will be amazing to enter a planets atmosphere, and the exploring part will hopefully be huge with that part of the game - drive around in buggies, fly over great landscapes - grab a H.E Suit and climb out for some repairs on your vessel - walk around in your ship or a star port - multicrews - that's where thing's will take OFF! :)
 
The game is only easy until you let your guard down. That's when you fly into stars, forget to ask for docking permission, accidentally hit the jettison cargo button instead of silent running, fly headfirst into an asp in a high intensity conflict zone, fly headfirst into a capital ship, fly headfirst into an anaconda, fly arsefirst into an asteroid, forget to fit a fuel scoop and get stranded in the middle of nowhere, overestimate your new ship's braking speed, fire on a security vessel, fire on a capital ship, fire on a station, fire on your best friend, smash your canopy more than 5 minutes from the nearest station, try to pay a bounty at a military outpost, and think you can take on 10 pirates at once just because they're all in sidewinders.

Yes all of these happened to me at least once. My pilot's spent more time in the cloning booth than in space, and more money on insurance than outfitting. I'm having fun, don't know what the rest of you are up to.
 
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