This game will die if the user base continues to behave like this

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I am speaking about all the people crying about griefers and the frankly crazy and hysterical "You're not going to be able to enforce PvP on other people in this game!"-comments (which all too often sound as if in-game killings are akin to murder and assault in real-life).

You know what? PvP SHOULD BE FORCED IN ONLINE MODE. There I said it.

You have already the solo mode for the pure space trucking, - the online multplayer mode is, well, Elite being ONLINE and this should be embraced. In all Elite games, there are NPC pirates, so it's logical that in the ONLINE version of it, at least of the pirates should be human players. This is what adds dynamic to the game!

Feared pirates add the need for protection (players playing police and bodyguards), crime adds the need for law enforcement (bounty hunters), all this protection needs to be paid by the traders. The pirates in turn feed by the traders. Classical sheep/shepard/wolf dynamic. Take any of these factors out, and the sheep are free to reign and the game becomes an utter bore.

I am not a pirate myself, but it's obvious how a completely peaceful universe would kill the game. EVERY SPACE GAME HAS PIRATES OR HOSTILE ALIENS. Why is it such a deal for some that in this ONLINE GAME these hostile forces should be human players? Have you never wondered when you played Elite and its sequels how cool it would be if the other traders AND pirates would be other players? I don't even consider this "PVP", because the dynamic of this game is different to themepark MMOs like WOW. It's more like PVE with human antagonists - because unlike MMOs with dedicated dungeons etc. the whole environment in a space trade game MUST be dangerous because the loot gaining (credits) happens throughout the open universe also. With no genuine danger in the environment there would be no need for better ships and better lasers (and no need to bound in wings either). seriously, why do you need to upgrade when you have no obstacle to overcome?

If Frontier continues to cozy up the "griefer"-paranoid (like the ban-lists and private groups) then this game will be doomed. The sandbox elements are pretty limited already, removing any meaningful danger from Elite Dangerous would completely transform it into Space Trucker online.
 
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Don't worry, it's most probably the vocal minority here on forums that cries about pvp. I mean, this has to be the minority because it's so easy to hit the "solo mode" and be done with pvp entirely. So let's hope for the best.
 
I agree, the amount of crying in this forum because of the small possibility that someone might pirate you and that it might be a player is absolutely ridiculous.
 
Boringnick,

You need to read "Lord of the Flies" or "Animal Farm" matey....

In a way this game is a social experiment - we have our sandbox, and we're starting to play in it, and the one thing you can guarantee about homo sapiens is that they will eventually turn on one another over time....

Just give it time, Cmdr

Regards,
 
I do think having "safe" systems, where the cops turn up pretty quickly if u get interdicted would help the online game. At the moment the difference between a corporate system and an anarchy is fairly minimal.
 
I dont even understand why people play solo. I have been pirated few time by real players and it was really cool.
 
Everything will be fine. EVE did fine with people crying about the same thing and it turned out swell. Just keep up the good work.
 
I do think having "safe" systems, where the cops turn up pretty quickly if u get interdicted would help the online game. At the moment the difference between a corporate system and an anarchy is fairly minimal.

No it is not. Try to attack someone having a reputation with any major faction in a faction world and you'll see how fast NPC allies ( sec srvice usually ) show up in the instance. You either kill the player fast enough or you will have a lot to deal with very very fast.
 
I dont even understand why people play solo. I have been pirated few time by real players and it was really cool.

Agreed with this, genuine piracy from a player would be an experience you can't get from the AI, for things to be worthwhile they need to be a struggle pirates help this! Bring the pirates!
 
I see more people crying about that PvP should be forced in online and the hysterical (and completely imaginary) argument that people have an advantage by playing in solo mode, than people crying about PvP or being griefed.
 
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Must admit, I'm in solo atm, but that's coz I've just got an x55 and am working out the kinks. Expert to be back in open tonight - which is exactly the same as solo but for the odd player who says hello :)
 
Actually, I was just thinking yesterday that the launch of Elite reminds me a lot of the launch of EVE Online... complete with the unending torrent of epic rant posts (from both "fanboys" and "haters" who don't realize 90% of the stuff they argue about is opinion and thus neither "wrong" or "right"). And EVE was a much crappier game than this one is for at least the first year after launch. All ED needed was some "this game is going to die" posts, which we now have. So I think it's going fine.

I don't have metrics to back up my opinion here but I'd hazard a guess that the complaints on the forums are from a very vocal minority of players and most people are ignoring the forums and playing the game the way they want to.
 
I don't have any problem with PvP as the game stands, but some of the calls to make the game even more PvP oriented annoy me. I play and enjoy EvE online but i don't want ED to turn into a twitch-based version of it. I quite like the status-quo where for the most part, PvP is consensual. It's a breath of fresh air.
 
I am speaking about all the people crying about griefers and the frankly crazy and hysterical "You're not going to be able to enforce PvP on other people in this game!"-comments (which all too often sound as if in-game killings are akin to murder and assault in real-life).

You know what? PvP SHOULD BE FORCED IN ONLINE MODE. There I said it.

You have already the solo mode for the pure space trucking, - the online multplayer mode is, well, Elite being ONLINE and this should be embraced. In all Elite games, there are NPC pirates, so it's logical that in the ONLINE version of it, at least of the pirates should be human players. This is what adds dynamic to the game!

