I have been here since premium beta, just as a disclaimer. I've seen people complaining a lot, and I've addressed them a lot, and I've made my own complaints. In particular, the 'vertical slice' thing was shown to be untrue on release, and I won't deny I was disappointed. But I was also disappointed the first time I sent a ticket in about thrusters, and it was a valid ticket (they keep going, even when they're not physically 'thrusting', with FA off), and they said they couldn't reproduce it, and I was sad, because it meant that they had different priorities to me.
I wanted to play Elite. I wanted it to be compatible with current physics, except for the necessary ftl shenanigans, but otherwise, faithful. I also had ethereal hopes about 'depth', such as the faces and voices in the X games (in fact, that was all my imagination supplied me).
I recently went to see 2001 in the pictures, as it was rereleased. Somebody told me that Kubrick never put in a scene where there was a thruster because he knew he couldn't make a thruster look right - so, you just never get to see them.
I'm not saying DBOBE is Kubrick, but I am saying that the X attempt at immersion with weird fish-people and stupid voices is probably exactly what Kubrick was talking about - Elite deals with this by adopting a text interaction with other people and with the world in general. When you think about this, how else could it be done, without acknowledging that it's a fictional crock of spit? That sorted out my attitude to X faces and voices.
They're attempting to provide the same room for imagination as the original Elite. While most are used to the current crop of interactive movies that most games are, this is an honourable motive, and I support it.
I love this game. It's what I wanted in 1984 (well, I was 4 then, but you get my meaning) - I want something I can believe in. The X games were totally unbelievable, not just for the fish people, but also the ridiculous systems with half-exploding planets and space-fog - seriously, space fog nearly saw my computer go through the window. Star Citizen is unbelievable for exactly the same reason. People come on here, talking about how they like 400 billion systems an all, but they'd rather have 20 handcrafted systems - well, they can bog off - they're missing the point.
I want to be convinced, as far as possible. I also place my total trust in FD to find the compromise. They're run by DBOBE, who has partial responsibility for the granddaddy of them all, and subsequently total responsibility for the more physical followups (though I JUST DON"T GET blue space).
I do not put any trust in the eejits on here who assume that we want an incremental change on some other preexisting game. Sod off, eh? They pushed the envelope in 1984, let's trust them to do it again.
TL;DR I honestly don't know, it was a ramble.
I wanted to play Elite. I wanted it to be compatible with current physics, except for the necessary ftl shenanigans, but otherwise, faithful. I also had ethereal hopes about 'depth', such as the faces and voices in the X games (in fact, that was all my imagination supplied me).
I recently went to see 2001 in the pictures, as it was rereleased. Somebody told me that Kubrick never put in a scene where there was a thruster because he knew he couldn't make a thruster look right - so, you just never get to see them.
I'm not saying DBOBE is Kubrick, but I am saying that the X attempt at immersion with weird fish-people and stupid voices is probably exactly what Kubrick was talking about - Elite deals with this by adopting a text interaction with other people and with the world in general. When you think about this, how else could it be done, without acknowledging that it's a fictional crock of spit? That sorted out my attitude to X faces and voices.
They're attempting to provide the same room for imagination as the original Elite. While most are used to the current crop of interactive movies that most games are, this is an honourable motive, and I support it.
I love this game. It's what I wanted in 1984 (well, I was 4 then, but you get my meaning) - I want something I can believe in. The X games were totally unbelievable, not just for the fish people, but also the ridiculous systems with half-exploding planets and space-fog - seriously, space fog nearly saw my computer go through the window. Star Citizen is unbelievable for exactly the same reason. People come on here, talking about how they like 400 billion systems an all, but they'd rather have 20 handcrafted systems - well, they can bog off - they're missing the point.
I want to be convinced, as far as possible. I also place my total trust in FD to find the compromise. They're run by DBOBE, who has partial responsibility for the granddaddy of them all, and subsequently total responsibility for the more physical followups (though I JUST DON"T GET blue space).
I do not put any trust in the eejits on here who assume that we want an incremental change on some other preexisting game. Sod off, eh? They pushed the envelope in 1984, let's trust them to do it again.
TL;DR I honestly don't know, it was a ramble.