Horizons this game needs daily/weekly/monthly rewards

hey guys!

wouldn't it be cool and more of a incentive to keep playing if we had some sort of daily weekly rewards system!

using an example from a game i play GW2 ( guild wars 2 )

every day you have little things to do like:

- do a dungeon daily ( or do 5 dungeons weekly )
- Kill XX NPCS
- do a daily boss
- pick XX flowers
- do a jumping ouzzle ( do 5 jumping puzzles

It be nice to have something like this in ED like

- do XX missions
- turn in XX bounties
- trade and make at lease XX profits
- Mine XX type or amount
- explore a new system or w/e
ect...

and have LITTLE rewards . maybe a small cash bonus or even a DECAL for your ship?!?! or some ENGINEER mats/data rewards!
nothing big but just a reason to have us coming back for more day in day out!

right now i find my self wanting to play but then end up just login off after 5 min of flying aimlessly.
I have a nice fleet of ships mostly engineered and a tone of cash so i dont have much reason to play!!

I love this game and want to keep playing but im bored out of my mind!
 
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This may be mired by my old school belief that you should be playing a game to enjoy playing the game and not playing just to be rewarded or receive unlocks. But, what would be different to what you are doing now? The only difference would be some kind of reward at the end, most likely a monetary one. If that is the case, isn't that what CGs are? Personally, I feel CGs could do with a tweak here and there, don't ask me what as it's not my job.

I play the game because I enjoy flying around, that's enough for me. I earn a profit, very little some days, but a profit all the same and I'm happy enough.
 
This may be mired by my old school belief that you should be playing a game to enjoy playing the game and not playing just to be rewarded or receive unlocks. But, what would be different to what you are doing now? The only difference would be some kind of reward at the end, most likely a monetary one. If that is the case, isn't that what CGs are? Personally, I feel CGs could do with a tweak here and there, don't ask me what as it's not my job.

I play the game because I enjoy flying around, that's enough for me. I earn a profit, very little some days, but a profit all the same and I'm happy enough.

i do enjoy flying . but aside from auto Pilate (80% of the game) what else can i do?! fly in and out of station till i can do it in less then 5 sec? lol

Daily or weekly incentive could force you do more professions ( like all of them )

the CGs are completely waste of time and boring as hell. and who ever is in charge of CGS over at ED lacks imagination..

CG = . trade this one week , trade that the next week , trade this the week after... OH go kill some pirates this week , trade that the week after that...... this is suppose to by a flying Simulator?! its more of a NETFLIX simulator.

CGS have 2 professions built into them.. no passenger missions , no exploring , no mining , no search and rescue , no SRV use , no missions, we dont even have ThARGOID CGS?!?!?! like !! LOLOLOLOL what a joke... dont tell me a trade route to unlock Thargoid weapon is a thargoid CG its the same stale trade CG thing....


the daily /weekly incentive could have a reward actually worth coming back. thats how it be different... some maybe UNIQUE rewards you can only get from doing the daily/weekly/monthly

- Paint jobs
-decals for shiop
- holo me extensions
- new ships ( right now we unlock ships from ether having cash or doing fed/empire rank ) this could be a new thing for the future.
- new items ( like in power play ) One would think we would of gotten new Items by now ( 3 years into the game an expansion and a bunch of updates and we got a few thargoid only weapons....
 
hey guys!

wouldn't it be cool and more of a incentive to keep playing if we had some sort of daily weekly rewards system!

using an example from a game i play GW2 ( guild wars 2 )

every day you have little things to do like:

- do a dungeon daily ( or do 5 dungeons weekly )
- Kill XX NPCS
- do a daily boss
- pick XX flowers
- do a jumping ouzzle ( do 5 jumping puzzles

It be nice to have something like this in ED like

- do XX missions
- turn in XX bounties
- trade and make at lease XX profits
- Mine XX type or amount
- explore a new system or w/e
ect...

and have LITTLE rewards . maybe a small cash bonus or even a DECAL for your ship?!?! or some ENGINEER mats/data rewards!
nothing big but just a reason to have us coming back for more day in day out!

right now i find my self wanting to play but then end up just login off after 5 min of flying aimlessly.
I have a nice fleet of ships mostly engineered and a tone of cash so i dont have much reason to play!!

I love this game and want to keep playing but im bored out of my mind!

Have you tried power play?
 
Hopefully those fundamental changes to the whole mission system, they've promised for "next season", will make actions more related. I also agree that the completely disconnected mission system we have now (that included the "chained missions") is a bit lazy/thin/repetitive. I'm not sure if their latest solution to that problem, spamming near infinite mission everywhere makes that any better/logical.
 
hey guys!

wouldn't it be cool and more of a incentive to keep playing if we had some sort of daily weekly rewards system!

using an example from a game i play GW2 ( guild wars 2 )

every day you have little things to do like:

- do a dungeon daily ( or do 5 dungeons weekly )
- Kill XX NPCS
- do a daily boss
- pick XX flowers
- do a jumping ouzzle ( do 5 jumping puzzles

It be nice to have something like this in ED like

- do XX missions
- turn in XX bounties
- trade and make at lease XX profits
- Mine XX type or amount
- explore a new system or w/e
ect...

and have LITTLE rewards . maybe a small cash bonus or even a DECAL for your ship?!?! or some ENGINEER mats/data rewards!
nothing big but just a reason to have us coming back for more day in day out!

right now i find my self wanting to play but then end up just login off after 5 min of flying aimlessly.
I have a nice fleet of ships mostly engineered and a tone of cash so i dont have much reason to play!!

