I think if a game that was basically Elite and all its technological processes, (such as system scanning etc), merged with the atmospheric, taxidermy, environmental content we see in No man's Sky, then that's pretty much the game of the century.
I am interested in Elite primarily because of the 80's nostalgia, realised in modern form, but also the technical elements to piloting a space ship; Fuel scooping, station-hopping, the technical way you have to dock onto a pad, (no- I don't have stabilizers on any of my ships), Checking off all the Biological and Geological things. There are many scientific and technical features that I find very attractive and interesting, if only something actually came out of performing those initial actions; mostly it's related to collecting materials for the great grind. Yeah- I'm kind of getting fed up of that now. So some content is getting out of reach and out of interest - the excitement is fading and actual desire to see the fruits of many years of grinding is starting to get annoying. Something to be aware of.
I have actually gotten bored out of my brain with the missions. Like OP says, it really is just like ground hog day, the same thing and nothing different in any way. Even the places you go are identical, exactly the same designs and exactly the same copy/paste technology. I do, however, find mining in planetary rings one of my favourite activities. Mainly because of the satisfaction of blowing up an asteroid following a risky, tricky process of planting explosives and detonating them.
The whole process of playing ship yoyo-jousting with an adversary just makes my eyes water. It gets old FAST. Maybe I need to try to get fighters to work properly.
There really needs to be some variety. I haven't got a clue who's a pirate and who's a bounty hunter, only for the little decal on side of station or ship or, suit. Buildings, outfits, ships, are IDENTICAL.. EVERYWHERE. That leads me on to the ARX store, which is pretty much devoid of actual variety, if not for the colours of the copy/pasted items. Same items, just given a different name and colour. That's not really acceptable. Which is why I've not spent a penny in years, because it's not worth it, and what there is should already be a feature of the game, like it is in other games.
Expecting me to come up with my own game story line and quests seems to be the new attitude of game publishers. I can go play in a sand pit if I want to do that. I'm looking for something out of this world, not some identical, wooden blocks to play with, then being told to make my own game out of it.
Horizons introduced airless, barren moons we could land on - Okay, but if that's all it's going to be then that wasn't worth it.
Odyssey - well, I don't think there's any point commenting on it, right now, because it doesn't even work. There are game breaking bugs all over it that renders it unplayable at the moment. I'm sure devs are aware, looking at the issue tracker, so I'd rather they took their time addressing it, and not feel pressured to rush it all out - which I get the feeling they have felt looking at the extent, depth and overall quality of the update content over the years.
It's not a lack of things in the game, I think my issue I have is the lack of depth applied to the content.