This game nedd better fps

Severity
Minor

Frequency
Once

Area of Game Affected
Simulation

Description
You need to have a faster game. The game is really laggy you need to fix it
and have a lower memory requirement.


Steps to Reproduce
1. you could put the game on a disc
2. make the low graphics be even lower
3. have less anti-aliasing
4.have 2010 graphics for low
 
I don't mean to be rude, but I don't think that posting this is really that polite to Frontier's workers. I mean, sure, it's a suggestion, but it sounds more like you're demanding it instead of suggesting or asking for it, not to mention that the grammar in this is terrible to the point where I can't even tell if this is a joke suggestion or not. I understand that your native language may not be English, although you should ask somebody to probably proofread your messages before posting them.
Anyways, what are your the specs of your computer? Considering that you may "have 2010 graphics for low" (whatever that means, although it's in the steps to reproduce so I'm not sure if that's a suggestion or not), chances are your computer will not even reach Planet Coaster's minimum specs. It's a pretty demanding game for its guest calculations and such.
 
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I think no one would say we won't need more FPS. More FPS is always good, however, for PC this is not possible.
 

HeatherG

Volunteer Moderator
if its something that could be prevented I think they would have done so before the game was ever released. It’s just something we have to deal with. The more RAM u have the better
 
This game only uses Directx11. THAT is the big problem.

With Directx11, it only efficiently uses one CPU core max for important CPU work.

If it utilized Directx12, the game would be far more optimized and smoother.

I have a high end Intel Core i7-6700k (4 cores, 8 threads, base speed 4Ghz turbo boost to 4.2Ghz, this is stock speed, and it can be overclocked). And can tell that from Windows 10 Task Manager and MSI Afterburner, that this game is not using my CPU to it's full potential. I see one core at like 90% utilization but the rest are like 20-30's utilization.

On my latest big park with 22 rides, and 7k park population with moderate scenery, in 4k mode with graphics on the higher settings with water quality on low and shadow quality on low, I'm getting 17-23fps. And it stays that way even when I change the graphics setting to Low everything.

So it's not a GPU problem. It's the problem and limitation which Directx11 has.

The core issue is the limitations of Directx11.

Directx12 doesn't have that limitation, as it introduces the possibility of efficiently using more than just one core, which Directx11 does.

However many people are still on Windows 7/8/8/1. Which is why Frontier put less importance on Directx12 or making a dedicated version for Mac.

What you want is at least a quad core CPU with a high clock speed. The higher the better. 6 core and 8 core CPU's can help with the extra processing, but only as far as Directx11 allows it, since this game is built around Directx11.

Intel is possibly releasing the Intel Core i7-9900k September this year maybe later maybe even in 2019. Many common sources rumour it to have 8 cores 16 threads and up to 5Ghz clock speed.
 
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