I love this game and want to keep playing but im bored out of my mind!
Have you tried working the BGS?
 
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Daily or weekly incentive could force you do more professions ( like all of them )

Like yeah, I'm going to fly back to the bubble from tens of thousands of ly out to do a daily mission that requires me to kill two bosses?

I am going to equip my exploration ship with mining gear, prospector limpets and refineries and end up with 20ly jump range just so I can mine every day?

I'm going to take part in combat, when the only ships I own are exploration ships?

Neither of those activities are of any interest to me, nor is bounty hunting, BGS, PP, PvP, Combat, but here's one we can introduce, you have fly 5kly every day for a week to get a really good reward! Scan 200 undiscovered planets/moon per week. Now if you aren't an explorer you are probably thinking, no way! That's what most of your suggested daily activities sound like to me.

Look whatever floats your boat, but I have played lots of games with daily/weekly/monthly rewards, and you know not a single one of them got me to do things I didn't like just to get the rewards. Have a think, if you have to offer daily rewards to get people to do things, then either the things aren't worth doing, or people don't like doing them, and offering rewards isn't going to change that.

Oh I don't have any objection to FDEV doing this, but thinking it's something that will appeal to everybody in a game like this? No, the professions are so differentiated in equipment requirements and temperament that trying to convince people to do them all is simply not going to work.

As for the word "force" try and force me to do PvP or PP and you simply lose a player, so lets tone it down a bit.
 
i do enjoy flying . but aside from auto Pilate (80% of the game) what else can i do?! fly in and out of station till i can do it in less then 5 sec? lol

Daily or weekly incentive could force you do more professions ( like all of them )

the CGs are completely waste of time and boring as hell. and who ever is in charge of CGS over at ED lacks imagination..

CG = . trade this one week , trade that the next week , trade this the week after... OH go kill some pirates this week , trade that the week after that...... this is suppose to by a flying Simulator?! its more of a NETFLIX simulator.

CGS have 2 professions built into them.. no passenger missions , no exploring , no mining , no search and rescue , no SRV use , no missions, we dont even have ThARGOID CGS?!?!?! like !! LOLOLOLOL what a joke... dont tell me a trade route to unlock Thargoid weapon is a thargoid CG its the same stale trade CG thing....


the daily /weekly incentive could have a reward actually worth coming back. thats how it be different... some maybe UNIQUE rewards you can only get from doing the daily/weekly/monthly

- Paint jobs
-decals for shiop
- holo me extensions
- new ships ( right now we unlock ships from ether having cash or doing fed/empire rank ) this could be a new thing for the future.
- new items ( like in power play ) One would think we would of gotten new Items by now ( 3 years into the game an expansion and a bunch of updates and we got a few thargoid only weapons....

Well, I have only been playing since PS4 release but I can already disprove your claim that the CGs only cover trading and combat. I have seen, only one myself, a CG which required you to go and shoot scavengers at thargoid sites (this could cover both exploration and SRV use). I have also seen trade CGs where mineable materials are requested, so two options are available, you can trade or mine it. Also, there are thargoid elements to the current Aegis CGs, just most people prefer to use the trade options because it's a faster return on their effort. I am sure hunting thargoids will be one at some point but, what's to stop you moaning that this would just be BH or CZ CGs with a different target?

I will hold up my hands to the lack of search & rescue ones but, as this is a brand new feature I am willing to give them time.

I also don't see them giving away paint jobs, etc. as this could invalidate the frontier store somewhat and have a negative impact, however small, on their sales.
 
Well, I have only been playing since PS4 release but I can already disprove your claim that the CGs only cover trading and combat. I have seen, only one myself, a CG which required you to go and shoot scavengers at thargoid sites (this could cover both exploration and SRV use). I have also seen trade CGs where mineable materials are requested, so two options are available, you can trade or mine it. Also, there are thargoid elements to the current Aegis CGs,

There have also been some exploration oriented CG's where system scan data was requested.
 
...............

wouldn't it be cool and more of a incentive to keep playing if we had some sort of daily weekly rewards system!
..........

I love this game and want to keep playing but im bored out of my mind!

1. No - it really wouldn't.

2. If you can't find variations in things to do then maybe you don't really "love this game".

3. Exclamation marks are a sad sign when used all over the place.
 
I don't need any game or communtiy goals.