Feared pirates add the need for protection (players playing police and bodyguards), crime adds the need for law enforcement (bounty hunters), all this protection needs to be paid by the traders. The pirates in turn feed by the traders. Classical sheep/shepard/wolf dynamic. Take any of these factors out, and the sheep are free to reign and the game becomes an utter bore.

I am not a pirate myself, but it's obvious how a completely peaceful universe would kill the game. EVERY SPACE GAME HAS PIRATES OR HOSTILE ALIENS. Why is it such a deal for some that in this ONLINE GAME these hostile forces should be human players? Have you never wondered when you played Elite and its sequels how cool it would be if the other traders AND pirates would be other players? I don't even consider this "PVP", because the dynamic of this game is different to themepark MMOs like WOW. It's more like PVE with human antagonists - because unlike MMOs with dedicated dungeons etc. the whole environment in a space trade game MUST be dangerous or else there would be no need for better ships and better lasers (and no need to bound in wings either). seriously, why do you need to upgrade when you have no obstacle to overcome?

If Frontier continues to cozy up the "griefer"-paranoid (like the ban-lists) then this game will be doomed. The sandbox elements are pretty limited already, removing any meaningful danger from Elite Dangerous would completely transform it into Space Trucker online.

Another doomsayer... yay... as we haven't seen enough of these yet.
 
And i dont like those "Game XY will die Soon" threads, nearly (if not all) every game has them... Dont like griefers? Play Solo, dont Mind? Want to make things more interesting? Play online, Really, its not that hard. Everyone of us has his own opinions in terms of how our " favorite Games" should be, but you know what? Its always the same, at least one player will always be complaining, the Game just came out, and we have Christmas/New Year in between here, ppl really should wait for more things to come
 
This is why many people wanted the offline game. Frankly i don't care whether i play another person or the AI, im not dating you and this is not social media. Those who want Call of Duty Elite have no more right or say in what happens than anyone else. You play it how you want to and let the rest of us play it how we want to. Its meant to be a space trading/exploration game with some combat thrown in, DB said he wanted to give us the experience of the original Elite updated to 21st Century unfortunately with that and online means we have to put up with people like you.
 
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Well, since the 'user-base' does not cry like this, just some Pvp folk that realize they want to do something else as well as Pvp in 'All' mode; it must be a (very) small portion of the game population. It's good you are addressing them...:)
 
I am speaking about all the people crying about griefers and the frankly crazy and hysterical "You're not going to be able to enforce PvP on other people in this game!"-comments (which all too often sound as if in-game killings are akin to murder and assault in real-life).

You know what? PvP SHOULD BE FORCED IN ONLINE MODE. There I said it.

You have already the solo mode for the pure space trucking, - the online multplayer mode is, well, Elite being ONLINE and this should be embraced. In all Elite games, there are NPC pirates, so it's logical that in the ONLINE version of it, at least of the pirates should be human players. This is what adds dynamic to the game!

Feared pirates add the need for protection (players playing police and bodyguards), crime adds the need for law enforcement (bounty hunters), all this protection needs to be paid by the traders. The pirates in turn feed by the traders. Classical sheep/shepard/wolf dynamic. Take any of these factors out, and the sheep are free to reign and the game becomes an utter bore.

I am not a pirate myself, but it's obvious how a completely peaceful universe would kill the game. EVERY SPACE GAME HAS PIRATES OR HOSTILE ALIENS. Why is it such a deal for some that in this ONLINE GAME these hostile forces should be human players? Have you never wondered when you played Elite and its sequels how cool it would be if the other traders AND pirates would be other players? I don't even consider this "PVP", because the dynamic of this game is different to themepark MMOs like WOW. It's more like PVE with human antagonists - because unlike MMOs with dedicated dungeons etc. the whole environment in a space trade game MUST be dangerous because the loot gaining (credits) happens throughout the open universe also. With no genuine danger in the environment there would be no need for better ships and better lasers (and no need to bound in wings either). seriously, why do you need to upgrade when you have no obstacle to overcome?

If Frontier continues to cozy up the "griefer"-paranoid (like the ban-lists) then this game will be doomed. The sandbox elements are pretty limited already, removing any meaningful danger from Elite Dangerous would completely transform it into Space Trucker online.

So... Elite is dying? Already? :rolleyes:
 
Considering I got this game for offline only mode, Solo mode works just fine for me. You won't see me either way, so how does that affect your gaming experience? This game allows for PVP for people who want it. It also allows for players to enjoy an entirely PVP free gaming experience as well.

If I want to have a co-op experience, I go either into my private group or I go into the Mobius private group. Either way, it STILL doens't affect your experience in the slightest.

If at some point I want PVP (which I won't), I can always go play in Open (again, which I won't) which could then have a miniscule sliver of a chance to have an impact in your game, but since I only do trade runs and missions. It still isn't going to happen...

You can always start a forum thread asking for where PVP players are so you can go attack them, thus guaranteeing your PVP experience.
 
Everything will be fine. EVE did fine with people crying about the same thing and it turned out swell. Just keep up the good work.

Actually I stopped playing EVE because people were just attacking other people for the fun. Theirs not mine.
ED is meant to be different. It's more co-op than PvP. There is the option of chosing sides and getting involved in wars for those that enjoy the combat element. Not everyone does.
It's like transport.
Walkers have a go at cyclists, cyclists have a go at car users, car users have a go at pedestrians and very few people see it from the others perspective.
 
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