I set my own goals, and when I accomplish them, that's my reward (plus I have a shot of Jack Daniels to celebrate, but that's an extra).

tumblr_ll55ojvLnP1qadygwo1_500.gif
Contemplating what goal to accomplish next​
 
If you need to be rewarded for playing a game then the game doesn't have the depth needed to keep their player base so therefore they offer silly unnecessary rewards.
This my friend isn't one of those games and probably isn't the game for you, if you want free crap then you need to find a game that offers what you want or dare I say it learn to play ED the way its meant to be played.
 
The issue with those little rewards is that - if you don't get them - it feels like a punishment.
Constant little rewards for continuos playing is a mechanic oftentimes used in free-to-play titles.
It does work to keep players invested in the game ... but do we really want such an "artificial" (and potentially "cheap") incentive in ED?

I am undecided (at the fringe of refusal).
 
Well, dailies are the mainstream MMORPG thing. Niche games mostly don't use it... until the player numbers start to fall... They've introduced dailies in Eve after 10+ years of being opposed to this idea. Even now most of the core players make fun of it. But is it really helping with player numbers? No idea.
 
the daily /weekly incentive could have a reward actually worth coming back. thats how it be different... some maybe UNIQUE rewards you can only get from doing the daily/weekly/monthly

The only thing worse than daily/weekly/etc. quests, are daily/weekly/etc quests that provide rewards uniquely achievable through this system, removing even the option to just do something else instead if one prefers not to follow a checklist every day. Some games at least have the decency of restricting rewards of dailies/etc to the same things you get by playing without them, so that at least in principle they remain optional.

The thing is, dailies/etc fulfill a couple of functions, all of which serve a rather dubious purpose:

  1. To throttle down the rate of progress. Without dailies, your ingame progress is essentially proportional to your time spent in the game. Whether you play 7 hours every Sunday or 1 hour every day, matters little (besides the slightly larger overhead of multiple shorter sessions), and everyone is free to spend their available gaming time when and how they please. But with dailies, the game replaces that freedom with a strict schedule where you now are supposed to play every day for a certain amount. Weeklies just shift that slightly towards a longer period (in particular to make it more friendly for players who can only play on the weekend), but it essentially means that your time spent in the game is worth less after the initial N hours in that period.
  2. To funnel people into otherwise unpopular or unrewarding parts of the game. Your multiplayer shooter has that one game mode no one likes? No problem, just add dailies that require them to do 5 matches in this mode and you have a steady but disgruntled population in this mode.
  3. To draw in players as background filler. Some types of games live and die by their player numbers and have to maintain a certain level of activity to remain viable; in particular this is the case with some types of F2P games, where the entire game is designed around milking the whales, and all other players just exist to populate the game with enough people to remain attractive for those whales.

Instead of actually solving the underlying issue, dailies/etc mask it or shift the burden of the issue around between different types of players. Look how these examples could be solved instead; the solutions may be harder to implement, but games that do take on these problems are usually much better for the players:

  1. Balance rewards fairly for regular players and provide an outlet for outlier players with very large amounts of time and thus, ingame progress, assets etc.
  2. Improve or in extreme cases even remove bad game modes and activities so that they are actually fun.
  3. Quit making games and rethink your life. Whale-oriented F2P games are a plague upon gaming. Good riddance.
 
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The only thing worse than daily/weekly/etc. quests, are daily/weekly/etc quests that provide rewards uniquely achievable through this system, removing even the option to just do something else instead if one prefers not to follow a checklist every day. Some games at least have the decency of restricting rewards of dailies/etc to the same things you get by playing without them, so that at least in principle they remain optional.

The thing is, dailies/etc fulfill to a couple of functions, all of which serve a rather dubious purpose:

  1. To throttle down and the rate of progress. Without dailies, your ingame progress is essentially proportional to your time spent in the game. Whether you play 7 hours every Sunday or 1 hour every day, matters little (besides the slightly larger overhead of multiple shorter sessions), and everyone is free to spend their available gaming time when and how they please. But with dailies, the game replaces that freedom with a strict schedule where you now are supposed to play every day for a certain amount. Weeklies just shift that slightly towards a longer period (in particular to make it more friendly for players who can only play on the weekend), but it essentially means that your time spent in the game is worth less after the initial N hours in that period.
  2. To funnel people into otherwise unpopular or unrewarding parts of the game. your a multiplayer shooter has that one game mode no one likes? No problem, just add dailies that require them to do 5 matches in this mode.
  3. To draw in players as background filler. Some types of games live and die by their player numbers and have to maintain a certain level of activity to remain viable; in particular this is the case with some types of F2P games, where the entire game is designed around milking the whales, and all other players just exist to populate the game with enough people to remain attractive for those whales.

Instead of actually solving the underlying issue, dailies/etc mask it or shift the burden of the issue around between different types of players. Look how these examples could be solved instead; the solutions may be harder to implement, but games that do take on these problems are usually much better for the players:

  1. Balance rewards fairly for regular players and provide an outlet for outlier players with very large amounts of time and thus, ingame progress, assets etc.
  2. Improve or in extreme cases even remove bad game modes and activities so that they are actually fun.
  3. Quit making games and rethink your life. Whale-oriented F2P games are a plague upon gaming. Good riddance.

There's some interesting points right there. Thanks.
 
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